i think the premise of this game was whoever the protagonist is has fallen into coma due to a traumatic event only to be revived in future with future technology that's why the transition from present day COD to future but some part of it still doesn't lines up completely
The current consensus is that the missions using MW2 assets were using them as placeholders. The mission set in Indonesia, that exclusively uses MW2 assets, has little to no Indonesian dialogue, it’s all SEA dialogue ripped from other games.
Interesting we actually finally get a conversation very similiar to old mw kinda where we talk to each other or find a location on where to go an intro. This mission has alot to say its incredible amazing for story tidbits here and there but thats it. Also this will be remembered in 2024 gonna save this to my playlist and thank nick2901 for showing footage
That’s why those new games felt off. If any game was the place to put me in a computer where they had spy kids cutscenes, it’d be a space game or black ops 3 where I’m a cyborg ninja.
Also the way it feels and the story tidbits of it .. parts from cod ghost and other its own thing at the beginning kinda at 0:32 we see some type of vehicle like a mortar type or whatever looks cool ... um duke feels like ajax in a way, baker feels like rorke but on our side completely, certain guns has a mix of infinite warefare and advanced warefare, environments looks like bo 2 and mw maps combined but at the same time it own map creativity. At 5:02 when Baker says Use threat ID and seeing walker has visor or a helmet (I am unsure) and it scan enemies and tells how many enemies are remaining though very similiar to advanced warefare to threat grenade except it can find any player even without finding them in the smoke but doesn't show how many enemies remaining. At 7:30 caught me off guard when VP I thought died but survived .. really interesting to see at 8:30 vtol place down men instead of attacking us in air, and seeing drones called 9:14 UGV and there are enemies using UAV which is interesting in the story. Also at 10:30 really surprised to see VP legs both are broken like woods legs except his was shot by shotguns for VP was impact of explosion of rpg or some launcher unsure can't see clear but lets assume so. Bravo team leader sounding a little like woods actor kinda parallel to vp losing his legs or maybe its irrelevant for sure .. also surprising to see plane that is on fire on right side (must have taken hits in the air as there is a goddam warzone out here) dropping some type of tank and maybe the next mission we play as tank or gunner I don't know.
That was a MW2 achievement popping. The harder they fall has something to do with killing people while they are repelling from a chopper. Think it was Kill 5 of them.
I tried to scan it while viewing this on my TV and it just wouldn’t work. It’s a bit hard due to the quality of the QR code itself + the brightness of the flag behind it but it probably doesn’t lead anywhere or was never finished. Good catch! Didn’t even notice it there.
Battle of Los Santos. 2007. This battle could’ve changed the city by the events of GTA V. The battle turned it crazy and well the crime rates increased. And the inequality gap worsen. And the FIB and IAA had more financial support to keep the peace
This is a second level that none of the other uploaders besides you managed to get to work, Well done Also, Im shocked to see a premission cutscene, surely those are among the very last things to be finished; Crazy how some missions are 95% done while others are barely pre-alpha
People with the devkit can do work on this prototype right? Maybe get a team and a lead to maybe create new data and collision, or just build it from the ground up with what is built on this game?
activision would shut it down immediately, not worth it, they cant risk their precious warzone mtx purchases, they wont let an mw2 mod exist theres no way theyre gonna let a scrapped game get revived
I think the premise of Ghosts was good. I think taking a leap like they did with that game is better than sticking to the same style of COD4/MW2/MW3 every year (even though those are my favorite games)
@@theFORZA66 Cod wouldn't be what it is without players falling in love with the games you didn't like. Cod4 - MW3 has its own fan base. WaW and BO1 has its own BO2-4 AW Ghosts MW2019 - MW3 2023 Cold War/BO6 Within niches of each: Zombies Trickshotting/Sniping GBs/Ranked/Competitive/Pro play Warzone Single player All of these titles were very different in many different ways. You can't say, "If it aint broke dont fix it." because this franchise's success was due to them taking risks and them becoming successful because of it. Not every title was built for you but they either know that and don't care because you'll buy it anyways or they're just banking on the long term success of making games that appeal to different people over the years
@@xzocker9247 According to Hidden Palace wiki, you probably had to load the map manually through xenia config file (by changing cl to cl = "+map nx_hithard" or something), or run the debug executable and use the map console command (if it exist)
The enemy voices are all placeholders, the ones in México use Spanish dub Marine voices from MW1, and the ones in Indonesia use Japanese voices from WAW