I show that poison tail could be used with burn, but please don't use that for Ronin. Poison tail will destroy your damage. Showing poison + burn was just to show the mechanic.
I'm actually using both of these gears (dancing flame and demon flower lily) for my genos build. I'm also working on my chaotic blade relic to amplify the damage even more. I also use Moonlight flower star + devil squid card to increase the damage even more! stealth mode in ds increase dmg also!
@jondr I know poison set cards cost way more. What I am saying is that the ppl who can afford either set would find it hard to bid for the poison set card. Ninja is not often in exchange and there is not alot of them. Chimera was very hard to bid near 500m; of course now that it is a bil it is easier to get if still want
Which part of Ronin damage is considered StatusDmg? Is it the rune for additional damage to burning targets or status vulnerability passive? Ultimately I want to understand if 'darkness' and 'stun' status effects prevent Dmg to burning StatusDmg from working, because if we look at Orissamrs video, burn is pretty late in the formula and with many 'stops' on the way, which include modifiers such as darkness and stun
Are all fire skills of AM considered unique sources of burn? Or just the passive "Alight" ? Is there an interaction between burn status and Stone Curse skill? Can Electrify Field work together with burn?
I am a little confused with your video sir. I mean, its not elaborated why burn headgears are equipped along with poison tail. Was it, With the poison tail equip along with the burn mouth and burn face, does it means that the mvp will still be poisoned first instead of burn yet you are just using the ronin skill, burn mouth and and burn face to decrease the fire damage reduction? Thanks in advance for the reply sir wallaby..
If you go burn, don't mix poison for Ronin. You'll lose a lot. Ideally don't use poison with Ronin, you'll lose the status damage because poison takes precedence. Someone was just asking if poison tail messes it up.
SIr how much is ignore def needed for legend instances is it 200 or 210? are more ignore defense will be waste? and are phy. penetration will be essential too or it is just increasing damage we deal?? pls I need basic guidelines for my build. >w
You need 200 ignore defense. Going above that gives very little gain. Pen % is important to offset damage reduction and is essential for legend instances. People aim for 70% or so. Also skill damage 50% is ideal too
So if you combine burn status and poison status, will the HP loss be combined, and will you see 2 red numbers or only one? That includes AM that can add Electrify Field status from Wind element and other different element classes. For example, Thor has a bleeding effect from the wind element, and adding poison and fire will constitute 3 different dmg overtime or will be set as only one?
In my previous video I had both burn and poisoning happening at the same time to a beetle. There are two red numbers that show up. So they don't aggregate that together
@@WobblyWallaby I believe chimera* and lily also have separate poison effect in the sense that you can you can see two red numbers show up occasionally, but chimera* is chance when received hit to proc and is not really reliable, there is a vast difference in the duration of the two poisons tho base duration of lily is like 3 seconds whereas base duration of chimera* poison is like 15 seconds, alas I dont think stacking poison procs really helps, not to the degree of burn + fire reduc that you just showed us, thanks WobblyWallaby!
@WobblyWallaby I thought in the previous video was mentioned that Poison takes priority, so Thor is a class that wouldn't benefit from having that effect. Just as an example, the damage would be lower.
@@Senko13thyes lilys poison is totally apart from other poison resource. Like in assassin if you use lily and normal poison skill, you'll see 2 red ticks and if you use skill "virus diffusion" its another tick. Plus new poison 4 ticks in total 😂
@@perkiro11 all status effects stack on the target, the last video was pointing something else out, specifically this ties in to effects that 'do extra damage to targets in X status', most of these modifiers are a part of FinalDmg calculation formula and have no issues, but a select few use StatusDmg calculation formula, this formula is a bit broken because it finds the 1st available status condition to meet this StatusDmg formula and then just stops, and because poison is right at the start of this formula, poison status (and possibly some other status effects) prevent the code from reaching to the point where it checks if the target is burning, and subsequently StatusDmg items that deal extra damage to burning stop working
Looks like it is 20% (orissamr.github.io/rom-guides/tables/stats_psr_airship.png). But it is a bit strange since I have seen people trying burn. I will research this a bit more
Airship15 has very low reductions across the board and then just some crazy 99.8% final/ultimate reduc slapped ontop, Ninja would not work as it evidentially does if these reductions wouldn't be able to go into the negative, so I assume all reductions can go negative
So ..Ronin should 1. Use FLK* card 1 slot instead of Minorous* / Drake* to apply more source of burn status. (but don't forget to find another source of Dmg to large monster enough to activate insight effect) 2. Ask any party member to use Dancing Flame and Magic Firewood for evenmore source of burn status to maximize damage.