@@stryfetc1471 MW2 (2009). This Map(Rundown) and Karachi were kept under the radar but they were great to play on. Great map structure with narrow and wide areas combined. And it was great for play S&D. Love this map.
Afghan (very good for TDM and S&D) Derail (wide terrain, boring for TDM but S&D challenging) Estate (Map with high elevation open field and 1 building of interest - great for both) Favela (everybody knows Favela) Highrise (I personally didn't like it but it's because of the color choice. Would be nice with different time setting) Invasion (mixed feelings about this) Karachi (awesome ) Quarry (awesome) Rundown (awesome) Rust (go nuts) Scrapyard (never a big fan but always full lobby) Skidrow (map was good but totally useless when you had chopper gunner or Ac130, because of the tall buildings) Sub Base (now this is an awesome map, well balanced) Terminal (still wondering why people like this map) Underpass (the rain ruined this map for me but its OK) Wasteland (my first nuke because and this map was funny with the "Javelin Glitch" back then -> try it)
Allot of gamers complaining about MWIII. It’s a competitive multiplayer game, get better and get sweaty, or you can go play Battlefield 2042. This game is fire.
I'm sure it's all campers like mw2. I've always been a better than average player, I'm the opposite of camping. But mw2 there was no way to play but by camping and playing like you have zero balls. I believe that's how they made the game. And now you cant even talk crap? Put those 2 things together and tell me what it means. No wonder they didnt have a beta to play before you buy