This feels more dreadful than the warhead, and also much better, the feel that you have to run for it as you have to escape as the zones close behind you one by one.
i love how this implies that the insurgency is pretty much telling CASSIE to shove the decontamination fluid through all the ventilation systems rather than just light containment zone
That would be stupid in game that in light zone after shutdown of O2 systems players would die instantly. It would take weeks I think, this lab is big.
@@Staraxxus assuming decontamination means releasing a lethal gas to organic creatures, i feel like it's more of the opposite. if you stop pumping oxygen to the facility, there's still oxygen there, and it would take probably about a minute for the oxygen to get sucked out of the facility, but a lethal gas would probably be deadly to any organic creatures quicker than losing breathable air. plus, a gas would be more reliable, as some organisms might not rely on oxygen
@@TabathaTMartinSCP: CB is set in Site-19 (it is unknown but that is the site most people use to refer to the CB site) and SCP: SL is set in Site-02 so it could be possible
If Hubert Moszka Add this in the game then Chaos Insurgency not possible entire to of the facility because chaos insurgency hack CASSIE Core In PC, For hacked (only entire Mobile Task Force to Facility bacause MTF Engineer must neutralize this problem, or Facility launch full stage decontamination sequences all zones, and all peoples will dead) it just my guess, and yes I Russian and my english, Small Normal level
Actually cooler would be if the CI firstly would need to disable 3 gens first (MTF's can also, but tryhards wouldn't do it since it would help them hack CASSIE) and then they could hack CASSIE, since after disabling 3 gens 079 is disabled
This should be when one chaos has a 05 keycard, and they find the cassie room ( hidden in a wall they need to explode) and the one with the 05 keycard will be chosen for the engineer, which you have to do minigames. While the others have to defend the engineer from mtf
then O5 Personnel need to bring in a C4 or anything thats explosive to access cassie's terminal/core pretty lethal way to change some options for cassie if you ask me
According to the plot of SCP SL, the main servers on which the CASSIE system is recorded are located in a completely different building, and not in Site 02. Of course, I never judge, but if an expert in lore comes here, he will begin to express his dissatisfaction.
Who says they can't send a Chaos squad to that building to take over? If they are capable of infiltrating Site-02, they would also have intelligence and means necessary to get to where CASSIE is.
@@peliam6382 Because it seems like the main CASSIE server is located next to the O5 building (that is, no one knows where). And even if you get there, you will meet Alpha 01. Therefore, there is no chance.
@@cosmicball1670 Firstly, there are a lot of Alpha 01 fighters. Secondly, the Chaos Insurgency are worse equipped and they will not be able to attack two Sites at once well. It is pointless.
I reckon this would be a great way to keep rounds short, after 30 minutes, if the round has not ended, the sequence should begin, hopefully ending the round in 3 minutes.
@@Exp2Doomabove ground nuclear warheads. The Foundation would not be above the idea of basically glassing an area if it meant the capture/destruction of an SCP or something else.
I read about this concept, and honestly, it's pretty cool. Northwood even made a Google Doc full of lore for how CASSIE works currently in-game (somewhat, most of it isn't in-game, but could be implemented later). I really hope they don't scrap this concept, especially since this would be located on the remade Surface Zone. It is op though, so maybe instead of having people getting a high access card and reaching Surface, they would also need to perform other challenges as well to get access to CASSIE
i think you make a power outage where a reboot is needed, but fatal you only can escape by both evacuation sites and the reboot (aka self destruction) will start at 17 minutes and the core will explode doing a reboot
I cant explain how good is this, everytime when i watch this back its get better and better, am i the only one who like the facility and the military more than the scps in this universe?
Here is an idea. Epsilon Warhead: destroys the HCZ and releases decontamination gas that spreads to the LCZ and maybe EZ about 30 to 90 seconds after detonation. This one I can understand you modifying a bit in case it just doesn't work good. I haven't played the game yet so I don’t know very much.
Reccomendation, Alpha warhead failure. it would make sense for servers that auto nuke. The alpha warhead is malfunctioning and a falculty related class is required to fix it before 30 seconds have past, at that point the bomb is already glowing and its getting hotter and hotter. After 40 seconds a "heat" warning will be posted. Going into the warheads room will cause you to die immediatly. After 45 seconds or after the warning, the warhead elevator will be blocked. After 60 seconds, the heat will cause heavy containment to become so hot you will die after getting close to it. After 80 seconds, it will start to shake the facility. At 90. seconds it cant resist anymore and blows up the facility. Sorry for such a huge message i thought this would be a good idea.
This is a judgement day for the foundation. This is the hardest thing to escape, since every zone closes down in 1 minute each and you just randomly run trying to find next checkpoint in "blind eye" and even if you escaping on the surface, CI waited for you. Chanses to survive 0.001
Чел базу выдал, красава, хз правда как повстанцы ломают польские суперкомпы, но ладно, атмосфера ролика и сообщения огонь, желаю удачи в дальнейших начиниях.