I thing i noticed in tara hypercharge is that upon the impact all environment even at the edge of the super will break While the normal super only does that at the center
I saw someone in the comments yesterday say that they want Kairos to have Lady Kairos to do the intro but speaking (mouthing) his voice, I hope he sees this and they do this 😆😆
I just realised Lilly with the spatula will be CRAZY seeing as 2 shots that she unloads in an instant can do 4k damage therefore most brawlers will just get basically 1 shot! Crazy
They Still don't nerfing the 11.000 damage combo of Kit and the fact that the enemy remains traped even if he dies. Instead they nerfed his support side wich made him a bit less gross. Oh boy I hate the supercell balance team.
12:20 When they said nanis super gets faster in brawl talk, they were talking about while it gets faster normally. Nanis super has always gotten faster the longer it's moving
Kairosss! Colonel ruffs needs a buff to his Star power, it’s still gives 30 HP a second, even after everybody got an increase to their gadgets and Star powers by a percentage
@@Kasanova_gamez Like how do you even play him in this meta? Piper is so common and piper counters you. So is every new brawlers. I can't even get close and get a kill with darryl.
Love that brawl stars isn't fixing literally any bugs other than gales, they need to actually fix their game before they try to add even more crap. Melodie skin's still broken, Bibi's bubble's still isn't accurate, like come on.
Bug fixes: Fixed a bug where... It was possible to kick a player from a club even if they participated in Mega Piggy Bank and other club events Frank's Basic Attack didn't work after using his Super Chester's Super would sometimes charge faster than it should Bibi's Super didn't follow the same direction as the target Gale would sometimes deal double damage Lily's Gadget would sometimes change her Super for the rest of the match Melody's Star Power "Rapid Rhythm" wouldn't work in the "Harpy Melody" skin Melody's Auto Attacks would sometimes activate the Super R-T Gadget "Out of Turn" wouldn't damage enemies in the air Disabling friend requests didn't apply the change to in-game settings Some skin names were not displaying correctly
@@LanternKirb and adding new characters with entirely new mechanics models and voicelines that come along with their own bugs and inevitable balance changes is much easier right? good to know
@@csanadcsizmar9720 exactly, it’s gonna be another gene/pearl situation where the hypercharge is gonna be used for the stat boosts and not the super part of it.
I think the next hypercharge skins will be for Sqeak and Tara because usually when brawlers get hypercharges they get at least one skin in the same update, but these two didn't have one and there is no hypercharge skins this update.
youll have to hit your shot exactly on them for it to work if you hit it near them the pineapple wont deal full damage and you wont have enough time for a second one to land
it will get less attention also frank shoulda gotten a 3000 hp nerf idk why did they nerf by a really small amount also wtf is that stu buff? Why to they want to make all of the brawlers 0 skill
I'm a Grom main since the very first day of his release, I know many people will play him now and it's not a good thing but of course they'll see what an OG main look like 😎
@@danijelkovac5045 I don't want my mains to be in meta. I love them to be played by people who really love them. I mean, I was Fang main as well before he was meta, and now so many people play him which is annoying so I just gave up playing him. I hope Grom doesn't be meta
By the looks of things it's probably going to be that Legendary Starr Drop offer for 2925 Krusty Kash. You get 560 Krusty Kash everyday meaning you will be able to buy a Legendary Starr Drop every 5.2 days for free. Some things might change though, so I guess we'll wait and see.
@Randomdude86172 well, according to Kairos you only get Kash for 2 trophy gamemodes and the 2 special gamemodes + 100 Kash from Squidward and 60 Kash from tapping the daily deals = 560 Krusty Kash.
@Randomdude86172 well according to Kairos you only get 200 Kash daily from Trophy gamemodes and 200 Kash from the Spongebob gamemodes + 100 Kash from Squidward + 60 Kash for tapping the shop offers = 560 Kash per day.
