I have very fond memories of playing this with my father, funny how you forget the time you spend with people. He was great at this, he loved blowing up the ships.
I loved this when I was much much younger. I remember the follow up and was blown away by that as well. My brother and I never got tired of either games. I literally remember all of this like it was yesterday. Great days - still gaming. Never lost my love for it. C64/Amiga my formative years.
Bruce Carver was THE soul of the C64 early years. I think about him sometimes... I played Beach Head on my CBM64 from 1984 till 199...7 ! Remember: he's the creator of Access Software and of all of these famous C64 games that were "Raid over Moscow", the fantastic "Beach Head II" and the famous "Leaderboard" series, (ultra realistic golf). And no-one has perfectly used the SID component like him, with digitalized voices on BH II in 1984 !!!
The same group that did the speech for Beach Head II were the same speech synthesis group that did the speech for Impossible Mission. They both used the same software package for the speech.
Even without nostalgia, what an absolutely wonderfull game this still is. The gameplay in place for each of the game parts is very well realised with risk vs reward on the final tank section especially suprising Something great will remain just that and here is a fine example
Whoah, great memories. I've never seen it played as smoothly as this. I would spend many summer days trying to beat this game, and it was one of my favorites.
I loved this game back in the day. Its memory just hit me out of the blue for some reason, so I decided to come to RU-vid to see what it was like. I had forgotten so much about it!
You can play it again on the VICE emulator. Funny how these games are no longer fun to play, and the odd thing is I'd rather watch somebody play than play it myself. Man, I've changed.
Love Impossible Mission, the entire 'Games' series was a blast - I remember being endlessly frustrated by Beach-Head and Raid over Moscow - thanks for bringing that back up! - a few major oversights though - Family Feud and Jepoardy! were both great, Karateka was a classic, Karnov and Wizards and warlocks were both decent ports. But hands-down the best game of all for the C64 was Space Rogue (1989 Origin). One of the first things I did when I got a PC circa 2000 was download a DOS port that I could play (and finally beat) that game. I remember having the star map up on my wall for years - it was the first game with GTA-style open world options - you could be a pirate, a trader, a bounty hunter, etc. Awesome awsome game to this day.
Cool, I haven't seen that game literally since 1985. I couldn't remember the name but I remember the gameplay like it was yesterday.. although I swear the explosions were bigger ;)
My homeschooled boys began with the Vic 20 mid elementary...wrote programs for their own games, learned Basic, etc... and then came the home computer with 20-30mb mem in a tower, monitor and keyboard....AND the "rest is history..." Family fav was "Raid on Fort Knox??? My adult kids are working "computer geeks" today.....thanks Commodore and later Albuquerque High CEC Computer Classes!!
I was playing this last night and said to myself, "Why aren't these battleships going down? I knew I had sunk them before?" Now I know why! Great refresher!
Yeah I'm 33 now and as a kid this game made me rage quit so many times, the problem was every time I would rage quit I had to wait about half an hour for the game to load again to have another go
A number of years ago, I started remaking this game in Flash and I was trying to be as faithful as possible. This is the first time I noticed that this version (most likely PAL) has different values from the NTSC version. In the second (or third phase if you take the short cut) with the ship-to-ship battle, the ranges for these ships are different. Also, the min-max range of your cannon elevation in NTSC is 21.0 - 81.5. In this, you can get below 20 and possibly even lower (to possibly 10).
@pajodato Did you notice that music played faster in the C64 you owned compared to videos of C64 games now? I've heard that music playing at different speeds was an issue of interchanging NTSC/PAL computers with disks. My C64 played the music at about 1.5 times the speed of my emulator and all the videos I see now. The sounds were fine. I still had the C64 well into my later years, so this definitely wasn't a case of my child memory corrupting itself.
oh Beach-Head. My cousins and I played the HELL out of this. After we all beat it we started playing to see who could rack up the most points. I think we topped out north of 700,000. See the point amounts sprites that pop up when you shoot something? Shooting that sprite again gave you the same amount of points. The 1,000 point sprite for the level-2 tank was the key... you had to hit it at a point where you could maneuver around its shot and the obstacles while firing continuously...
Just to add the memories of another almost 50yo manchild....Like most of my C64 games this was on a collection tape in circuit in my school in the early 80's. No instructions and no clue what to do or how to do it. Hours and hours trying (and failing) at figuring out what to do. Happy times!
[continued] For maximum points you'd just drive your second through second-to last tanks straight into that 1000-point sprite, firing all the way. Use your final tank to destroy Kuhn-Lin for a sweet 52,000 point bonus.
loved beach head.....could never kill the forts though....Being about 7 lol....I would shout, "DAD!!! DAD!!!" when i made it past any stages lol coz it was so difficult for me
This game never worked on my C64, i really wanted it to though. I also had a game called biggles, same thing, never worked. There were different types of C64's around and they did behave differently in some cases.
The game supposedly got rebooted in a 2000 version and appears to be less of a game. Back then, games like this has the ambition of desiring to do more without "knowing better"
I remember a game similar to this but at the end you had to shell a train before it got into a tunnel on the side of a mountain, I'm pretty sure the other levels before it were avoiding depth charges and then guiding a boat or something left and right to avoid something else, can't for the life of me find or remember the name!
I wonder if there could be the Bristles C64 longplay? However this has to be a very difficult game starting at level 1 through the end of level 6. That game needs unlimited lives and time bonus stops.
I remember playing this as a kid and not knowing what a "beachhead" was. My brothers and I thought it was an insult or something. "Oh yeah? Well yer a beach-head!"