I didn't think much of that until I realized that that is in multiplayer. Why didn't even mention it? Sounds like a pretty important gameplay feature to me. Huh, weird.
Until they just make a whole call of duty : zombies game focused fully on zombies then I don't care about zombies it's the same thing Everytime man running around in circles for hours .
That omni-movement is gonna be crazy. I can't imagine jumping sideways while in a fire fight in multi-player. Gonna add a whole new dynamic to the gameplay.
@@cooper_gaming8154 bro average monthly players was 75mln in codm😂😂😂, what are you saying. Which cod game has such big players count in last month. Mw3 is 2mln. Look at the difference
I can't keep track of how many different game engines each cod studios uses now, wonder if there's still some idtech code in there, it's almost fitting cod and Activision has come back home, to the current home of id and idtech
It's 1 of the weird reasons that imo cod aw was just graphically better than bo3 all around even though it came out a year earlier, especially when it came to face rendering
There’s a lot that goes into it. Big process. Depends on what part of map development you’re talking about. Being an actual dev that goes into the engine and builds the level? Or creating the art and assets? Building the actual map in the engine to me is the best part, once the art team and modelers have created all the assets, you get to help bring it to life and play test it. These maps, look….. interestingly simple imo.
Yep. If ya never step outside your safe zone, you never know what you can achieve. Even if it doesn’t work, they tried. That’s a lot more than most have done.
meh, yes double spacebar and then headshots galore is fun in short snippets, but also gets kinda boring after a few levels, for that reason it's 1 of those games that u shouldn't playthrough all in 1go
@@pinnappel713No it wasn't. It was cold war and people really don't wanna admit that. That's why this one seems great because it's literally building off of what cold war succeeded in. 2019 only looked visually better. Campaign was the same but mp was horrible experience. 😊
@@xizzyismeit’s not that’s all language packs mw3 mw2 and Warzone and bo6 downloaded at once and let’s be honest you are an idiot if you have mw2 downloaded on your computer/Xbox/PlayStation unless t’s campaign
@@yiti2550 call of duty is a recycled game by design, there’s 0 gameplay for a reason. it will look and play the exact same as the last 5 cods. And let me guess you probably bought MW3. which was a COMPLETE re skin or mw2. WHICH WAS A COMPLETE reskin of mw19…. oh yes the cycle continues . the cycle of 0 effort recycled games catered to warzone FLOODED with microtransactions
@@SnxgurI don’t think you realize how big Omni-movement is to shake up the gameplay formula. I haven’t purchased a COD since MW2019, and Black Ops 2 before that. This one seems to be shaking things up enough that I’ll be getting it
because its several times the data and very few people stream anything over 1080p anyway. i get what you are saying though, io have always hated that basically every company does this. i want the eye candy
I feel like 1s snipers and shotguns should not be touched when it comes to balance, they’re built to do what they’re supposed to idc if you don’t the mass don’t like it stop running into buildings like a mad man without checking corners or just don’t go in the building to begin with if you know they have a shotyy just my opinion
@@Sinpapi789 this helps against the corner campers since we can now turn at the same time. problem in the past is you cant realistically react to that corner camper. This gives you the ability to do so.
Brooo for real they always bring back the black ops maps and old cod maps but they needa add Al the black ops 2 maps. Transit was amazing. They gotta add it all bro