Which building mechanics do you prefer? *NOTE it has been brought to my attention that you can actually remove a blueprint in Nightingale so I retract that negative point against Nightingale :)
i prefer Enshrouded building by a fair margin and you are correct in my opinion nightingale has a bit of a ui problem but hopefully the devs see this video and get inspiration.
Agreed, I certainly hope they can fix the UI issues and make everything more streamlined. Time will tell if the devs will deliver frequent impactful patches but I remain hopeful they'll support the game.
Removing shapes in Enshrouded is a little weird to be sure. What I have found is that if you use the single-block tool to place a block, you can only remove it using the single-block tool. If you edit a shape you placed as a shape with the single-block tool (like cutting the corner off a 2x2 floor), that shape becomes a collection of single blocks instead of a shape, so you can't remove it as a shape any more. Basically, you have "shapes", which are placed with a shape tool (even partial/overlapping placements are still shapes), and single blocks. Each requires you to use the same "tool set" to remove them, any shape tool for shapes, only the first row "block" tools for blocks. When deconstructing, I always try to use a small shape first and deconstruct as much as possible, then go back and remove the remainder with a block tool.
Removing blocks is definitely a bit finicky at times. I once thought the same as you that if you remove some single blocks from a shape, you can no longer remove the entire shape. But recently I have been able to do it.
You can still remove the shape if you have remove some singles, as long it's within the original shape. A fast way to do remove a lot of single place block, is just to slapp a shape like a wall over it, then remove the wall
One limitation in Enshrouded which wasn't mentioned, or perhaps only implicitly, is that you have a global grid for the buildings just like for the terrain, so all of your buildings anywhere in the world will have the same orientation. You can rotate them by 90 degree increments of course, but you can often find yourself being disappointed when you want to build a building on a hill or mountain side, only to realize that it's impossible to orient it correctly. In some other games the buildings create their own grid, so you can freely orient the first building block before placing it down.
I did mention that the voxels cannot be rotated outside their specified grid. With a voxel system, I doubt we'd ever be able to rotate. But it would be great if we had triangular or even curves type of blocks so you could at least build at a 45 degree angle and still have straight walls.
I prefer Nighingale's building. I love how it uses your material to fill in all Blueprints. Enshrouded you have to build one at a time. Plus you don't have to run to your storage to get a hammer to build. This is not really building but in Nightingale you can move your storage and crafting stations without emptying them, that's big!
Nightingale certainly has some positives. It is definitely faster to build an entire structure with the blueprints so you can get that feeling of satisfaction more quickly. And it is less grindy to gather all the resources to build the entire structure. For me, the UI kills some of the enjoyment and some of the restrictions on placement of shapes. I can definitely see the potential in Nightingale and hope the devs do right by it!
You don't have to commit to a structure you don't want in Nightingale. You can press x for build mode and remove the blueprint with v, then leave build mode with x, go back to building with b, find the correct blueprint again and continue from there. You are absolutely correct that Nightingale still needs a lot of work - in terms of UI and its relative paucity of building options, in general. Enshrouded is such a step up in terms of survival base building, though, that it even makes Valheim look bad. Those devs need to step up their game, as well, if they want to keep the building crowd playing. Getting back to Nightingale, though, I have the feeling that the game is still relatively early in its development cycle. Half the icons are still placeholder "N"s, for example, and it feels like there's something missing at every step - with the exception of Puck, who is awesome, imo. Enshrouded, on the other hand, feels like the game is basically finished up to this particular point in the story.
Another person mentioned you can press and hold "e" to also bring up an option to cancel blueprints. I definitely feel Nightingale was rushed out a bit too fast into alpha. Still feels like a pre alpha version. Definitely more polish and adding more features is needed. Enshrouded is in a much more mature state. Sure 2/3 of the map is to be added, and it has some it's own issues (like progression only being server-side), but what is there feels complete, polished, and immersive.
