*Cheat:* (To replenish armor and skip level) Play for a minute, die then Enter WIGAN RLFC as your name. Now when you lose your armor you can press the "A" key to get it back. It's best to have someone else do this, as once hit you only have 2 seconds invincibility while you're flashing. Don't try to do it with a toe :) as pressing "Q" will quit the game. Yeh i did that. Pressing "S" will instantly start loading the next level. *Tip:* Use a joystick with a rapid fire, like the Quickshot Turbo. I'm using a Mega Drive pad (the Competition Pro Series III 6 button controller). Just be sure to toggle the rapid fire off if you want to use the charge attack that the gold armor gives you, as you have to hold fire to charge it. Even with these tips/cheats it's still very hard to beat the game because of the time limit. So get through the levels as quick as you can. Okay, i've paused the game (Commodore key). I'm going back in. What an awesome game. Worth it just for the music. I just managed to beat the final boss with 2 seconds left, and it reset me to the bottom of the ladder. I picked up the axe and that made things a *lot* easier for the last level. I've had an epic few hours playing this on a real C64 (and finally getting the right Azimuth setting to get an old beat up cassette to load consistently on an equally old beat up Datasette). I can't believe these old cassettes still work. I've got hundreds going back to 1983 (TRS-80 Color Computer 2) and very few don't load. The ones that fail either have crumpled ribbons from where it's got mangled in a cassette player at some point, or else been left near a magnetic object and you can hear the signal fading in and out. Sometimes the tape binds, so i re-house them in a different shell or just remove the 2 cellophane sheets from inside. OK. Creatures, The Last Ninja, Turrican II, Stunt Car Racer or Speedball 2 next?........hmmmm. Long live the mighty Commodore 64!
when I had this game, if so much as a fly sneezed next door, it wouldn't load. I remember starting it off loading, sneaking to the other side of the room and staying perfectly still in a hope it worked. only played it about 5 times
5:05 The music makes it sound like it's the best acid trip ever! "Dude! I was in big sideways castle and I was floating, but I was standing on a piece of rock and it would go wherever I was walking, but in the air, and there was like, giant bugs and Death all around me, but I threw stuff at him and Death and the bugs have died. And then there were giant stone heads, and they streched out their tongue, for like very longly, and I jumped on them and ran all around, then there was a big floating eyeball and stuff!"
5:03 i love the beginning of this track...and for the sake of tim follins music.....i have to remix it...some day...in the future...probably next month...maybe......eh...yarp
For what this is, this is fantastic! But what’s it with the Commodore 64 versions of Ghouls n G and Ghosts n G having different OSTs from the original source material?
Man I hate myself. When I was a kid I was very good at playing games like Ghouls 'n Ghost, Chakan the Forever Man ect. Now I can't play these games, because I'm very bad at them. Age doesn't come alone I see. Well at least I can enjoy them here in RU-vid, so thanks again you guys & ladies for making these videos. :)
I was about to write a comment about how when we were young we had much more time to trial and error to victory... but after writing a simple mobile game, handing it to a friend's child who during the course of friend driving me home got higher scores than anything I'd ever managed I will sadly tend to agree with you! But remember we old 'uns are more wily and devious ;)
And yet most of the music that Tim Follin composed does not fit into the video games where he composed, for me he is one of the best video game composers that has ever existed.
Me too. Tim Follin did something for the C64 version that the arcade version didn't. Fantastic. I think I fell in love with the Gothic genre through this music :)=
I was a speccyist myself, but I always thought c64 was supposed to have a little better gfx capabilities than speccy. this game looks worse than the zx version, though. music is better, on the other hand. tim follin is an absolute madlad.
I wish the C64 sprite hardware allowed all 16 colours per sprite instead of 1 unique colour, 2 shared and background. It would only have required 128 bytes per sprite, too. This game could have looked amazing.
Level 3 was notoriously difficult. The trick was to stay to the right hand side of the screen - it was impossible to complete the level if you lost the armour in the first third of the game - no one told me this.
DeltaDragonoid225 - ...or music or sound effects like this. But thinking about it, not even C64 would have been able to produce music like this if it wasn't because of Tim "GOD" Follin, so... credit where credit's due.
Hello there, I'm playing this on a Commodore 64 emulator, how do can I start the game? Where is this Fri e button that the title screen asks me to press?
What a shame. The computers back in the day received a quick port just to get the sales for that year. They cut so much and the quality is subpar. At least it's better than Ghost's and Goblins but my god the Mega Drive version was awsome. So arcade true. The sound that some of you enjoy is... strange. It doesn't feel like it's belongs to this game. It would be cool for a demoscene but for a game? The only fitting music is for stage 2's music. Tim Follin surely can make music for sure, but makeing music and making music FOR SOMETHING is different. It's like I can make good Sunsoft style music for the NES, would it be good for using it for super Mario Brothers? Of course not. Same thing applies here. Tim Follin just got too much freedom.
This port is an outrage, but the music makes it strangely hypnothic. The soundtrack is almost completely unfit for this game. But I can't stop listening it while watching.
The music here is fantastic!. Some of the best in-game 8-bit music of all time. I love my 2600 but there's nothing remotely like this on it. This wouldn't be out of place in a 16 bit game.