Just saying..this game is about team building not 1 unit to carry the whole match ... Every team has a role character..dps and support...milim is meant to be Dps so why nerf what she is supposed to be doing is ridiculous...nerf all festivals if that's the case each time a fest drops it's gonna be powerful than the last but not unbeatable like demiurge was before milim dropped
no it just gives you multiple stacks of it at 1/6 you can get up to 3 of those protections which is more than enough for 99.99% of matches at 6/6 you get up to 6 of those but that essentially never comes up
can anyone help me, i cant open the game because it always says that its "not responding" i already downloaded the new launcher i tried to delete and re download it but nothing works.
what do you mean? we the community got one thing people were wanting for a while, we can finally skip the entire training grotto. i mean we still need to obtain enough engraving stones from 1 training grotto to be able to give one person a full engraved set but we are making good progress with what we want on this game.
@@mattermoose8394 I feel that some players don't play the game correctly and look for any small reason to complain. The game is moving up in power creep to establish more powerful gameplay as the story grows on
@@mattermoose8394 calling for nerfs when everyone is summoning and using said character is delusional to me .NM hates to release nerfs bc of compensation.. screaming nerf milim when demiurge was top for 2months straight..SAME WITH ANY ESACNOR UNIT DROP ..
it's honestly quite the opposite, characters like milim, Arthur and gelda are just so universally powerful that the power disparity between box cc diminishes over time. eg., I beat a top 10 player from paladins using milim + baldur raphtalia. (I'm only 11.8 mil). in metas like these it's usually more down to cards, rng and teams instead of pure stats like demon teams