seriously love the concept that he's barely a threat if you don't attack him because he mostly can't move at all. but you gotta break him open which is gonna send him flying. really clever!
@@quertiywop5856 The first time I cleared an entire run with it makes me realize why some palettes has the best sub/special in the game. (Yes, even killer wail 5.1 with pearl drone killer wail works as a clearable run)
i feel like the phases convey the size of maricale like in the first its just the bass, then when the first layer is gone the drums come in because hes smaller and more moble then in the final phase the amen break comes in because hes really fast and really mobile and pulled out all the stops
Man, when I finally got the opportunity to hear this track in its entirety, my opinion on it really skyrocketed from "Yeah, this is pretty good, I suppose," to one of my favourite Splatoon tracks ever. It pretty much mixes two of my favourite ways of music writing. First you have a pure amazing melody that's good enough not to need any assistance from chord changes. (0:13, 1:38, 3:04) Then you have a section with an as-sweet-as-a-strawberry-cake chord progression which allows for almost unlimited melody creativity. (0:44, 2:09, 3:35) And oh my goddess of explosions! When I say this entire part is as-sweet-as-a-strawberry-cake, I mean it with all sincerety. In the first four bars it starts with E♭ minor7 and F minor7. Because this pair of chords can be interchanged with F# major and G# major, it very closely resembles the classic powerful progression of VI-VII-i to B♭ minor. This progression is built in a way that expects B♭ minor at the end, except it ends with G minor7, which one could interchange with B♭ major. So basically it's a powerful build-up which anticipates a melancholic minor chord at the end, when it actually ends with a cheerful major chord, making the build-up feel even more energetic. The following four bars start off with the same build-up, except this time they end with E minor7, interchangeable with G major. In other words, if you thought the unorthodox shift into G minor7 was already upbeat, then a seeming shift into G major gets _even more cheerful!_ (If that was difficult to wrap your head around, I don't blame you. This chord progression is very complex and unusual, but that's what makes it so special.) This whole music track is just so energetic and upbeat, it almost sounds heroic, like it's truly tempting you into beating the stinger out of Marciale. And I say that's fitting for arguably the least intimidating boss this DLC has to offer.
I didn't understand anything about your comment but I still loved it 🔥🔥🔥 and btw, the fact that it sounds heroic fits the name "marciale" pretty well, as it is a tempo used in and related to marches‼️‼️‼️
@@thatgayguy9365The Amen Break was a drum solo performed by Gregory Coleman in 1969. Several years after the song containing it was released, it gained massive popularity and it was sampled in a lot of songs. Like so many songs that we're now here today with a Splatoon song sampling it. There's a Wikipedia article about it. It's a nice drum solo
Found out that the pinging marciale, much like the asynchronous rondo has a lot of food-like references The boss itself is literally a spherical rice cooker. More specifically in its second layer, the golden bolts will sometimes pop outwards, and inside each “peg” of this boss has rice inside of it The bumpers themselves are soy sauce dispensers, specifically the ones with red caps
I'm pretty sure this song is basically the Spectrum Obligato of the Octarian Onward jingle. Rondo sings Ebb and Flow except all chopped up. This one kinda does the same. Now I'm wondering if these songs are organized in any way, like maybe in the order of piano notes or from major to minor, vise versa.
@@Anubonek No, there are videos splicing the voicelines showing that two of the bosses we fight sing Ebb and Flow and/or Fly Octo Fly. The onward jingle I'm slightly hearing isn't even a voiceline. It just sounds similar to, well, the Onward jingle. And not #47 Onward, because that's an entire song, not a jingle.
Something about this music reminds me so much of the Sonic Advanced 3 OST, and especially the wrap up at the end. (the EX Boss theme, i think) And OH how I LOVE these litttle bits: 0:54 | 2:20 | 3:44 And I know it's not ONLY because of the Octarian leitmotif. I get emotional just singing to it
i really want to find where they inspired this boss from, i mean just look at the map, a gigant library in the middle of some strange mountains and there are constelations and shooting stars in the sky, it's so random.
according to recent interview phase 1 is based off urchin, and spikes are pudding and red thing in middle are based off of soy sauce bottle thing. japanese pudding + soy sauce is urchin flavor. theres also urchins at everywhere on the stage
Keep in mind the floor is literally called cold storage, this is a storage facility of some sorts, as well there being spring lifts and boxes inside the cubby holes
I swear my game only played the 3rd phase the entire battle since the melody and instruments in the 3rd phase are more electrical and loud and went on repeat. And now after the new Sizzle Season 2024 update I suddenly hear phase 1 and 2 as well in the game. Put me off guard and made me question if they changed its music. Only to find out here it was apparently always like this? Despite my game definitely only playing phase 3 (even in the lobby when I selected it as music)
This is so weird to me. All this time I only heard phase 3 during the entire battle. And since Sizzle Season 2024 update I suddenly hear the music with all the phases as they were supposed to? Anyone else here who experienced this? Or did I happen to be the only one who's game didn't trigger the first 2 phases of music in Pinging Marciale's battle?
Usually I would point something cool out or make a quirky quip, but this ****** is so good I’m at a loss for words sooooo… **VIBES TO MUSIC AGGRESSIVELY**
You can kill it faster with either killer wail (with wave damage increase) or triple inkstrike as long as you have some damage tone chips to make it more killable, I once cleared a run by killing 2 phases INSTANTLY with killer wail special (with full wave damage chip), hope this helps for you. Note that killer wail always aims at the weak spot.
The amen break is that drum sample that plays on the 3rd phase and also at the end of every phase, you can search it up here on RU-vid so you can listen it more clearly‼️‼️‼️ and it's also a really popular sample on a genre called Breakcore which is pretty much the 3rd phase