NOOOOOOO!!! Of course they made nanis hypercharge lame! It’s already easy to hit if you’re good! Why not make it more unique?? I was expecting something actually cool, like idk, it summons a second peep head behind that follows the first one and hits or smf,
Those get skipped just as often as the winning animations. So that doesn't really make sense as a reason. Probably because the winning animation is the same as the homescreen animation if I'd make a guess.
all Brawlers have icons next to their categories in the selection menus thorough the video, also you can see all the icons at 24:00 and use remaining video's context for what icon is for what category I do really like the addition of icons, they make character categories more distinct and give quick visual signifiers for them without having to spell out their names
11:30 bro wtf. I heard this song yesterday for the first time and its like the best song ive ever heard and its in my head nonstop. I even learned it on Guitar and play it all the time. That song reference hit me like a train. Wtf is going on. Like i heard him say supermassive and it instantly gave me shivers. When he mentioned the song i swear my heart stopped. Even when he said "super" a few sek. later, talking about nani, i got shocked. Its 11 pm right now and i try to sleep but this song is in my head and it doesnt stop it. HELP
24:45 It's also pretty F2P friendly tho! You can get like 400-500 a day, and since the event is as long as the season F2P players IF they grind will also get a lot
22:30 grom triple attack gadget and pineapple would be able to deal approximately 12.000 damage in one attack,and if throw his other 2 shots and get another pineapple to fall,he would deal approximately 22000 damage in three ammo,rip heist
2:51 7 years ago was August of 2017, a few months after the game came out earlier in the summer. Yes, the game really is 7 years old, and I find it really weird too not only as a day 1 beta player but also as someone who has watched you on and off even before that lol
Honestly the skins are becoming quite overpriced like they are releasing too many 299 and 199 gem skins and even though the temporary events are fun they are getting kinda of annoying tbh since there are no long term changes
I hate 199 gem skins I really wanted the poco one and I cant get it with bling they should remove mythic skins and make them epic and some of them legendary
18:10 now think about it, Kit is classified as Support, he have powercube starpower which makes him gain more by picking up a powercube, and His super already charges by itself and also can be by taking and recovering some damage. Isn't it gonna be very broken in showdown literally sitting back and gaining infinite powercubes for already broken showdown brawler💀
So they fixed a game glitch that wasn’t supposed to be in the game and then proceeded to buff him while he is already an A or S tier? Supercell really done with the tank meta
One of the reasons gale was A or S tier was because of the glitch. This buff makes sure he doesn't just fall of again. Not that I think that is necessary, his main attack already deals more than enough damage IMO.
Facts spoken. At least I know which two I want the most…but if the prices are higher for SpongeBob epic skins, I may have trouble f2playing my way towards getting them.
I saw that Penny is one of the affected brawlers for the Bubble Power-Up, which is supposed to be for Controller Brawlers. She is not affected by the Doodle Pineapple which is supposed to be for Artillery Brawlers. At least in my game, Penny is listed as an Artillery Brawler so I was curious if anyone knows if maybe her class is being changed to Controller with the new update. Edit: Chuck is also having a similar problem, in my game he is listed as a Damage Dealer Brawler, but is not shown to be affected by the Chum Balls power-up and instead being affected by the Bubble power-up just like Penny, so I guess my question about Penny applies to Chuck as well.
6:31 this also scales with the power level for some reason.For example i have frank at power 10 and the star power gives him an additional 1273 hp which is 10% of max hp.This just causes weird things to happen like frank surviving 6 seconds in the poison.
