Wow, not only this game is beautifully atmospheric, with good pixel art and great sound, but it also features an old witch as a protagonist. Not something you see every day, I really like it.
Never played this but the sequel on Amiga is one of the harder games I've ever played,I was a child at the time but I really feel like it still is the hardest game I've ever played lol
"Cauldron" without losing ONE life...everyone, who knows the difficulty of this game, can't fucking believe this. This is awesome and maybe one of the best Jump 'n' Run-performances of all time. Congratulations!
I never saw this game as a kid but seeing it now, it makes me appreciate the gulf of time, and how much advancement there's been. The technology of the time fascinated me - so I became an electrical engineer. I'm in Silicon Valley and was a part of some of it. Look at how far we've gone in just 50 years. NOW I can appreciate my grandmother going to school in a horse and buggy as a child. I can see the similarity of advancement for them and me now. It's been a privilege to advance society and to improve the ability for communication. We made a much smaller world, we mistrusted some key corporations, but the basic technology makes it impossible (as far as we know - we've tried to have a perfect design!) for a central monopoly. I think we've given society the tools for a good future generation although you may not see this yet. There is a positive future although I don't think our government is very happy to embrace it.
Ah... das gute alte "Hexenküche" (hieß komischerweise bei uns so). Hab ich zum ersten mal als 8jähriger bei nem Bekannten auf dessen C64 gesehen... faszinierend. Und irgendwie bin ich dann an den Computern und Games hängen geblieben. Bis heute. Auch wenn ich genau dieses spiel nie gepackt hab.
Cathy Farger - Yeah? Seems as one continuous video with charging of magic at right times imho. BTW: Hate your avatar... *LOL* Tapped my screen several times... ;-)
One of my first games on the C64 and was hooked on gaming ever since. This game had great atmosphere, especially when played round my grandma's spooky house over christmas time.
Dieses Spiel hat mich damals zur weißglut gebracht. Ich war schon froh wenn ich über den wald raus geflogen war XD. War immer der Joystick dran schuld ^^
Ich war 7 oder so, als ich das gespielt habe. Das schlimme ist, wir hatten einen Schneider, also alles in grün/schwarz. Jetzt waren nicht mal die verschiedenen Farben der Schlüssel zu erkennen. Anleitung gab es keine. Hatte mein Vater auf Diskette von der Arbeit mitgebracht. Im Internet konnte man nicht nachschauen und von den Freunden kannte keiner das Spiel. Wirklich weit bin ich nie gekommen. Aber die Spiele damals haben meine Toleranz in Spielen zu verlieren massiv geschult.
O.M.G. the memories ! i used to play the german version called "hexenküche" a lot as a kid. i´d like to see a multi million dollar hd remake of this gem :-)
Perfect for Halloween :-D This was a really annoying game because if you didn't know the levels you had no chance with all those leaps of faith that were required. I remember the sequel being fun, bouncing around the castle as that pumpkin.
I tried it for the first time ....... All 8 lives gone in under 30 seconds, meanwhile he completed it without dying ...... 🤣 Ah, the ending doesn't make any sense 🤣
I had this on the ZX Spectrum and was just curious as to what the C64 version was like. I wish I had played this C64 version, mainly because the Spectrum version was really, really unfair. I didn’t mind the fact that the Spectrum version had flick-screen rather than scrolling, nor the fact that there was quite a bit of colour-clash when walking through one of those doors, nor even the fact that there was no music or sharks, but there were some elements of the gameplay that are clearly not a problem in this version that really made me want to scream in the Spectrum version. Unlike in this version, where your witch character moves quite quickly throughout the game, in the Speccy version when the witch is not airborne, she walks so slowly that she has got virtually no chance of avoiding getting hit by the enemies that decide to home in on her position (and when you are on the ground you can only shoot forwards, meaning that many of those homing enemies will attack you from above, making them nigh-on impossible to hit!). Also, unlike this version, in the Speccy version there seemed to be nothing like the orb used at 6:12 (which seems to restore lost magic when you touch it), and you could not fly over a key to pick it up the way you can in this version; you had to land and walk - sorry, SHUFFLE! - your way to it while on the ground, and hope that too many enemies did not decide to once again pummel you while you are virtually powerless to defend yourself against their attacks. Oh, and don’t even get me started on the platforming segments whenever you went through a door; I lost count of the number of times I fell through a platform when I clearly landed on it!
+The Pumpking King I would recommend that he does the ZX Spectrum version, in which the witch was really slow while on foot, she would quite often fall through platforms in the underground sections even if she was clearly supposed to have landed on the edges of them, and could not pick up keys while flying on her broomstick (she had to land and walk - slowly - over to it and hope that she did not get bombarded by too many of the enemies homing in on her). At least this version’s witch seems to have a better chance of evading enemies even while on foot!
Geil! Damals 87 oder so hatte ich keinen Computer, aber ein Junge aus der Nachbarschaft hatte das Spiel. Ich durfte nur immer zugucken... so wie jetzt... quasi ein let's play video ohne video... wäre saucool wenn es das spiel irgendwo zum downloaden gäbe!
