I’m pretty sure the league wiki on champion pages has a drop down that will let you select the level of a champion and give you their stats for that level
@@loganlamoreaux5347 Who is it missing for? Might be you're on the wrong tab thing. Towards the top are several buttons for each champion page, if you're not on the (League of Legends) tab that might be why. Like Wild Rift for whatever reason has no stats for that. Granted I haven't checked for every champion
There was one mistake in the final question: In the 1v1 test Maokai's bone plating is proc'd, whereas in the screenshot we're given it isn't. Since bone plating doesn't reduce the triggering damage (only the next 3 hits after that), the damage in the test was 45 less than it would have been if his bone plating hadn't yet been triggered.
i was exactly 45 off in my answer because of that. Bone plating should not proc on the first hit. Was also wondering if aram changes would have affected it due to it being on howling abyss.
Why's that in most of the content LCS have for these kind of things it's always TSM? Where are the other teams? Do they not just want to participate? lol
Bc turtle is one of the most likable players and solo has been good in previous riot based content not to mention chime has also appeared a few times It’s usually them and c9 With a dash of clg since they’ve gotten towards the top end of the lcs now. They definitely ask other teams but I assume some turn them down or would be further down the line than others. For a premiere/1st episode C9, CLG, TSM and 100T are the best choices imo followed by flyquest & GGS. (Flyquest has spica so content shouldn’t be a problem)
@@lightningjuniorsuper Bro what are you even saying? "bc turtle is one of the most likable players" Turtle has nothing to do with the first weeks of LCS putting TSM on in their content. Turtle literally just got back in that stage. It wasn't because of him why LCS had always put TSM on stage. LCS has already been putting TSM on without Turtle. Yes, Turtle is one of the most likable players but look at him in this whole thing. It looks like he doesn't even wanna be there but he's a Veteran so it's content to give LCS his presence.
@@peytonsmith1062 what I’m saying isn’t complicated tho Tsm is there bc of the 3 players that appeared. Ppl like turtle, chime and solo. Plain and simple. In previous weeks it was Chime and Solo Previous rosters it was spica, Poe, Huni, bjerg, doublelift, haunzter Tsm pretty much has had a roster tht brings some attention. Yeah turtle looks tired bc this was film after their game against IMT which was a slugfest bc of the enemy vel koz. And also other teams probably said no so not much u can do bout tht
Funny thing is, I would have guessed 0, because based on the trajectory of the ezreal q vs the image we saw of that maokai (and they were on the same team btw) It would not hit him. But 0 would have still beaten the Pro's xD
So fun fact for the final question, if you forget the Ez q procs on hit effects (sheen) and also coincidentally not notice that maokai has bone plating you get exactly 117 damage, which is basically correct.
Even more fun fact, bone plating doesn't work on the hit that procs it, so the correct answer is actually 163, just their test didn't match the scenario of the question
Bro if veigar r had the highest ap ratio wed be fucked considering he gets like 1k ap all the time and does extra damage on missing health or something like that
I may be wrong but bone plating does not reduce the damage of the first hit onto the champion, only subsequent attacks, so it will do nothing to reduce the damage of the q as the image shows the maokai with bone plating off cooldown but not active, so in theory should be 163 dmg
@@AI27shadowTEA You might be right. Yeah, they're either doing some sort of cumulative damage rule, or they're making a special rule. In that case, yeah. They must be applying each champion differently. Nunu definitely has the single highest printed AP ratio at 300%, so it makes you wonder what kind of match lets Annie win out, but not Anivia. Annie has a clear set that can be mathed out while Anivia is mana-dependent, but potentially infinite. It's possible that even while running full Mana (Mythic, Archangel's, Frozen Heart, etc.) that Anivia still doesn't have the duration to create a matching tick rate. At just below 20% per empowered tick, it certainly could be that way. Annie, on the other hand, has a clearly defined cost and duration. Annie has AP scalings on her Pet. Little things like Armor, Health, Magic Resist, Flame Aura, and Autoattack (I could not find an AP ratio for that, though). All these little things add up and lend themselves to this question. Knowing that, it's entirely possible that Anivia might not even come third in this debate.
I mean if you are good at league you can calculate nearly any dmg in your head without using any math,, just from experience you can see lvls items of champ so you should know how much dmg it can do roughly at least,,, thats how you know in high elo if you can kill enemy with your full combo or not or if you want 1v1 enemy based on numbers /odds,,
Fun fact: the player with most solo kills globally is brazilian toplaner guigo who had 15 in just 13 games (until last week) Another fun fact: he didnt even got to playoffs
They are probably counting Tibbers burn dmg over its whole duration and maybe even its auto attack, since it scales with her ap as well. It is a really stupid question, because if summons count for the ability, then Elise wins hands down with basically infinite scaling on her spiderlings.
