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I still lament the fact they didn’t name ganon “organon” . Come on! It’s a game where every other boss is a pun! Why can’t the final boss be one! And it’s so obvious too!
If I recall correctly, apparently they did want to name him Organon but they couldn't due to Nintendo being a dick with copyright. Shame. Maybe saying 'Ogre Ganon' could have fixed it
@@willphoenix5464 I did figure that was probably it. Didn’t want their ip being fiddled with too much. Although it’s funny to think they drew the line at renaming the series final boss for an outing. Honestly, Maybe I should just be happy the game even exists as it does. That one of my biggest gripes is just that they didn’t make a bad pun.
@@AnimatedTerror for what it's worth, Ganon does actually play the Organ in Cadence of Hyrule, so they managed to slip a reference to the pun in there.
Cadence of Mushroom Kingdom, where Luigi gets a hidden tech that if he flosses, he becomes unable to move but instantly vaporizes anything that touches him
The legend of Zelda in general is a great series to be explored in side genres. It's just filled to the brim with potential fun with all of its previous content
Agreed. I personally would love to see a fully realized zelda rpg. Turn based or action RPG is fine, just give me the true level up experience with stats and allies and whatnot
@@TheKeybladeKeeper Xenoblade Chronicles is a good candidate for that, the first one particularly. Though a full-fledged Zelda RPG would of course be awesome.
@@jakoblinton2053 But my point is that he only made a video about this because it was an idea with interest from the public. There are things that he wants to talk about, but get bad results in the polls and therefore, never get a video. So the subject does need to be "trendy" in a way
Id like to point out that this game has the Kokiri Sword in it, and its description says that “a hero in the future uses this weapon to save hyrule” or something like that. This means that Cadence of Hyrule canonically takes place before Ocarina of Time, and is also technically the first appearance of Ganon. Obviously this wasn’t intentional but it made me think about the implications of that. Excellent video as always btw.
@@zachtwilightwindwaker596 so is Links Crossbow Training and Age of Calamity, but they both have pretty obvious timeline placement. Just because something is non-canon doesn’t mean that the actual canon doesn’t affect it.
anybody who’s played the main story mode of Cadence of Hyrule can say that Octavo’s boss fight is harder than Ganon’s and it says something (also Octavo is really underrated as a character)
Eh, he's a bargain brand Vaati lookalike with a penchant for music, personally. Maybe they go into more detail with him in Crypt of the Necrodancer, but having not played that, I wasn't terribly wow'd.
scottfalco spreading the truth about the game of all time but fr, cadence of hyrule is such an underrated game and more people need to play it. buy it! (and the dlc too!!)
not to mention the various remixes of the soundtrack you can play the game to. Family Jules' metal version is my personal favorite. (only downside is that its paid dlc)
@@dastalinstarblade4618 the out of combat music is Danny B, the combat music is Family Jules, they made the base game soundtrack. DLC makes it all Jules or the other artists.
@@jasondare actually, no. While yes, his guitar parts are in the main games music by default, both in combat, and out of combat music is all Danny B. The only thing Jules has is guitar parts. Now if you want all of his stuff being your music, that’s DLC. You’ll still have out of combat music being Danny B by default though sadly.
So glad that you made this vid, I absolutely love this game! I had a friend recommend me Crypt of the Necrodancer when I worked at Burger King 3 years ago, and then found this on the Switch. To this day I still have 2 left feet, and 5 right hands and cannot play properly to keep a beat lol.
Fixed beat mode is a lot of fun in multiplayer. The enemies react when Either player moves, so you can burn moves which can let your friend attack freely (for the most part). Me and my friend treat fixed beat mode like a turn based game and it's actually my preferred way to play.
God I adored this game so much. Played the heck out of it and even got pretty good at the rythm stuff even though I am terrible at that kind of thing. Everything was amazing but especially the music and I love how much post game support it has gotten through DLC and such. Definitely a game that deserves the attention.
@@chadschmaltz9790 sorry. I think I should've been more specific. He helped with the music in the main game itself. HOWEVER he does have his own dlc pack with every music in the game composed by him
cadence of hyrule is such a great title, i had a blast playing it when i first bought it and recently got around to playing the dlc. tons of fun and replayability!
I bought Necrodancer on 3 different platforms and bought Cadence on day one! The end boss (in Cadence) was a little too much for me but it never felt like I was being cheated.
Cadence of Hyrule does have a habit of overwhelming you, I will admit - though it *also* tends to give you buttloads of health to accomodate for that. I rarely beat PD-Ganon *without* using a potion.
Funny thing is I literally finished the main story like... Two days ago I think? This is good timing! Kinda hope we get a Star Fox themed spin off some day, I think it'd be neat to just blast folks in an AR Wing to the beat of Star Wolf's theme.
No theme in the game will make me want to bust it down harder than Kakariko Crypt. Hearing that *tasty, oh-so-fucking satisfying guitar solo* blast in from the buildup of the song's beginning makes me want to go nuts every time because it captures Zelda so well as a series.
This makes me think of when Celeste collaborated with Towerfall. Two extremely charming games coming together and adding a neat new style. Except this time it's a full game and it looks awesome!
