Tib spike: 600 bucks per minute Growth Stimulator: 180 bucks per minute. Just for income it pays for itself over 8 minutes 20 seconds. To compare: Tibspike pays for itself over 2 minutes + 10 seconds for Scrin (counting engineer and non-sold barracks) Refinery pays for itself over just 1 minute. So 3 stimulators are approximately 1 spike in income rate while being much more expensive and more vulnerable. But tiberium growth rate bonus really strikes over time.
In vanilla those growth stimulators had paper armor, I increased the health by 250% and normalized structure armor in this patch. As a result, that makes them really viable for the scrin factions, especially reaper-17 with the data you provided.
@@masterleafcnc yeah, i remember patchnotes ;) Even tho i don't play KW nowadays, i'm paying attentions to patches smh. Hopefully these things doesnt die to single GDI airstrike anymore. But it will take awhile for peoples to realise usability, especially due meh description, which, iirc, doesn't say the exact bonus. I only knew from your videos that grow bonus is x1.5, which is really huge deal, especially on poor maps.
@@masterleafcnc Of course, he seems like an exceptional player, even when he loses, it took the person working tooth and nail for it. Very entertaining to watch, regardless of the outcome