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Can a TTRPG be Tactical and Cinematic? 

Quick & Dirty Roleplaying
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24 сен 2024

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Комментарии : 11   
@trentdpt
@trentdpt 11 месяцев назад
Very good points. So I know that MCDM knows what Cinematic is because the dude is a cinemaphile that talks and discusses movies constantly…BUT I agree with you that the way they do Tactics makes it hard to invoke the definition of Cinematic you gave. I wonder if they are focusing more on “Dramatic” and “Badass” which are necessarily Cinematic. The example of American Football can be highly accurate that it’s very tactical, but I also feel it is highly dramatic (if it’s a team you love and a close game near the end). But I agree it isn’t “cinematic”. This was a great video, I need to reconsider the words that I was planning on utilizing to help me understand my TTRPG Jface btw 😂
@quickanddirtyroleplaying
@quickanddirtyroleplaying 11 месяцев назад
Hey Trent! Thanks for the reply. I wonder if Matt Colville has ever played Dungeon World and, if so, what his opinions on it are. In my experience, that game was a cinematic representation of D&D due to the complete absence of the "narrative mode to combat mode" transition while still paying a lot of homage to D&D.
@MisterWebb
@MisterWebb 11 месяцев назад
@@quickanddirtyroleplayingI’d say that D&D is so fundamentally broken that any game trying to replicate its core elements is doomed to failure.
@KevinDPomeroy
@KevinDPomeroy 6 месяцев назад
I appreciated this video and the systems that you recommended. I'm developing my own system and the keywords I've been using are Narrative and Tactical, and the big question I've been asking myself is having both possible because most systems tend to focus on one over the other. D&D and Pathfinder are tactical but not narrative and WoD and PBtA are narrative but not tactical. Yes I know these are oversimplifications you can have a narrative experience in D&D but that is acting in spite of the mechanics instead of having the mechanics support that playstyle. The fact that I haven't come across a system that does both well makes me worry that my goal with the system I'm developing is a fool's errand at times but I'll give it my best shot. I'll have to look at the games you referenced and see if they give me any ideas.
@epee11c
@epee11c 11 месяцев назад
Good thoughts. I'd guess the cinema is going to come from cool moments and scenes that evoke certain feelings, but I feel like we are operating off so little info it's hard to tell. Even the description in the podcast is really rough and broad scope. Not to mention that MCDM is still iterating (according to their own comments) so the game the Eldritch Lorecast played is likely not really going to look like the finished game (whether it'll be "better" remains to be seen). Not a big deal, but I'm confused about the American Football comment. Now, I'm not a huge fan of watching sports in general, but I'm not sure how it's like a turn-based game. 😅
@quickanddirtyroleplaying
@quickanddirtyroleplaying 11 месяцев назад
Fair point made on my American Football comment. Aside from every combatant's actions happening simultaneously (to stick to the TTRPG analogy), for the viewer on TV or on the bleachers, it's still a very pulled-back perspective. The contrast to this would be something like watching the movie "Any Given Sunday," where it makes sense for a film crew to get the necessary shots to give the viewers a more cinematic American Football experience, because it's literally a football movie. I'm still keeping my eyes and mind open on how MCDM is going to change things up in order to make their game more cinematic or to actually define what they mean when they say they want their TTRPG to be cinematic.
@epee11c
@epee11c 11 месяцев назад
@@quickanddirtyroleplaying Yeah, I hope Matt releases another video diving deeper into what they're doing to accomplish each of those points. I'm really interested to hear how they would stack their mechanics up against their goals.
@MisterWebb
@MisterWebb 11 месяцев назад
Sentinel and Tian Shang: Lone Wolf Fists both have high-fantasy settings. I wonder if cinematic combat is feasible in a grittier setting with a higher degree of verisimilitude …
@MisterWebb
@MisterWebb 11 месяцев назад
Tian Shang: Lone Wolf Fists doesn’t seem to be getting much love …
@quickanddirtyroleplaying
@quickanddirtyroleplaying 11 месяцев назад
@@MisterWebb It's truly a shame, that.
@quickanddirtyroleplaying
@quickanddirtyroleplaying 11 месяцев назад
Theoretically, I think cinematic combat can be done with grittier settings with a higher degree of verisimilitude. For example, if there's a reduced emphasis on exact movement and positioning, the results you get in combat with Mythras (Runequest) or Rolemaster can be cinematic, since the procedures involve determine attack accuracy, hit location, and descriptive & mechanical result of said attack, along with extra combat maneuvers. The challenge with maintaining a cinematic feel is in enough rules mastery that running combat can be done ideally without having to look up rules or charts or, barring that, having quick and easy access to the necessary charts for reference.
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