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C4D/Redshift Material Library - How it Works 

LFO design
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21 окт 2024

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Комментарии : 6   
@AK81-v3k
@AK81-v3k Год назад
Everything is great! Huge work! Btw, why do you use shader graph?
@LFOdesign-Tutorials
@LFOdesign-Tutorials Год назад
Thank you very much, we appreciate it. Current library is in shadergraph, because node editor is not supporting Xgroups. But once Maxon will make proper conversion from Xgroups into the node editor, it will be easy to convert all materials.
@luigitasso1894
@luigitasso1894 Год назад
Hey! I bought the library and I'm really happy with it. i'm having some issues with it though and not sure why. Whenever I apply any of your materials to any object, the scale is tiny, so I always have to go in the graph and change every individual scale value by like x100 or even x1000, and I always get a result very different than the preview. I'm sure I'm doing this wrong. Is that tiny scale normal when first applying the material? If so, what's the easiest way of scaling everything up uniformly without messing up the material?
@LFOdesign-Tutorials
@LFOdesign-Tutorials Год назад
Hello. We are happy to hear that you like our library. As is mentioned in our tutorials, check out in RS render settings, that you are using legacy units/scale. It looks like you are using new redshift units instead. Maxon is doing unnecessary changes such as RS units/scale or they creating 2 different node editors with the same functionality, so it can be confusing :(
@luigitasso1894
@luigitasso1894 Год назад
@@LFOdesign-Tutorials thx so much for the quick reply! I will be going through all your tuts this week.
@LFOdesign-Tutorials
@LFOdesign-Tutorials Год назад
@@luigitasso1894 you are welcome!
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