Hey everyone that was recently cursed with RU-vid recommending this video of great VR tech and an adorable dog. To answer a popular question, the dog in this video is a Pomeranian Husky Mix named Peanut! I have a special video for you people wanting to see him when we first got him in March 2019: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-eb-qGapfTRQ.html Be sure to like and subscribe for more VR CONTENT! or more peanut because I can't decide what I love more.
If game devs can take advantage of this feature they could possibly use your real body to detect limb points or even to represent the clothing you are wearing in game.
Devs can’t access this camera or use it in any way so it will never happen. Also detecting limbs wouldn’t make a difference unless the camera is always looking at.
silver dragania [dragania cnl] Me: *kicks dog while playing VR* Also me: OH SHIT I AM SO SORRY I AM REALLY SORRY FUCK ARE YOU OK I AM SOOOOOOO SORRY...
No, my German Shephard is. Plus shes trained, smarter than anyone elses dog, and more behaved. My dog is better in every aspect than anyone elses dog its just a fact.
I highly recommend checking out the Void VR Arcade! They’re only in a few large cities right now, but they’re really amazing and combine AR and VR perfectly. I’ve done their Star Wars room and it seriously feels like you’re there, can’t give it high enough praise.
Just imagine, with the right software one person could stand in a green screen room with a ring of cameras around him and be rendered as a 3d object in the space were the VR wearer is.
@@webpombo7765 i think it a mockery of how outside/real life is some unknown forbidden game to nerds. Hench the mockery of why you cant see or find real life or outside within game situation such as gaming indoor all week long or within VR.
@@necrorifter3059 It immediately made me think of 15 Million Merits from Black Mirror where at the end you can't tell if he's finally looking outside or just at a better simulation.
It is incredible to see how far technology is coming along. I long for the day when I can have AR like that where I can hold out my pointed fingers and shoot little targets around my room or something. Or have virtual characters moving around where I am based in the rooms geometry and obstacle. The possibilities and potential.
@@gsomslayer are humans capable of it? im pretty sure ghosts will be seen if they want to, taking into consideration that they would exist in the first place. they always mess up machines and lights and what not right?
@@table8630 store.steampowered.com/valveindex www.valvesoftware.com/en/index/controllers The touchpad is trash, but I'm digging them. Especially not having to change batteries.
Devs could use It to make a more acurate "ar" experience, if the camera can detect the surrondings and project it inside the game so they could add characters in the real world in a more acurate way because as the game has the perfect measure of our surrondings the characters could colide whith walls and actually walk on the ground and not float in front of any position the camera is pointing to
Kinda makes me wish we had a dedicated HD passthrough camera on the Rift S. The spacial accuracy is great on oculus passthrough+ but the color just makes it not ideal for doing anything on a screen.
Ngl, these modes alone have so much potential dear god. This finally shows how much VR has improved and how much it can improve and branch out from this. Rarely am i blown away but seeing this? Yeah i wont even lie about being blown away.
Camera passthrough was on the HTC vive which launched 3 years ago, this is not branching out or improving, just including features we already had. It's very cool but not new
Currently its not enough to read fine text unless zoomed in a lot. I feel its more of a Software thing, personally since the cameras look sharper when used in OBS independently of SteamVR imgur.com/a/A9vWY3S
i can just imagine having a game that does this but allows you to have different backgrounds while doing shit irl kinda like the fbi dude's glasses from heavy rain
Same, my index cameras look like shit compared to this video. My cameras are really dark, have vertical lines, and are really grainy too. Looks like I got screwed and got a defective HMD...
On the Rift S, you can get passthrough at any time by double tapping the system button. (It's only black and white though) I imagine the Index has the same kinda feature.
I actually really like this method. It’s effective and allows for better depth sense than black and white stitched up video pass through. I can assume there are certain draw backs, of course, but aesthetically; this is pleasing. What I don’t understand is why an oculus quest add decided to play over a Valve index video XD anyways, great showcase!
Pretty good! I once was playing around with the Oculus and a Leap Motion mounted in the front of it. And they have a demo application, where you can see the Leap's camera view in you VR. You basically see in stereo infra-red. It's even more surreal than these ones.
Cool. I have imagined this for a while now: a spaceship flying simulator like Elite Dangerous. The camera sees the game controllers in front of you (joystick, keyboard, and other controlling devices)and "masks" them to look like they where part of the control panel in-game. And here's taking this even beyond that: masking movable objects to something else or seeing them filtered to the games world so they don't break immersion. If you have setup a small table near you for a drink and maybe a bag of chips you can see them in the cockpit. And if you prefer, The bottle of Mountain Dew will be a bottle of... what ever lemonade they could be drinking in that time and space in the universe. No need to switch off during a gaming session.
Seeing this makes me so sad. I really want Valve or ANYONE to take advantage of this amazing hardware. XR games, office applications, ML to accurately detect hands, seats, people in your playspace (Like Quest 2). It's just so sad to have this great piece of hardware and knowing theres a whole world I could tap into and not being able to.
It kinda turns on randomly. I don't think valve meant it to be totally enabled yet. I would go into desktop settings, turn on camera there, restart steam VR via the prompt and then go into VR settings in headset and enable camera there.
Nice clear camera like that which could be mapped to turn on and off by voice or keyboard / controller button would be awesome for sim racers and pilots.
This is amazing!! Finally you can see if someone is wandering about and trying to talk to you even if you're immersed into the action! BTW, I am wanting to purchase a VR experience, do you reccomend the Index?
That's just another setting you can turn on in the room pass through section. Might only show up in non-VR version of settings though. Can't exactly remember
@@argotheinformant sometimes I miss a few here and there, but if I know the answer or might know the answer, it only takes a few seconds of my day to possibly make someone's day easier
Bruh I watched this when it first came out but damn it blew up! I've been coming back recently because I'm getting my Index soon and your doggo (and also the music, what song/beat is that?). Welp this video is still blowing up so nice job
This would be great in the pause menu of VR games. Say you bump into something or get tangled up you can pause it, see what’s going on without needing to take the headset off then quickly get back to the game.
I actually prefer the first option as it's least invasive. I also saw a phone2vr streaming option where you had you're phone's representation in VR and it looked suprisingly functional :p