As someone interested in making animatronic robots, the breakdown of the arm was really informative! Cramming all those degrees of freedom into such a spindly limb seems like a real pain.
@@mmseng2 That makes me think... Tons of people already recreated Wall-e, but no one recreated Auto yet, and with the ceiling rail he made for Wheatley, I feel like a moving steering wheel shouldn't be too hard for him to make in the future.
This is crazy how well timed this is because I literally just bought borderlands one and two on Steam and I’ve been playing them the past couple of days
Id love to learn how you design these ideas, I know you go relatively in depth but I mean like how you create the parts and do the design phase. Love these videos.
Thanks! I can make that happen. These builds have so many parts, it's hard to focus on just one. I'll keep that in mind though so I can share more of the process. I like watching that part too.
You could have a second channel for that if you didn't want to ruin your chances with the algorithm @@MrVolt but I imagine the views/ time spent deteriorates quickly with those kind of videos.
I'd really like a view into the "neurological" side of things: how is he animated? What controls his emotions? Will he have a voice? Nowadays you could get an off-the-shelf large language model to interact with humans, along with a sentiment detection algorithm to also provide emotional expression, but I don't know if You would be interested in pursuing it. Much love ❤
would be nice, but as we all know CP4T is pretty unhinged when it comes to his feelings and thoughts and how he reacts to ppls feelings so you would really need to go in to the deep end reasearching all his behaviour patterns depending on the emotions shown in the game. Could take quite sometime.
I really like the idea of adding tons of realistic robotic parts and other things to a previously basic robot! That was a mouthful, but no seriously imagine an AAA game requesting you to revamp their robot so they can make it cooler
I would love to explore the shoulder and how the differential mechanism works in more detail. I think that is so clever to get 2 degrees of freedom in such a tight space!
This is really really cool! Honestly, I have no real suggestions for functionality, just visuals, like the lit-up blue part below his disk holder that comes out. Can't wait to see the progress next time on the prototype!
You should also Expand on the hardware side of it like what microcontroller you use and the code you use to control it, aka how you will be using it like will it be pre made movement or live movement through a special controller
Oreo for ya I am IN LOVE with this project, gonna be watching every episode. That shirts color balancing against the yellow lid washes you out. You kept it SUPER entertaining while also informational! Old Vsauce3 vibes
This is a super awesome project. Reaction wheel is a smart choice for turning and I am excited to see it working with the momentum wheel for roll balance, not sure I have seen another example on RU-vid of that.
i have an idea, PAL from annedroids. of course without all the crazy software and deciding for itself, but the model and some movements? could be grounds for something big.
you should make it that when the lens of which you made to be able to take impacts he makes like a noise or "ouch!", you could make that by having a button in there that is constantly pressed by the spring but when the lens is hit the button unpresses and you can send a signal to a soundboard of some kind!
I’ve always wondered the feasibility of b1 battle droids they’re my favorite Star Wars characters and yet I don’t think they’re realistically ever gonna be possible and even if you could make one that stands and walks while being scaled properly they’d be so weak especially if you tried to use their supposed “electromagnetic joints”
First video I've seen of yours but definitely won't be the last. Personally I would love to see a video explaining how the CMG's work in a separate video. Love to see the passion for odd projects like this.
This is actually crazy to me because literally a few days ago I found a copy of Borderlands for PC. I bought it because I've never owned or played the game and then my very next day off work this is the video I come home to
I'll never get enough of your animatronic idiot companion robot replicas Programming the servos to adjust for the slack in the hand and forearm cables as the arm moves seems like it'll be fun.
Always love watching your videos and seeing the mechanics that you come up with. Didn't think you could top Wheatley, but this seems like a much more interesting project. Hoping that I'll be able to scrounge up the time (and brain power) to build a dumbed down version of your TF2 turret (what ever happened to that project?)
Thanks! Yeah, he's quite a bit more complicated than Wheatley, so that's the fun/challenge. Sentry is technically done, but I didnt like the video I made. I'd like to re-edit it and release it soon though just to get it out there
This definitely evolved from that. Claptrap has a very simple body compared to a securitron, which will make testing the balancing components easier. So once I figure out this, I can go back and build a proper Muggy.
Agreed! As an engineering student, I completely understand not doing it on the first prototypes, but I feel like that's an idea that'd be awesome on the final build! Creative liberties can definitely be taken, but I think that'd be a fun challenge. (Sorry for the long message)
Ps. The audio of this video is a bit too low for RU-vid standards. Why should you care? If your video is lower than most other YT videos, the viewer has to up their volume... and after your video the next one will blast. RU-vid lowers the volume of videos that are too loud, but doesn't boost the volume for those that are too quiet. How do I know if my video is too quiet? Right-click on the video player on YT > Stats for Nerds > Volume / Normalized If the "content loudness" is a negative number, your video is quieter than what YT expects. If it's lower by just a few db, it's totally fine. But if it's like -6db or more, it'll be noticably quieter than others and you should boost your video's volume before exporting (but don't clip the audio, a compressor can help). Professional editing software also tend to have built-in tools for measuring this before exporting. What you're looking for is a tool for measuring LUFs and the target is -14 for RU-vid.
Very cool project. I personally always like Claptrap's scrappy design. Not that the real-world build is simple, but I think part of the reason Claptrap is so charming in the games is that they didn't really overthink his design, and they let the voice actor really elevate the character. Similar in concept to Wheatley I guess now that I think about it. And GladOS too I suppose, considering that you don't even see her for the majority of the game(s).
Crazy engineering going into this robot, I am glad you have shown functional CAD models as well as test assemblies so it's not all just in theory. The flywheel gyro mechanism is really interesting I've never seen that before but I know that's something used in missile guidance and aerospace. Are the flywheels always going to be spinning or only when the animation prompts it to spin?
I'd love an in-depth video on the full sgcmg roll-axis setup... though it would be niche.... honestly a full video on every single part would be nice though likely not feasible afsskjdf
"YOU HEAR ME, JACK?! You killed my friends! You destroyed my product line! I am the last CL4P-TP in existence, and I am going to *TEABAG YOUR COOOORPSE!!!"* This looks like such a fun and difficult project! I wonder if it'll be game accurate on his ability to be incapable of climbing stairs outside of TPS.
I thought the video was 40 minutes long, but when I checked I was surprised that only 15 minutes has passed. There's so much great information on the process crammed in there that it feels way longer
I love this Project I also thought about building my own claptrap I work as an Industriemechanik so I have a Access to a lathe and milling machine but I’m not an engineer and I’m stunned by your work und knowledge, wow!
I myself want a small little robot that can explore the house and index items. As it indexes the items, it then uses AI to figure out if it can take that item back to it's home base. My dream friend robot. I miss my rats as a kid. BUT at the very end, I LOVE this robot! CAN NOT wait to see next video! GREAT JOB!!!
This is awesome! I love to see more monowheel balancing robots out there, and it seems like you’ve done an awesome job cramming all the function into a great replica of the form!
I love how in-depth you are about every design choice you've made, great work! Also what CAD program you use? And how did you learned all this stuff? (honestly i would love a Q&A video)