What does it means "if it's released later" for the spongebob collab skins ;-; can they not be released later ? Because like I don't want to spend 500 gems with the packs to get them :(
Collab skins will eventually be gone forever like the Godzilla event skins. Right now they have like 8 months left before they get removed. Also the mecha tick skins will never come back, you had to get them in the pass.
i think for the next hypercharges, you should show how many shots it takes to charge them, i feel like that's really important information being left out
@@Doki_Natsuki kit need a redesign in general . As a support, he can be a pretty fun character to play but his weapons are just design for assassin . Like just remove his showdown starpower, remove his grab attack and allow him to recharge his super on teammate's back will be much better ( for me)
@KairosGaming - Please add to the video: ⚠ Disclaimer: this is an advertorial sponsored by SuperCell to promote their game BrawlStars. please be honest to all the kids playing the game and watching this video, they need to understand you will perhaps bark but never bite the hand that feeds you (because this is of course not a really critical video at all). ⚠ Thank you!
@@Aquaidol439 Their supers aren’t the same at all though. You’re just comparing one part of their kits. That’s like saying Shelly, Bull, and Darryl are the same just because their attacks have similarities. And them having one good star power and gadget applies to many brawlers, not just them, so that comparison doesn’t work either
@longpants108 how that complaing I'm not saying it exact copy but very similar if I was complaing I sound angry I'm just saying it kinda of support version
13:02 i like how he goes to stage 4 after the hc super even if youre level 1, thats going to be really good to use right after respawning in brawl ball to go to stage 4 instantly
14:12 I'm really surprised Gray is in the support section, he acts more like an assassin, teleporting to them when they are low, gadget to pull them to you to get your shots in. The only thing he has to support is his star power for healing. I honestly was hoping he was going to be in assassin it seems weird to have him as a support, but I honestly don't mind because I will be dropping power cubes. Also, Colonel with the healing field and his 30 hp giving Starpower is gonna go crazy for me
They haven't nerfed buzz in all history of brawl stars 🙃. They still didn't notice that is an unfair brawler. Shouldn't be able to stun if don't hit the enemy. And the super speed throw and travel should be slower in order to be able to react. Why they never do the right changes and why im always alone yapping this things 😭
@@alejandroramirez9944 Edit: This is a reply to antoher comment on another video, but aplies also here. No, that its in the theory. But in the practice... 1. Not in all matches are a brawler that destroy walls (only in rankeds). 2. Again, "counters" it happen only in rankeds, even his "couners" can die just to long stun, or double stun if he catches two people. 3. Im not saying that he is broken. He is just anoying an unfair asf. The fact that there is almost none counterplay to his super (because the speed of the floater, and the speed of him travelling to you, aand abillity to stun with a near wall). That is what im saying. In the task of balancing a game, there are plenty "fancy" words like: Risk/Reward, Counterplay (wich is not the same as counterpick), Skill floor and Skill roof. Those terms are needed to have a healthy gameplay. Brawl Stars is unfair in a few ways. To name some there is the easyness to hit a shot in relation with his damage. Example: Sandy's atack is decent ranged, is quick, and is wide, therefore should have less damage, in comparisson with Piper, whos attack his hard to hit but it has more damage. Poco has the same type of easiness than Sandy, but has a balanced damage. Or another case is the crowd control that offers a super in relation with his cost to earn it. Example: Lou's super have a massive area control and pressure a lot the enemies, but is hard to get, in comparisson to Kit's ability to aply presure over any brawler (even those with high hp due to his high damage). Kit has unfair crowd control because with his super (wich has a masive area) usually wins any trade, and can repeat the process very frecuently thanks to his short super recharge span. Same with Buzz, his super, like the super of Kit, have a powerful stun wich dont require that much effort to succeed (you dont have to aim too much to land it right). Plus their main attack is just autoaim. I know that "is just a mobile game", but i like this kind of subtleties because a wish work in a balance team of any game. And makes me angry and sad that only me notice this things.
@sebastianmunoz2131 I get it it's unskilled I've been playing the game since the beginning I just think that there's more overpowered brawlers in the game to be worried about then just buzz
@sebastianmunoz2131 and also I think that your point about buzz stun is lack luster because that only gonna happen if you feed him super and go near him just make sure to keep far away so it's harder for them to hit the super and don't hug the walls