Great job, Mike! I think you got through this one perfectly (or at least you called out the errors when they happened!). Your "ah-ha" moment hamstringing the Shashka by razing friendly settlements (whether voluntarily or via monster) prompted me to amend the rules to prohibit that. Well done! You're hired as a future tester :) It's been gratifying watching your mood swings as you run each faction and feel like they can't possibly win.
These are really great playthroughs - thanks for doing them! A couple things I noticed: 1) when you regenerate you still have to pay the gold cost; 2) at 13:59 I think the unit could have entered the lake hex, it’s just treated as a coastal hex; 3) at 20:18 the hill troll could have moved one more hex and attacked the undefended settlement Odgervik instead.
Thanks! I'll cover regenerate in the next video. Regarding the lake, I agree it could move through it but I think it would have to be a sea move since the lake depiction is in the center of the hex.
Yeah the lake / coastal thing isn’t completely clear. But many other true coastal hexes (like Khaz Bay, say) have water in the center of the hex but can obviously be moved through without a sea move.
Lakes are generally coastal (like Iltjarn, the lake in question, which is a coastal hex with all land hexsides). Lakes may have sea hexsides (Crystal Lake), and may contain a full sea hex (like Loch Fossvatnet)). See 8.1.3 in the rules.