Good Sir God Forbid and with the help of the Heart of The Cards, next year in 2025 yourself as well as all of us we will all receive a Dark Magician Structure Deck a la Blue-Eyes from this year
I don't play a lot of DM stuff in my sarc build (except the magician of black magic/ gandora stuff to make dragoon). But i like main two DM of black magic because it's a great extender and not a bad card to add after making Dragoon. Also, i play a Kashtira package because they strengthen the final board going first (fenrir is really versatile and unicorn punish your opponent very badly when he tries to handtrap you), they're decent bodies in going second with their stats, enable new interactions the sarc engine don't have and give access to rank 7 (i love shangri-ira). You also gain an access to a combo with dracossack and platinum gadget to make sarc gadget when you don't have the sarc or an access to it. I don't have the runick engine but it could be a good mix with the three (or the four if you find room for kashtira). Three difficulties i could think off were the fact runick is really good with engines who can use the bodies he gave like white woods or bystial synchro, the difficulty to make space for non-engine (you need a lot of runick cards for maximazing the draws of fountain) and the fact you can't use your battle phase (Sarc can make really big bodies for surprise otk turn 3). I hope these help in your research. And have a great day for the YCS !
I tried runick shining before, it’s okay with proper timing, but very hard to otk your opponent because u always skip battle phase and that is what mostly gandora is about, otk. It’s like your pulling punches with that combination
@@DarkMagicianTactics yeah I did, right now I am using a double sarcophagus recipe, shining plus king’s sarc. Way better than runick combination. It’s true that you can make gandora stronger because of runick, but it’s useless unless you can conduct your BP right away. So that means not using runick for one turn. It’s hard to do that though because most of the time u skip adding basic hand traps because runick is already doing that for you
@@DarkMagicianTactics You had me thinking up ways to incorporate Slifer also... think they best way to do it from what I looked into was to run a small engine with 2x the True Name 3x Revived Sky God and 1x Slifer. Use Dark Magical Circle to then top deck with the True Name then SS Slifer then use the Revived Sky God to bring him back and draw 6. It could be a decent draw engine with a lil floodgate on your opponents turn with Slifers effect
Doesn’t have to be just circle, there’s like 5 cards that u know what’s at the top of ur deck, circle, servant, illusion, revive sky god if u don’t have Slifer in grave can put MR on top of ur deck
@@DarkMagicianTactics 🤔 I hear of it being used before but I never took it seriously... I might play it and see if it's a great card to add. Thanks again 👍
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