Yo guys, today on @RenderRam I'm showing you a little bit different approach to modeling tutorials: Voiceover Time-lapse tutorial, hope this makes sense.
Maybe I'm just newer, but the time-lapse makes it hard for me to follow. I think it'd be cool to do a timelapse with voiceover as like a 1-2minute overview at the beginning, and then do the rest of the video slower to go super indepth for the people like me. Either way, thanks for the good video! :)
The voiceover over timelapse works well because there's a lot of repeating in the process. As long as it's not missing a crucial step, it's all good. Love the end result model.
This is super cool. However, your other tutorials where you just explained reflections and such are superb and on point. I‘d love to see more of those, maybe about lightning, render settings, stuff like that. You know, more general stuff. They are so useful while todays tutorial is cool af but I‘ll probably never use it.
I really enjoyed the voice in the background explaining more in detail what it would be many minutes in normal speed for video. Keep doing great content!
@RenderRam this is amzing bro, cant able to understand where u r clicking , better uplaod without timelpas of this video hope it will helpfull, can u pls do more turoreals on ratten baskets ,modelling pls
Can you please make a video for Fstorm ? Like you did for the bump video, but explaining what settings you did to get that feeling for the product. From a "fresh install" of Fstorm
Hi, after you make your selection with TySelect, you just convert the object to Editable poly. Selection will be preserved. for example if your TySelect selection is in Vertices mode, after converting to Editable Poly, you will have that selection in Editable poly's Vertex mode
@@baltazarrodriguez8320 UVtoMesh doesn''t make a proper scale once you flatten your mesh with Morpher, I took that flattened mesh, bring it close to my fully shaped petal and I adjusted the size of it that it matches polygons on petal, then I've added a XRef to that flat object, and linked it to Morpher again, and then you don't have scaling issues
Went to border mode in editable poly, selected all edges, and by pressing Ctrl + vertex button, that selection transitioned to vertexes, from that point I activated Weld feature in edit poly and welded from there