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Can I Beat BTD6 Rogue's HARDEST Game Mode? 

ISAB
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Can I Beat BTD6 / Bloons TD 6 Rogue's HARDEST Game Mode? This game mode made by ‪@menddev‬ has random rounds, bosses, and a roguelike unlocking system for your towers & heroes - this is me attempting to beat the hardest game mode in this mod.
Thanks to Mend for the mod: github.com/mend-dev/BTD6Rogue
Note: modding can flag your game, so make sure to use an alt account to be safe :)
This is my series of Bloons TD 6 strategy, gameplay, challenges, or whatever else it may be. If you enjoyed, subscribe & turn on notifications to catch up on all my future videos!
#btd6 #bloonstd6
LINKS:
Second channel: / isabextras
Twitch: / btdisab
Discord: / discord
Merch: isab.merchforall.com/
Become a member! With custom badges beside comments: www.youtube.com/@BTDIsab/join
Twitter: / btdisab
NK Background Music Channel: / @ninjakiwimusic7185

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31 авг 2023

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Комментарии : 137   
@BTDIsab
I couldn't back out as I had a bit of an issue with saves disappearing while doing this run, otherwise that probably would've prevented a couple of those deaths...
@QRTWRT
Thank you ISAB for popping the bloons.
@pideperdonus2
If Isab says last continue, that means he will use every continue.
@F1nn731
ISAB is the type of guy to use the stairs instead of an elevator just to have the added difficulty to make it fun
@IIIGuntherIII
this mod seems pretty balanced all things considered. This run was lost twice. If this is treated as a roguelike then death would be a total reset. And backing out and going back in is already the biggest cheese of btd6 which in comparison to rougelikes id say is easily equivalent to save scumming which is generally thought to go against the spirit of a rougelike anyway. So from a balance prospective you have to look at it in the way its intended to be played. In this case no continues, or backing out. When played like that making the greedy play has consequences. Trying to hold out for that upgrade, or save money just incase of something might happen, or you might need is a legitimate gamble. If your not able to drop the towers fast enough or you think your defense is good enough and its not then you lose and restart. Using continues or backing out right before death means there is almost no lose state, you can and should win almost every one of these rouguelike runs. Its nearly impossible to make something balanced and fair if you try to account for those things because the result would mean you have to make it so difficult that even the slightest non optimal choice by the player has to result in failure. This isnt ment to be a slight at the mod maker or at ISAB by the way. More so its just an observation at the idea and difficulties that come to balancing a mode like this in the context of btd6 and being a rougelike. In fact I would say the mod maker has done a good job balancing this and that this video was very entertaining.
@Megusaka
this series could definitely rival the balanced random towers series in the future
@kaboomer
Day 5 of saying “I love you” to isab
@vgvg541
Why are you crosspathing central markets with top path??
@shedin_based
What a terrible night to have a curse
@jatinthaker
Thank you ISAB for popping the rogue bloons.
@yaboishadowninja
With some balancing changes to this, I could genuinely see this being a real game mode in the future
@AltraHapi
that quick hero leveling was such a blessing
@deeznuts-jm2ix
Everyone gangster until “This is going to be a terrible night”
@fallenking2719
The picture : ray of doom
@mrcrooz2009
A Btd6 RPG needs to be a thing
@c_centers
Shout out to ISAB for uploading daily videos! Keep up the good content
@StarfoxHUN
With some smaller tweaking and boss scaling (Maybe multiple boss?) this mod would be insanely fun.
@RainbowLayer92
Thank you ISAB for making more than just Total Transformation Bug content.
@TOOTHBRUSHDUCK
I found I had much more fun with this mid when I changed it to start out by giving out tier 3s, skipping the giving out tier 2s
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