23:54 "Everything that was asked of us, we've done. Every nigh we lay in a filthy foxhole praying the enemy wont slit out throats. Every day was spent crawling through the mud and the dirt while out bullets whistle all around. This is the enemy's last stand. When we take Shuri Castle... we go home... all of us..." - Sgt Roebuck
Many years later and I am just now realizing this OST consists of mainly previous missions, as if it’s everything you’ve done to get here, and that this moment is everything.
10:51 - I just realized that the music here that plays when Roebuck dies is the same music that plays when Roebuck eulogized Sgt. Sullivan in the third mission intro.
Every night we lay in a filthy foxhole praying the enemy wouldn’t slit our throats. This is the enemy’s last stand. We take Shuri castle we go home, all of us.
Those trumpets going off as whoever you left alive hands you the other's tags, all while Roebuck's speech about going home after Shuri Castle is taken plays in Miller's head. No COD game has been able to match this game's Campaign and how gritty it was, and there never will be.
@@LazuliteLol I mean “retro” as in instruments like violins, trumpets, saxophones, and certain drums are/were created a while ago, some being centuries years old (but are obviously still used today for musical scores). Whereas synthesizers and electric instruments are lot younger. Perhaps “traditional” would be a better word. Mix them together and you get epic soundtracks like this and Mario Kart 8 (very different game from this, but it’s soundtrack is FIRE, and also mixes older instruments with more modern instruments).
I've heard people complain that the American campaign isn't as good as the Soviet, that Roebruck is boring, etc. I don't really agree with that myself. I think Kiefer Sutherlands acting works for Roebruck. He sounds tired and exhausted, like he's just trying to get his fellow marines home alive and that's all he cares about. I think the American campaign did a great job capturing the brutality and misery of the Pacific Theater.
TBH American campaign was my favorite i enjoyed it more than The Soviet one, maybe because i played lots of War games set in Eastern Front before playing world at war, The Pacific campaign in world at war was something new for me something unique, that's my opinion
0:01. Reaching the supply drop in front of Shuri Castle before being ambushed by Japanese stragglers. 0:27. Japanese ambush and mortar fire. 1:39. Storming the Shuri Castle. 2:46. Proceeding through the Shuri Castle. (World at War multiplayer ambience). 5:52. Liquidating Japanese mortar crews. 8:30. Proceeding beyond Shuri castle. 8:35. Combat in the Japanese temple. 10:21. Polonsky's sacrifice. (Optional). 10:52. Roebuck's sacrifice. (Optional). 11:31. Surviving the Japanese onslaught. 13:15. P-51 Mustangs raining hell on Shuri Castle. 23:55. U.S Marine victory in Okinawa.
I like how everyone talks about how this game is all anti-war and then it hits you with the doom theme in 16:55 as you massacre Japanese soldiers in a trench and literally burn them alive.
@@michaelbread5906Japanese campaign is more subtil, where the substance is found more in the gameplay than the actual story, knlike the German Front. Ambushes, Banzai soldiers, spider holes, sniper in trees, tunnels and bunker... You can't lower your attention, always looking for the danger.
when i was a kid playing on xbox 360 i managed to carry a mortar throughout the whole level and saved both Roebuck and Polonsky, idk if it still works but this makes me wanna go back and try it again Edit: it wasnt a secret ending or anything, Roebuck acted like Polonsky died and Polonsky just stood in one spot not doing anything Edit 2: wanted to add, im pretty sure i found a way to save the radio dude on semperfi during the ambush. This was like 10 years ago but i remember i kept him away from the katana dude by using frags and he just didnt die
If we were given the chance to go to any "hotspot" of the war, I would go to where "The Building" stood, and I don't need a sixth sense to tell you that I could feel EVIL coming from the center of it.
Love this mission, personally went with the Springfield and M1919 combo before switching the Springfield to the arisaka scoped which was promptly replaced by the m1 carbine and finally the Thompson at the end in shuri castle.
A lot of people thought that this OST was tone-deaf and disrespectful to WW2 vets. I think it did a pretty good job of selling the brutality of the war and just what those men, boys really, went through.
The start of 10:30 - 11:07 makes my heart ache like "don't let your comrades sacrifices be in vain, it's the last stretch now don't stop now we're all going home after we take this shuri castle, the war will be finally over"
The missions for the World at War campaign for consoles/PC still wasn’t in chronological order. So this is the chronological order. Semper Fi -) Vendetta -) Little Resistance -) Hard Landing -) Burn ‘em Out -) Relentless -) Black Cats -) Their Land, Their Blood -) Blood and Iron -) Ring of Steel -) Eviction -) Heart of the Reich -) Downfall -) Blowtorch & Corkscrew -) Breaking Point
@@anotherlocol2660 Look up Yuri Bezmenov, KGB agent. If you don't you will not understand what The Cheef is talking about. If you do - Welcome to the jungle, lad.
Bro I literally got so confused about this last Japanese mission, I fought I have to send the airstrike at the Japanese soldiers and then after that, I got SO confused about it, and then I realized that I have to airstrike the temples (I was so confused about it)
"You moan about 'human rights' and the 'laws of war,' in spite of your attricities? Raping nurses, forced prostitution, massacres of civilians. Bioweapons. What fucking right do you have to accuse of war crimes, Tojo? You know what save your breath. I wanna hear how high you can scream." - Marines to Imperial Japanese Army forces, probably