Great Tute! A suggestion for future things like this: Place a camera with a Point-at tag. Then when the parachute drops, the camera will follow it naturally and you don't have to keep shuffling the viewport around. Nice stuff!! Thanks!
Hi! One question. I made a 3d model and put all of its parts into null object. So I put this null object into the object field of the constraint mode and set the points. Then I made the rigid body tag to null object but splines don't stretch when i press play. I mean splines are not connected to the null object. What did I do wrong? Sorry for my english.
Hey sir, I've got a quick question, what if I wanted to use a project like this for unity 3d? Would it work? Thanks and nice tutorials, from Barcelona.
All the tags wouldn't work; the hair tag, soft body tag, collider tag, springs and so on. However, you can take your 3d models and reapply those tags using Unity tags. Hope it helps.