@@jaymun_1331 NANA NANA BOO BOO YOU CAN'T BEAT ME!!! Is how the song goes... sing it in your head to that tune you may of heard it when you were a kid or heard it from other kids in media and television at some point in your life
@GamerboyVA ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1jgBXCpstjs.html This good enough? Wasn't done in an actual match, but disrespectful nonetheless
the reason it doesnt do this is because of how solo's interact with team matches. that match doesnt represent a second life, it represents a break in action to reassess positioning and openings. in team matches you get this between characters. the pacing in action in doubles is action rest action, however in solos, you dont have a character to switch to, making it action only resulting in matches that feel short and upset heavy. the point isnt to make a steep comeback mechanic. the idea is to have fast matches, with short breaks. tl;dr its part of the game, its fine. think of it as just one healthbar with one brick in the middle of it. nothing is lost out of the gameplay, reads, techs, or combos
I got Skullgirls on my switch on Christmas last year. I always wanted to play because of Kaleo’s videos like this or Tech-Warrior vs Combo-King and I wanted to Main BigBand. Now I Play Solo-Cerebella haha
@@MoleBradRy ah thank you, ill check out the game's tutorial lol. I really only bought skullgirls to play songs on Big Band but seeing vids like these make me want to actually play through each char's campaign