@@n0vag4ming Yea but they also get money from sales and besides they're also responsible to push microtransactions into the game to get even more money.
ok, lets be honest, Bo4 zombies were bad, but I personally still like 5, or in other words classified, I wish to download it again but Warzone and Cold War TAKE UP SO MUCH GOD DAMN SPACE
@@imbadatzombies7964 yeah! i try to do that with a lot of games. If there's weapons and outfits designed for a certain character, i try to play its "canon" or accurate player/mode/gun/equipment
They literally put the revolver off screen in every game from MW2 2009 to BO4 2018. I mean, somebody should have found a week to make a new animation in those 11 years lol
Idk if I'm the only who notices but it's insane to me how for years they've been using the same animations over and over and over. There's many animations you can tell they've split old animations apart and then changed it a bit.
It's not a surprise. Many FPS have been reusing the same animations. Rising Storm, Battlefield, Far Cry, Call of Juarez with Dead Island/Dying Light and probably more.
@@GogettaSSJ404 But what's the problem with that? I don't make animations or weapon sounds for games, but it's hard to imagine it's very smart to redo every single animation and sound for every game released. It would take twice as long and the game would take longer to make, or the company would just cut corners to save time. It's really not a big deal.
@@spacedout4061 nigga activision isn’t some broke indie devs they’re a billion dollar aaa company ffs, they should invest more time and money like they did with mw2019 instead of releasing half finished games, but that likely won’t happen again considering their greed and their retrdd fanboys.
@Some Guy eh, it was just a lil nitpick i pointed out, the animations look fine overall. Allthough i dont approve the Ray Gun Mk.II reload sound when the first thing i hear is the Ray Gun reload sound, and then the rest being the Mk.II. they couldnt just keep the original sound at least? Lol
@@CharlesVDoktaur yeah, no shit. The M249 is considered a LMG and it weighs about 22 pounds (~10 kilos) loaded. It’s still a light machine gun, but that’s just the type of weapon it is, not a reflection of it’s weight
That was my favorite apart from the magic dump pouch (0:21) that reminds me of metro 2033 and last light and the action figure right after the zombie hand
@@alfredj6221 honestly though you're right, bo1 all the weapons had their own distinct sound, yet in black ops 2 it sounds like alot of weapons share the same sound and some even the same animation, i mean i get cutting corners and all but damn
@@lesleyguevarra5374 BO4 is the worst CoD in my opinion BUT the animation of BO4 is still far better than cold war, the animation in cold war is terible and the gun sound is terible too.
While the animations and models are pretty good, I really dislike the weapon designs in this game. Most of them look overly complex and a few years later, I’m still trying to figure just exactly how some of these guns work- the Koshka and Outlaw are the biggest offenders.
Man, COD BO 4 is set in the future shit happens there that's the same as COD IW suppressor on a laser gun, i understand that it will be cool and nice to have a fictional gun that actually make sense with its system and possible working replica and the guns itself is uninspired but COD never actually aimed for realism don't you think?
@@caiomendes8866 In my mind, I think that the bolt pushes a round out of the cylinder into the barrel. The firing pin is still at the end of the bold, and the trigger system is the same. Now, I can't explain why there are no shells or why the cylinder is fully closed up and it still fires.
@@Shin_343ill be honest, i'd rather have bf fanboys than MW19 and MW22 fans. Their tendencies on caring on small details like its the sole thing that make/break a game is absolutely insufferable
@@redactedgamersgd1788my biggest issue with them is they are so hostile and so boring. If you even say anything remotely positive about BO:CW they will jump down your throats and they compare literally any game that doesn’t have a similar to Mw19 to Fortnite
@@namelol.mp4561 and so is animations, i found toy-ish animations should get the top spots for good animation designs, not the shaky realistic gigabyte wasting "Attention-To-Details" that is CoD after mw19
@@redactedgamersgd1788 what is good about them? They look like they put thirty minutes of work into them, they look fast but don't feel smooth, and their weight feels inconsistent.
"Hey how should we do the weapon inspection for this gun?" "I don't know make the gun jam for no reason" "It doesn't make any sense since they're supposed to be looking at the gun in coolish ways but, ok"
@@GameHead-04 the gun has a modification that made it doesn't need to reload any more but in return the weapon overheats if you shoot it too much that's why it jams
Let's appreciate how many times this dude had to go into Zombies and fight hordes of zombies and use the Mystery Box and buy guns off the walls with points to get certain guns for this video.
The arms-dealers in 2040: Today's guns are the highest quality guns ever! They will never jam. You can guarantee us! The "highest quality" guns of 2040: 2:59 Also, I realized that the zombie hand can groan in spite of not having any vocal cords lol
I’m glad someone points this out, I love the trench gun and its super frustrating for the reload to decock the hammer everytime just to pump the fucking action right after
From animator side of view, maybe just to make it cool From the game side of view, maybe the gun wielder has no experience how to reload that trebuchet (trench sg).
I swear Tre would have the revolver weapon in a game set in the year 5500 be loaded with individual batteries just so that they can load 'em one at a time.
Most of these are mediocre at best, except for the Titan. I really like the details on how the box mag automatically pops open, allowing the user to grab the ammo feed, and how that belt has a self-incorporated locking mechanism/cover for the receiver.
I had no idea that there were so many black market and zombies-mode-exclusive weapons in this game, this is the first time I've seen a fair chunk of 'em. I'm glad you were able to work with SgntRedFluff117 to make this video, it came out great!
@@rectaltickler8303 I'm saying the whole game aside from Zombies tried to capture Fortnite's audience. A majority of the cosmetic items cater to the Fortnite crowd.
@Mateo de Vedia well,idk where you hear it but campaign is one of the most loved campaigns of all the cods,the multiplayer sucks cause the maps are too big but there is a gamemode of pure shoot house and shipment(small size maps) Yeah,i speak spanish so my English kinda sucks.
idc what anyone says, this cod had a good multiplayer and decent zombies, obv no campaign and never played blackout but this cod is severely underrated
The animations are cool but some of the sounds (to me) are to similar to one another. It's like BO2, now I loved BO2, but my nostalgia doesn't out way that the sounds were pretty bad. Oh look if you see this I am just rambling.
@@finder1335 and you expect me to grind out all those crates? For ALL of the weapons? The game isn't even worth that kind of time. You can't even find a match of Dom or Search anymore.
@@finder1335 I would rather spend 30 bucks on a pack of all the weapons than spend the money trying to randomly get then through crates or months of grinding
To perceivingly dive into a special pool invitation of the interchanging of the bullet holder magazine with the ranged weapons. Better yet, entertain yourself in this library of effort. This can lead others to an unusual factor of sound perfection as ASMR. Most unusual yet, leading to a human arousal within the seeing eyes of this video full of content. You'll want to end this very special video wanting more, preparing for more damned gun fights.
something I noticed is that every time the weapon does a key timing moment like ejecting a magazine or racking a slide it has the screen do a tiny shake effect that gives it fake weight to the weapon animation
@@owenpollreis8154 not really money. Time. People whine and whine when games don't come out super fast, so its either cutting corners on the animations or reusing perfectly fine ones. There's really nothing wrong with reusing stuff.