What's neat is that Brace Yourself Games approached Nintendo about making Zelda DLC for the Switch version of Necrodancer and Nintendo suggested that they make a new game instead.
i played the cadence Demo and had such a great time with it! i also played the original crypt of the necrodancer for a while, not my favourite roguelite I've played but still very fun!
the game feels semi-hard to get anywhere in until by about halfway suddenly nothing is even able to remotely be a challenge anymore because of your items and health. is that just me?
This game is fun but playing all 3 stories 1 after another and 100% each story is not the move. I GOT SO BORED AND ANGRY PLAYING IT because you get op really quickly so then it's not a challenge anymore (especially when you acquire the bow) and then you just have to fill out THE WHOLE MAP and im like breh I did it but it took me way too long for my enjoyment. If you only do a few runs and don't explore the dlc map and don't care about filling the map everytime then it'll probably be fun for you a lot longer but I basically beat the game 6 times in a row with minimal to no differences. The puzzle mode and classic modes are fun tho. The og crypt of the mecro dance is amazing.
Yeah… this game is kiddie mode of CotND. It’s enjoyable at least, especially Symphony of the Mask where it gives more of a challenge than the base game. I’ve yet to try Aria mode on CoH… and tbh. Maybe I should use Aria CoH mode before I do Aria CotND mode… 😂 either way this game acts as a good way to get into the CotND game, and it makes sense that it’s all toned down compared to CotND since Nintendo aims for more kid stuff. I like how you can change the difficulty in settings by adding certain things or using a different character. They’re all very unique, even if this game feels too easy regardless.
Started playing Cadence of Hyrule recently and finished it yesterday. The only reason i bought the game is because i liked the music and now it's one of my favorite The Legend of Zelda games. 8.5/10
Danny Baranowski and Jules Conroy both made amazing songs for the game. Gerudo's track with enemies is possibly the best song on the entire soundtrack.
I played the demo for this game but I just wasn't feeling it. It's well-made, but I definitely wouldn't play the full game because I happen to not be a fan of rhythm games or roguelikes.
Okay so this is the MOST convenient time you could have made this video. I just got back into the game and bought the Melody Packs, and have been vibing and was just listening to the OST
It's weird to see nintendo pairing up with an indie shop to make a title like this. At any rate, it's always nice seeing rhythm roguelikes getting some love! And not just cos I'm making one or anything
Isn't Cadence of Hyrule the first 2nd party developer of a Nintendo IP since the Phillip's CDi days? Makes me hope, like Scott, Nintendo is willing to branch out some more in the future!
Ah yes! Cadence of Hyrule! Another of those games where the dlc felt like stuff that should've been there day 1 of release. Basically another of example of dlc being used as an excuse to release a game early. Cadence of Hyrule is a pretty good game. But it sucks knowing if they had been patient with development and waited to release the game with all of it's content in one bigger release in 2020 instead of 2019, I could've truly completed the game 100% by now, rather than like 75% or something. Knowing that I didn't ever actually complete the game 100% because like 25% of the main game was locked behind dlc just still pisses me off to this day. We were already getting Link's Awakening in 2019. We didn't Cadence of Hyrule yet. They could've waited another until they actually completed everything to release the game. And Age of Calamity could've released the same year as Skyward Sword HD instead also since AoC's dlc also felt like delayed base game content. Here's how things should've been: September 2019 - Link's Awakening October 2020 - Cadence of Hyrule July 2021 - Skyward Sword HD October or November 2021 - Age of Calamity If that were the release schedule, things would've better in terms of games actually having felt complete upon release.
I originally avoided Necrodancer because despite having rhythm, I feared keeping it up during gameplay would become too complex. I was delighted while playing Cadence of Hyrule, though, that this wasn't the case. I'm glad the game has a Mystery Dungeon-style mode, but if you're someone who thinks moving to the beat is too intimidating, give the standard mode a shot anyway. You may surprise yourself.
Hey, look on the bright side. Until Cadence of the Mushroom Kingdom comes around, we'll have DDR Mario Mix, where the final boss BREAKDANCES LIKE A GOD. No I'm not saying who it is. Go watch a playthrough. Maybe the time Proton Jon did it. That's a good one.
God Nintendo PLEASE make a CotND crossover with Pokemon Mystery Dungeon Just pick your favorite Pokemon and have Cadence tag along as your partner (as a Eevee or something idk) and have the typical mystery dungeon format but with a splash of Necrodancer's rhythm gameplay and items and such Fuck that'd be such a BANGER of a game
dude of course your gonna love cadence of hyrule AND crypt of the necrodancer, i mean LISTEN TO YOUR OUTRO THEME!! (in all seriousness next time i get money for my switch i will buy crypt of the necrodancer then cadence of hyrule)
ScottFalco: “I hope Nintendo will do more indie crossovers so we can get Mario x CotD!” Me: “I hope Nintendo will do more indie crossovers so we can get Metroid x The Binding of Isaac >:)”
Cadence of Hyrule is probably better overall (than COTND) but I think I prefer the feel of COTND, it's a bit more crude-looking, which I definitely like.