I think you can skipp to chamber 11 next patch if you can clear floor 11 so we might not have to kill them every reset, im gonna have to wait for next Live though to see if it's true
i got confused when I saw overload in 1st half because of the pyro slinger local legend. but your team actually cooked him before he could even put up the shield. impressive
The overload team looks so so fun i wanna try it myself! I've mostly been running Hu Tao on first side cause vaporize feels like a must without enough investment
Another amazing video from shenhe44 😊😊😊 the friend that want kinich and his signature got him although he lost his 50/50 but he is very prepared 😂😂😂 anyway always have a smile on ur face❤❤❤
Could you please try Kinich, Nilou, Yelan/Furina & Baizhu bloom team? I know that Kinich shines in bugeon teams, but I wanna see him in a bloom team XD
That was literally the least dmg he did lol. He was doing 300K+ on his 1st hit everytime. And even +400k at the end. But don't forget Natlan characters have a huge buff in this Abyss. 80% dmg increase. So what you're seeing is far above their actual performance.
@@weenytunes_oI tested him C0R0 in overworld. Using c2 Furina, Thoma and Sigewinne as team. E skill level 8. Cannon could hit 170k. It will be much higher if I replace Sigewinne with Bennett. I think it is not hard to reach over 200k if continue to level up skill and improve artifacts.
Use Nahida instead of Yaoyao in that team. Her ult will give good atk buff. All your characters have their sig weapons so you're not really f2p anyways so why bother putting a 4* when there's a better 5* alternative available. And almost everyone has Nahida.
Nahida ult gives EM, kinich burn dmg is useless (em only increase burn dmg). Nahida bring so little dmg in a burning team to be useful (that's why emilie is preferable). Both yaoyao and nahida bring nothing but equip the dendro set for dendro res decrease.
He only jumps when you stay at melee range too long. If you notice, you can see OP run back a bit with Kinich before start swinging when he versus Kinky, instead of remain as close as possible like with other enemies. You can either use range DPS, or run back a bit every other hit and the Kinky would stay.
If use catch you could get away with around 55 crit rate. If not, need at least 60 crit rate. 70 and above is ideal but need to farm a lot more. 1:2 crit ratio is enough. Raiden at c0 isnt main dps but she does deal respectable amount of damage so needs a good crit rate