"The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, Or where it isn't from where it is (whichever is Greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective Commands to drive the missile from a position where it is to a Position where it isn't, And arriving at a position where it wasn't, it now is. Consequently, the position where it is, Is now the position that it wasn't, And it follows that the position that It was, is now the position that it isn't. In the event that the position that it is in is not the position that It wasn't, the system has acquired a variation, The variation being the difference between Where the missile is, and where it wasn't. If variation is considered to be a Significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information The missile has obtained, it is not sure just where it is. However, it is sure where it isn't, Within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, Or vice-versa, and by differentiating this from the algebraic sum of Where it shouldn't be, and where it was, It is able to obtain the deviation And its variation, which is called error." Same vibe
and considering how slow airplanes are compared to real life, it would support the idea of air jello. irl, a Cessna can easily achieve 200 kmh, in trailmaker, that's the speed of a fighter jet.
From what i remember, TM does not really have "air", the wings essentially reduce weight of the craft as a whole instead of producing lift. In most cases it is functionally the same, but effect is different when you get to extremes like this lowest speed.
Kosmo's new quantum drive warps up to a brisk jog's pace when you push the drive cores together super close. It's funny to watch. I wanted to compact the thing and it just crawled everywhere. Like a super slow mo vtol.
@@AgentWest There's definitely some kind of functional air resistance. Obviously your speed is affected by how aerodynamic the vehicle is, but it's also possible to build usable planes with no "lift" producing parts. You can still build functional flight control surfaces using only aerodynamic blocks, so the game is calculating differing air resistance around the airframe somehow.
Yeah I wonder if the game allows for perpetual motion because of how the lift works. If the lift goes forward you're technically able to maintain speed by having forwards an upwards lift. Of course this doesn't work in the real world, but Trailmakers physics is def not real world physics. If it is possible to have enough forwards lift to counteract the drag it's possible.
Your editor does an incredible work passing the audio track through filters on the sections when you speak so it sounds like dimmer, with reverb...like being "underwater" and music is playing. Great inmersive job.
Scrapman i would like to see a 1v1v1v1 dogfight where everyone builds a plane and you randomly chose who gets whos plane you can get your own if you are lucky the creator also gets to chose the camera angel you have to use this can be a camera block.
I think the lifting function of the wings might only "activate" at a certain speed, so that your plane doesn't float away for no reason when you park it. Seeing some pretty weird movements from scrapman's plane which might be explained by that.
11:00 And this is when logic gates step in. Every logic gate have output slider, you can have as many power outputs you want essentially. So you have take off power and cruise power binded to differend buttons.
This is a thing in real life too, they are called S-TOL (short take off and landing) competitions, the planes have to fly really slowly to land in a really short distance.
I built a helichopter during the campaign. I had modular wings and the chopper engine, but not copter blades. So I made a functionin copter with two pairs of spinning bits in opposite directions. It went up and controlled very well, but I couldn't get it to go down. It had so much lift that it just hovered in place with no power.
ive had this idea on my mind for a little while: make a plane that can stop mid-air. like, youre flying and you press a key to just lose all/most momentum. this could be used for dodging missiles and stuff in battles. hope this idea makes sense and is actually possible :)
Imagine a battle but you can only use very small and underpowered motors, thrusters, wheels, and vehicles themselves but attach a gunpowder cannon to each and see how far it flings you back when you try to shoot the other player.
RCE kind of faced the same problem when he made the video 2 years ago. He managed to take off at 1 mph, going 3-4 ish mph forward, but also gaining speed up to 30mph as the plane goes sideways.
The sideways motion is due to the sideways ailerons, a better way would be logic Like a front facing( 🐥) speed-sensor set to activate below threshold, set threshold to 3-4-5kmph and activate an and-gate with it, couple an or-gate set to space(for thrust) into the and-gate. Now you only have thrust if you press space and your speed is below the set threshold. If you crash, you are to slow... if still fly, set the speed a bit slower or… add wings AND set to a slower speed
When I tried to make a glider I found that at a certain point when the lift to weight ratio is so low the plane starts defying physics and not increasing in speed no matter the angle
So I did some math and assuming 1m = 4 blocks, minimum speed of 5km/h, and standard Earth gravity and air density, this airplane has a maximum lift coefficient of 41.25 !!! For reference, your average real life airfoil will have around 1.5 for a plain clean wing and 2.4-3.3 with high lift devices (flaps, slats). I've looked around on the internet and the highest number I've come across was 12 for a crazy theoretical wing with powerful suction devices that wouldn't stall even at 70°AoA. Trailmakers has some real wacky physics when you push it to its limits
In KSP, at least last time I played it, if you built a plane like this, but with no engines and launched it with something like a rocket sled, your aerodynamic surfaces created forces when they actuated, which were sufficient to stay airborne indefinitely, and if fact made it IMPOSSIBLE to land, of you touched the controls while trying to do it.... Well outside of plowing it into the ground, but it mean a normal, soft landing was impossible. Because when you would try to pitch up to scrub away the last of your speed, you would actually gain speed and climb lol.
Did you turn down the steering influence of the air resistance ailerons? I'm wondering if those might have been completely "on" and that was what was driving you sideways.
Your comment on AOA is why we design flight computers with angle of attack and angle of sideslip as core sensors. We need to know those things. Hi my name is kederaji and I make planes.
The first plane reminded me of a falling leaf. So I thought can you make creations that fall the slowest without engine power/balloons ect. Like trees that drop those spinning seed pods that fall real slow
I think the normal modular wings have more lift than the flap wings when the flaps are not deployed.. scrapman keeps using flaps but then not deploying them Im only halfway through tho so he might enable them later
About a year ago, “Real Civil Engineer” made a really funky airplane that could go 1mph by accident, also he could gain altitude by just driving forward
Can you make a video where there is for examble 2 or 4 teams. Every team has 2 players. Teams are trying to capture an object with a magnet. If you lose your object you are out. I tried my best in explaining the rules. English is not my first language:)
You should make a challenge map to try and see if the other people you play with can make super slow planes :) ie an obstacle course or some such where slower and smaller but maneuverable is best.
Can we do a skybase vs helicopter battle, two versus one or two vs two The skybase defends itself and if it hits the ground it’s team or it loses, the helicopters can attack enemy helicopters and skybases
I like how that person right under the idea in the discord server says his slowest plane is 5 kph, and ScrapMan here is worrying if he can even go below 10 kph. If you can't, then you simply aren't trying enough. 😅
So that isn't the correct way ^^;; as it isn't the method one would use in real life. But it uses sort of the same basic principle which is pitch trim in front and back both in the upward position. Then make the pitch manually adjustable in increments of 0.01. Then meter your thrusters to match the weight vs lift. Use logic gates to create a variety of thruster speeds and an altitude sensor to fix the pitch trims. Then finish off by adding lots of wing surfaces. I have made 2 creations that simply hang in the air with no movement at all, but think they were configurations that Trailmakers didn't know what to do with.