I completely agree with all of this! (Except, you CAN remove a blueprint without building it in Nightingale, and, if you do build it and decide to remove it, you get all of your resources back). Enshrouded is such a better building system. I had to build a staircase up a mountain in Nightingale today, and it was SO frustrating trying to figure out all the ways to not get red blueprints. But, I’d have to disagree that the game isn’t fun. I’m having a great time with it, actually. And I adore the Steampunk theme and all the references to Victorian literature, which is some of my favorite literature.
Yep I have since learned you can cancel blueprints:) Building is a bit frustrating but I didn't say I had zero fun. I really like the steampunk setting which is what really drew me to the game to begin with. I think the foundation is there they can build upon and improve the game. Time will tell if they adequately support it and release meaningful updates. But I hope this can be a game I can revisit many times in the future.
I haven't played nightingale myself but I can definitely tell I wouldn't like it based on other reviews I've seen and this comparison here. Nightingale seriously has a UI problem and of course other issues outside of building that you alluded to but didn't mention. I was pretty excited for the game but kinda disappointed with how it launched. Here's hoping they patch things faster than Valheim 🤞
Same here, but I am hoping they can fix the issues and live up to the game's promise. I like the setting and the premise so if they can make impactful improvements, that would make the game very addictive
Its not smart to buy or not buy a game based only on reviews, reviews is only based on preferences and opinions sôme will like it sôme not you are not very bright are you? you have to test thé game yourself to sée if you like it or not
I have never played a game like these so i was really conflicted which to get and my choice would be made on what building system i like more, and it seems i will choose enshrouded. Thank you for the detailed explanation
In Nightingale you can also remove unbuilt structures from a distance by going into build mode with X on your keyboard and pressing and holding the V button. You also have the option to move a lot of structures with the R button within the build mode. This is great for redecorating your base. You're actually able to move storage boxes with all the items still in them.
in nightingale there is more advanced building then crude stone and wood. i like the ability to change weapons and gear but i do like the tiny blocks to swap out for different designs. but in nightingale you can build without an altar. both are fun but both are still early access too
As someone who's been playing for a good 30 hours now and having a BLAST playing, I really have no idea what "myriad of issues" you're referring to. Of the issues I've heard of, at least half were either completely ridiculous or ridiculously blown out of proportion.
The main issues are the UI, many POIs are just copy pasted across realms, and plants/animals/etc are all just the same with a different color, the fact that it is always online even when playing solo. And there are other little things which is to be expected for an alpha. I've had some fun while playing, but for me, I've had more fun with Enshrouded. I think once the devs had time to polish the game, it'll be fantastic.
I keep seeing people saying its gonna get better. That might be true, but all people can judge it by is what its in the game now. Which honeslty is very bad.
Sure nothing is guaranteed. The devs could not actively update the game or botch the updates. As of now, we have to judge it on its merits which are full of faults. I certainly hope for the best but I'm not getting my hopes up till we start seeing some good patches.
i had both games and do couple of hours exploring and doing quest for both games, and to be honest and coming from my experience, Enshrouded is far more superior overall than nightingale.. the character interacting with surroundings, monsters, and even basic equipment in Nightingale is shit pile compared to how Enshrouded.. feels like Nightingale is still in Beta..
Nightingale definitely feels less polished. They probably needed another half year or so before it would be in a better state to launch alpha. Now we'll get to see all the updates live.
@@ADOS_DSGB we will see.. they spend all their money on marketing.. hyping the people , but not on the game it self.. maybe they lack budget/ if so, should have just release it late this year if they dont have budget the game will really suffer..
I don't think this is even a contest tbh. For anyone serious about building in a survival game, Enshrouded is far superior to pretty much any others in the genre.
Enshrouded just better building, and that's all. On the other hand, Nightingale, have LOT more content by far (+more to come as i see), lot better crafting system (+Infusion system make it even better), biomes, boss fights, survival system, and the Realm changing system is just great.
There's no comparison.... Nightingale the entire menu to the mechanics were designed by a two year old... so cumbersome... if they'd make a simple pick up and move items and have an entire set of blueprints instead of having to unlock a f'n beam and then unlock this little piece.... it's beyond stupid and frustrating.
It forces you to explore all the realms and forces you to use all the items and systems. In a way I think its a brilliant design because you need every part of the game. But it is a very very slow start.