*question:* what's the reasoning for not sending fast units back to heal, many great players in general often keep units in the red out on the map. i assume it's cause the unit still does full damage so when on the offensive that matters more. like at timestamp 54:45 with the 6 remaining storms 1 is almost dead, why not hotkey the group back, Rclick red unit out of selection, [re ctrl group if you want], issue new command to remaining 5. another guess is it's better to spend time throwing more attacks and stuff out than micro a few hurt units back. not a dig at the gameplay on show, i'm super bad in comparison! =]
not singling you out it's so common that i felt a need to ask. i can't hold a normal conversation and play [badly] let alone commentate. =] thanks for the videos, keep up the good work.
yeah the balance changes are the same, r12 with pred maps included wasnt approved by the server host, Revora. Predatore refused to give permission for them to be included in the newest version (r12).
Oh I have a bit of an extra request if possible , I am a Nod player and well I do suck with pretty much everything else , I would love to see you using Nod a little bit more if possible , thank you again for mentioning me ^_^
Not only did you respond but the fact that u also love playing nod yourself makes me extra happy sir , u really made my day :) , looking forward to your next amazing gameplay video :D