@@Ribshack2012 Technically she starts with 2 stacks at lvl 1 and ult unlocked, so you don't have to hit anything, pressing r is enough. If you don't count that, then there is still Yorick and his maiden. Edit: Yorick maiden actually has ad ratios.
why didn't cadrel just open up practice tool ... it would tell u the answer, its open book after all edit: nvm they said it in the video, why u don't comment partway through 😂
Annie ult has 75% ap ratio, then Tibbers applies 3%AP AOE burn every 0.25 seconds for 45 seconds. This adds up to 605%AP if I am not wrong. But their answer is wrong. 100% crit lucian had 47 shots on his R and each shot has 30% AP dmg to minions (half of that to champions). So it's 1410% (or 705%) AP Scaling on this ability.
@@Helloandhaveaniceday I don't know Tibbers AP ratio but against 1 target Neeko Q still has more than 300% AP ratio (idk thr exact number) due to it proccing up to 3 times
Actually insane display of the LCS's level. First the ADC main doesn't know how much his items cost, then a player not knowing which Mythic items exist in the game, like bros that is literally your job
I mean i am top challenger level player playing from season 2 nonstop till now 10-15k hours and i dont really care how are items called, how are champs spells called etc,,, you dont need those things to be good at league and they dont really change how good you are,,, i dont even know full names of people i am working with multiple years in work,, i just dont care about useless stuff,,,
The fact that you all don't just get together and bounce content ideas properly off each other, blows my mind. Especially seeing as you all work under the same umbrella company and ideas, in some form or anther, eventually make their way to other regions. Often looking like scuffed rip offs, because they feel like they have to change or add something different just to look like they didn't just take someone else's idea. Its both a blessing and a curse to have independently acting regions. We might see more independent creative freedom(such as the LEC doing music videos, or the LCS with their Eric Andre Show-esque interviews), with the downside being, its all over the place and we have no idea what to expect. Even things like the actual season, formats and patches everyone plays on being wildly different.
I hate the system of pro leagues changing patches mid-split. Then changing to another new patch right before MSI and Worlds. Thought the whole purpose of MSI and Worlds is to watch teams compete and find out who the best team is right now. Changing the patch right before an international event certainly doesn't achieve that goal.
@@abouttime2569 they don't "change the patch" before the events, its usually decided on well before hand. Typically the penultimate patch before events has big game play updates and the patch they play on is a patch that has been revised to make the changes less drastic and fix any issues. E.g. the Juggernaut update where darius, sion and bunch of others got insane updates and were essentially 100% pick ban that patch, got tuned down (but were still busted as fuck) got another update (the worlds patch) to balance them. while they still were heavily pick banned, they were beatable.
@@abouttime2569 they do this to stabilse the meta and get better competition. by staying on the patch for longer, team can come up with multiple strategies and practice the particular metas rather then coming up with cheese strats, as the group stage is a series of best of 1s (which IMO doesn't hold much competitive ground)
@@ryanclarke3771 First of all, it doesn't matter if those patches were decided on well before hand. The issue is that a lot of things change because of the patch before an international tournament up to the point that pro teams have to start figuring out the meta right before and during the tournament. It literally takes time for those teams to get used to the new patch. So what happens is that those teams try figure out the meta from scrims and actual matches during the tournament. So implementing the new patch right before the tournament implements a randomness to the tournament. That certainly disrupts the idea of finding out who was the best team this past split. Big game play updates right before the biggest international tournament? That must be a joke. Why don't we just change the whole game so that we get inferior quality matches? At the end of the day, Riot is bad at balancing out the game. They come up with bad patches quite often then tries to fix the updates with a new patch constantly. It is literally Riot's fault by not doing their jobs well enough.
@@abouttime2569 yeah so I don't think you realise but but that point the public patches are usually about 3 - 4 patches ahead. So pro players are already familiar with them, so it's not just scramble for a month. Also there's usually a month before teams are decided and when worlds is played, so it's long enough to study and practice the meta the words is set on. And you forgetting that riot does a lot of stuff intentionally. They do bring I dumb broken shit, but they usually curve it out over time, I mean how else is a 13 year old game to stay relevant and be one of the most played games, if not for the RU-vid and internet discourse? The juggernaut patch is probably the most egregious example, and really hasn't happened since.
162.5326298 if without bone plating, the screenshots don't show it being proc'ed anyway, and boneplating only reduces the damage of the 3 subsequent attacks after the triggering attack