Since none of the y pointers in the final infinite while loop are deleted, they have to be stored somewhere, but how could you access the different de-reference values? They all have the same pointer name? Not really a useful question, but just wonder how things would work... btw, thanks for this amazing experience, I've seen other C++ tutorials, but this tops them all!
I program mostly on embedded processors. I've rarely run into situations where I've needed to use new, especially with an object. I ran into a situation where using constructor/destructor wasn't working. I think it was freeing up memory, but not releasing the hardware. I kept getting errors with my object syntax. I was missing the parenthesis. Thanks!
INT main() { B *p= new C[3]; p->show(); delete [ ] p; } Will this release the heap memory if child class array's of object is refered by base class pointer
Anyone help me to know what are the codes of this :( I dont know how to codes and i have 2 days due date pleaseee help me :( create a program that computes and displays a game character's attack speed at a certain level. Use the formula below. Current attack speed = Base attack speed * (1 + (Bonus attack speed % * (Level - 1))) The variable for level should be of int type. The bonus attack speed % should be converted to decimal (divide by 100) before multiplying by the level. For example, if the user enters 4% for the bonus attack speed, the formula will use 0.04 instead of 4. Round the current attack speed to the nearest three (3) decimal places. Sample output: Enter the base attack speed: 0.658 Enter the bonus attack speed %: 4 Enter the level: 10 The character's current attack speed is 0.895.
Guten Morgen 😎☕ 🥤 🎶 und Sie können, wie elektronische Flugblätter zu lösen. Sie haben Anspruch auf 10 Fehler in 55 Minuten. Ich wünsche allen viel Erfolg 🇩🇪🇧🇬