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Cameras and HDRI in Arnold - Getting Started in 3DS Max 2021 (part 7) 

AF Tutorials
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In this tutorial we are starting with a simple light setup in the Arnold Renderer. First we are creating a physical camera and bring a High Dynamic Range Image, an HDRI into our background. I am using an HDRI from the website www.hdrihaven.com

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19 ноя 2020

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Комментарии : 40   
@grahamtunnadine4427
@grahamtunnadine4427 11 месяцев назад
Very helpful. I have always had trouble with the exposure until you showed me it is in the camera setting.
@BenitaWinckler
@BenitaWinckler 2 года назад
Thank you, that was very very helpful! :) Wonderful tutorial! Best wishes!
@Mski44
@Mski44 3 года назад
Thanks, this is exactly what I was looking for. 😊
@nikitalaza
@nikitalaza 3 года назад
I'm sooo happy that finde you...😁💎 brilliant
@juliansguerrero1966
@juliansguerrero1966 3 года назад
Excelent video! I search for very much videos, but yours are the best! Excelent!!
@AFTutorials
@AFTutorials 3 года назад
Thank you very much! I appreciate your feedback.
@sakrstar
@sakrstar 3 года назад
Really wonderful work. I am from Egypt and I follow a very excellent explanation of your work
@AFTutorials
@AFTutorials 3 года назад
Thank you very much!
@ayshaomar9703
@ayshaomar9703 2 года назад
thank you so much excellent explanation i really learned a lot from you
@abbaabdullahi2862
@abbaabdullahi2862 2 года назад
Thank you, for the detailed tutorial
@galuc2000
@galuc2000 3 года назад
Excellent video, Thank you
@MinhTuan-ms2rt
@MinhTuan-ms2rt 3 года назад
Thanks! You helped me a lot
@rabihsleiman3691
@rabihsleiman3691 6 месяцев назад
Thank you, that was very very helpful! :) Wonderful tutorial! Best wishes! Thanks, this is exactly what I was looking for. 😊 Really wonderful work. thank you so much excellent explanation i really learned a lot from you😊
@eeeganesan
@eeeganesan 2 года назад
thanks and love from india.... iam subscribing for this video alone bro keep on helping others....
@snehithbattu4373
@snehithbattu4373 3 года назад
Nice explanation sir❤️❤️
@alice39689
@alice39689 Год назад
Thank you! 🤗
@nikoroncevic1791
@nikoroncevic1791 3 года назад
thank you :)
@uzmajaleel
@uzmajaleel 2 года назад
You solved my problem. Thank you so much. I have 3ds max 2022. U r working on 2021. So both are almost same.. please make a video on making glass of grill and glass window and render it. Because it is a big problem for me now a days.
@AyushBakshi
@AyushBakshi 5 месяцев назад
Thanks bro
@ankitpanchal7780
@ankitpanchal7780 Год назад
that's a great video. thank you very much. now my question is how to blur the hdri is there any way to do it
@michaelpenco546
@michaelpenco546 2 года назад
Though I'm using the 2021 version my render setup is quite different from yours. No "Legacy 3D Max map support" available.
@FrediMorillas-pn2eb
@FrediMorillas-pn2eb Год назад
Thaks for the video! Im having an issue with auto vertical tilt correction, it doesnt work when rendering, you know why this is happening?
@AFTutorials
@AFTutorials Год назад
Maybe you have moved the camera after you have applied the auto tilt correction and it does not update automatically. maybe re-apply it and it will work correctly.
@ElizabethGlasby
@ElizabethGlasby Год назад
The background only shows up when i put "Mapping:" as 'screen' and not spyherical. is this okay sir
@jonathandong1422
@jonathandong1422 2 месяца назад
How do you render it out without seeing the hdri background?
@annaniti1647
@annaniti1647 2 года назад
Thank you for your detailed videos. I would like to ask you your help. Although i followed all the steps you have shown, a problem came out. In render window when i copy the rendered image it shows the background. But when i save it, it does not. It shows white background. Can you tell me please what i do wrong. Thank you in advance.
@AFTutorials
@AFTutorials 2 года назад
3DS Max uses sn Alpha-Channel, that is a grayscale image channel (just like the red, green and blue channel) to seperate foreground from background. If you save the image in certain image formats (i recommend TIF ) the alpha channel is included. If you preview the image, the alpha channel is in some file formats shown in white removing the background. Open the image for example in Photoshop and you will see, that the background is still there. If you don’t need the alpha channel you can also nit include it when you save the TIF image. (I do not recommend that. If you change your mind you have to re-render everything) 😜
@annaniti1647
@annaniti1647 2 года назад
@@AFTutorials Thank you for your reply. The white background is only in png image, in al the other formats it shows regularly the background. But the strange thing is that it does only in one of the files that i saved and it does not in other files, probably I have done something wrong in that file !!! . From your videos i learned that you prefer tif and i respect your opinion and experties. Now i watch (part 9) of your videos, are a great help to me. I follow them step by step and practice all the way through.Thank you again.
@AFTutorials
@AFTutorials 2 года назад
I am a big fan of PNG files too, but not for renderings. I usually use TIF or EXR If you use a PNG and you include the "Alpha Channel" when you save it, it will make the alpha channel transparent right away and show the background as white. So there is no way to get the background back. The TIF format doesn't do that.
@lessciencesutiles7991
@lessciencesutiles7991 Месяц назад
cela semble excellent, unfortunately in English.. existe-t-il des sous titres en français ?
@decoste007xt
@decoste007xt 2 года назад
I get very grainey renders when I do this. I had to drop it out of the Environment tab altogether. Is there anything to make it less grainey?
@AFTutorials
@AFTutorials 2 года назад
The grainy (or noisy) renderings mostly come from any low sample settings in both the render setup window or in the parameters of every light you are using. In the Arnold lighting videos I am explaining how to fix that. I think you should check out the interior lighting. Good luck.
@decoste007xt
@decoste007xt 2 года назад
@@AFTutorials Ahh yeah the IBL settings in the Arnold tab was exactly it! It was set to 1, having at at least 2 or 3 is fantastic. I had no idea that's where that was hidden. Thanks! I do E-Learning courseware for the military and we've recently swapped to max from a version that used Mental Ray to Arnold :) Look forward to more tutorials.
@njabulosibanda8509
@njabulosibanda8509 2 года назад
Love ur tutorials, how do I import this uno city without sketchup
@AFTutorials
@AFTutorials 2 года назад
You don‘t necessarily need Sketchup, but you would need the Sketchup File. Max imports that quite well.
@uzmajaleel
@uzmajaleel 2 года назад
What should i do for fast rendering? Is there any software or somthing?
@AFTutorials
@AFTutorials 2 года назад
I can not answer that question, The speed of your rendering depends on so many different settings that I can not help you there.
@ayushtak3641
@ayushtak3641 2 года назад
when i try to import sketchup files, 3dsmax says it is corrupted. what should i do
@AFTutorials
@AFTutorials 2 года назад
Try to save it in SketchUp as an older version, that might help. It is also possible, that sketch up lines are not recognized by 3DS max. Try polygons first. That works for sure.
@ayushtak3641
@ayushtak3641 2 года назад
@@AFTutorials saving the file in older version works. thank you for your reply. this is a great help. Also, i have been following your entire 3dsmax tutorial series and i learned the software as a beginner in 1 day. You are a great teacher! Thank you so much.
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