I am very, very impressed! I played this game a lot back when it came out in the Cauldron one/two pack. I never came close to this! I only memorized a few dungeons then got pissed and moved to other games. DerSchmu You are a God! Keep it up! Sluggo
check out retrograde and you'll see something that isn't quite a dead set rip off but its similarities are there for all 8 bit whores to remember and for newcomers to admire. both feature 'above' and 'grounded' action, the doors that you enter here are effectively planet busters so you are looking at thalamus's inspiration for their own 1989 classic. nukesandknives@blogspot.co.uk
It seems also very influenced by all the grindey-action NES games coming out at the time (Zelda, Metroid, Rygar, The Goonies 2, Castlevania 2, Blaster Master, Clash at Demonhead, River City Ransom, Crystalis, Faxanadu, Bionic Commando, Legacy of the Wizard), it was very common for these games to vary between topside and underground and to have stores, like their grand-daddy Zelda.
The funny thing about me that i m 31 now and i used to play those c64 games, is that i see the games now and its like games were keep growing and evolving with me, something that a 20 or 10 years old kid cannot understand!!!
After countless hours failing to win this wonderful game I turned away. Many years later I returned, armed with an emulator and its snapshot function. Using this cheat, winning still gave me satisfaction and closure. Now seeing this other-worldly performance is mindboggling! For I can judge just a little bit how hard this is to pull off.
In my childhood i played that game, it was called "hexenküche". I was to small to understand the game and of course it was very hard, but i think i will never forget that piece of art. :)
Played the Amstrad CPC version back then. But the C64-version is obviously considerably harder. Esp. avoiding the monsters in the outside scenes was rather easy on the CPC as it was not scrolling so it was possible to shake off the monsters just by leaving a room.
Dropzone on a broomstick ! Then those platforms. It always seemed unfair that you couldn't see the platform on the screen below the one you were on. I kept falling to my death It was just too hard for me !
i have been using the save states in this game and can not do what he is doing here. Also, the controls are fucking terrible in this game. I wish someone would fix this game. only removing that stupid and unnecessary drift stye control while flying would fix this game :-)
Truly amazing joystick skills by whoever posted this! I remember spending endless hours playing this notoriously difficult game back in the 80's and it was one of very few games that I couldn't complete. As I recall many of the jumps had almost zero margin of error yet I don't recall seeing this guy miss one.
Damn this game looks like it would be a lot of fun even today, although without a walkthrough/playthrough like this or the original instruction, you'd be up a certain well known smelly brown creek... Neck deep, no paddles, no boat and the tide is rising, lol!
Yes. You can download and install C64 emulator like Frodo (might be in windows app store), or get some other emulator like Vice from vice-emu.sourceforge.net/ and install that.
I wonder why there are so little games where you control a witch...So much potential (open world - flying on a broom, gathering herbs, making potions and casting curses on villages).
I always deemed this game impossible to complete and you've proved otherwise though looking at you jumping from platform to platform it's obvious there's been a lot of practice. Still a massively impressive achievement .
Geez.. look at THIS thing! Amazing old school Halloween eerie vibes. I wish witches were still this cool these days. I WISH this game had some droning wind or lightning flashes, howling wolves, night sounds
And some sort of creatures would fly across the screen. And I remember that one of my thoughts was that you had to hitch a ride somehow. I never could though. Also I'm sure you could transform into an animal(possibly a frog or something similar) for some specific purpose. And I thought possibly you could transform into something that could get you across. I could be making that up though( maybe you couldn't transform into any animal, and that idea was just wishful thinking at the time)
Maybe it was MYTH, which came out fairly late, but has great graphics. Does your wanted game come from the earlier period of the C64 or did it come out later. Maybe it was Ghost'n'Goblins, which was damn hard or Ghouls'n'Ghosts, which came out later... Please give more detail.
sigh, another fail. I've been trying to find a game for so long. I remember so little about it but it's driving me nuts. I am terrible at timing events from my past. I was sure the game I'm looking for comes from my c64 period. The only thing that's making me doubt that is that the graphics on all these c64 games are really lacking, and I was sure there was more detail. All I can remember about the game is that I would get stuck at the same spot. A huge gap that I couldn't get across.
who knows. I've looked thorugh so many old platform games, and I haven't found it. I will probably never ever find it. Maybe it isn't even a game. Maybe it's a dream I had when I was younger, lol.
Mid of the eighties as a kid, i got my first computer, a C64. At a catalogue-company we ordered the very first game. It was Hexenkueche/Cauldron. Of course on tape =) I managed to get into the dungeons and cross some rooms there. But i didn't bother about how to win the game because it seemed absolutely pointless to try it =))
Just realised I forgot to respond to you. It wasn't Draconus. Thanks a lot for throwing a suggestion my way though, I really appreciate it. I've kinda resigned myself to never finding this game, as I've looked through so many and it just doesn't want to be found.
Was it Arac by addictive games in 1986? In it you were a turret thingy that could shape-shift into a spider like robot, you also fired nets to catch creatures that could help you solve puzzles.
Die gute alte Zeit. Kann es bestens nachempfinden, so lief es bei uns auch. Hab das Spiel aber nie durchgespielt, für einen knapp 10-jährigen einfach zu hart. Der 2. Teil war da nicht anders. Spiele wie Maniac Mansion, Zac McCracken oder Pirates waren einfach der Wahnsinn. Ich bin froh in dieser Zeit aufgewachsen zu sein.
Apparently, the final leap to complete the game was impossible. I never got that far. It was a tricky game. I did a work placement at Palace for a little while. Good times.