I have 5 splines and I made the same process but for some reason the point count in some splines doubled, even though it it the same copy and paste MoSpline, not sure what I'm doing wrong
I didn't see this in the source files on Dropbox. Can someone update? Would love to see at least the outer ring splines as I'm still knew and not that skilled with making them. Thanks in advance!
Couldn't it be done with matrix cloner for spline points then using tracer to connect them and finally for morphing with the inheritance effector? Just not sure what the pros and cons are.
In this case there's no real difference, both matrix matrices and spline points are just ordered points in space. The crucial difference is that the tracer/matrix approach will not work with multiple closed splines at once, it will treat them all as a single connected spline. But in this case it doesn't matter. And of course there's a performance/parametricity tradeoff, the matrix + tracer + inheritance method will be more flexible and parametric, the spline + morph method is destructive, but probably offers better performance.
Adding the plain effector (at ~27:00) on S24 isn't working properly. It's offsetting "per point" and the corner points go all over the place? Any suggestions? Thx.😥
I do not want to offend you and I understand that you wanted to achieve this effect without simulation, with simpler methods, but do not you think that your version compared to the original looks like a cheap Chinese copy