Gameplay Q's: 1) Does range matter for collection rates on Collectors and hunters? Like if the collector hut is closer to the mineral nodes your pace of collecting goes up? 2) are there seed numbers? Choosing the map name is pretty close? Like you can choose a seed in Valheim. So you can scout and see if some seed version of that map is more defensible...? Like this 3rd one would be easily defensible if Raptor walled off between the three bluffs... 2 short walls, each with gatehouse...? which would protect the resource nodes too. but not enough range on the village border at tier 2 jarls house.... Maybe at 3? 3) do you loot anything from fallen enemy troops? It would make sense to get hides from wolves and Some key tool dropped by each troop type. Like bows from killing archers...?
leading up to the problem at 1:24....should have built the wall in two parts between the geographic features, to shorten what you need to defend and speed building....then made it a priority to put a couple towers behind each section make sure the well is close to the thanes hall....build two for hel's sake
I think I would plant 2 wells, one on 2 corners of the jarls longhouse. Perhaps a V of walls inside your kill tunnel? So the enemy wanders in close to the gate but is trapped in the killbox...
Ive reada few reviews saying this game if super buggy and glitchy have u experienced this at all? it looks like an amazing game tho and also love your wrk mate good to watch
I really enjoy base or town building games, one problem I have is with the ones like banished that theirs no set way to guarantee more people with come. If I build a house I'd just like to know how many more people that is adding instead of the game just deciding whenever to do it
it bugs me in this game how wolves are some kind of evil hostile threat....wolves move on when man arrives and only Sneaks back to prey on livestock but not usually even then Train the wolves to help in hunting and fighting
game seems kind of disappointing....carts limit activity....resources disappear quickly and END any possibility of progress.... also, I've always felt these games kind of go about things backwards....instead of building buildings, perhaps you should Order The People what to do and then they go do it and in the course of THAT, the buildings get built