I Challenge myself to beat Mindustry V7 Without building turrets. Thank you @GiantGrantGames for being my inspiration for this type of content, I basically copied your style lol
Ground Zero is the tutorial level, it only has copper and lead (and scrap). So it teaches the use of turrets. And once you are done with the tutorial, experienced players just wanna go and continue. But frozen forest is like a second tutorial, but for factories. So most players just wanna skip it. (Like myself :/)
Fun fact, you don't need to destroy the building and rebuilding it, just deconstruct it for 1 second then construct it again! It saves major time in high level sectors
@@Xenylard wave defense games are classified as games like decaying winter, zombie games, etc. But mindustry would probably a combination of two, thats why its called a sandbox tower defense game, it uses towers but the free placement of them makes it a sandbox TD. Hope that clears it out even tho this is completely useless information no one will care about
y'know, the concept of tower defense games where the player can intervene has always been an interesting one to me nice to see dungeon defenders isn't the only game with this concept
@@Urkikk a little, but not as much as these... kingdom rush is one of the more standard tower defense games. (Dont get me wrong though, it's really fun)
Oh man, seeing how you handled Nuclear Production Complex makes me bot embarrassed and proud at how I did it. I was basically just sending cores to die and fill up a bunch of vaults, so that when I started an actual run, I had resources! But then I got the Outpost, and just shipped them from my base in someplace or another. Note that I didn't actually produce anything in the map. So when the t5 came, I shat my pants when it started busting right through my four layer thick plastanium walls. I thought I was gonna go boom, but in some miraculous quirk of the AI, it seemed to want to kill me more than the core. So I just kited it away by a couple inches at a time, building Cyclones fast as I could without any Polys or whatnot. I managed to kill that rat bastard by the skin of my teeth, got the advancements the sector gave me, and never fuckin returned to that hellhole after I noticed the four attack bases right next to it.
That's actually very similar to the way I had to beat it for the first time too 😅 I really wasn't prepared for the eclipse at the end and I too ended up spamming panick cyclones to kill it haha
I did a wierdly similar thing, instead of sending in the resources as cores and letting them die, i set up a massive vault storage area in another map capable of storing ad then exporting several tens of thousands of all resources... then i just skip there and export immediately at the start. I did some very crazy things with processors too hehe lemme know if it sounds interesting.
@@googlygoo4575 Well, for one the backbone of the entire campaign for me was a single processor capable of identifying and supplying any factory of any kind with all resources, with no code edits. Everything defined via the links set, this works great for the conveyor-less base setup. Then, they are also capable of capturing and using any type of unit which i deem appropriate for hauling, all whilst not using the flags system, and not conflicting with other processors. They even release their units when the core can no longer supply or receive from the current factory, or, container - you can also program the same processor using only links and sorters or inverted sorters to dictate what items would be collected/delivered to a container or vault, meaning you can in the endgame have something like an oct handling the transportation of resources into and from a vault, which then supplies and receives from a complex of factories, allowing you to make use of the biggest hauler cargobays effectively. And, thats just one processor.
@@googlygoo4575 The above processor can supply any complex or factory, including unit factories. Only limitation is liquid, which must be piped manually.
The single best full mindustry campaign playthrough, considering the editing and everything. Even rewatched the video cause I´m a mindustry freak and this video singlehandedly explains Mindustry the best
Damn thanks man! That's so nice to hear, I'm really glad you think that. I'm working on my next video still, but life has gotten in the way so progress is slow. I've had such great feedback from this video and I hope the next one will be received just as well!
Mate just saying I remember there's a button which allows you to stop time and plan yoru builds before advancing further. I found this very useful since I'm not good at microing. This small trick could save you tons of time and you might find it handy. Just saying.
Yea I do know about that 😅 and if you look closely in certain parts of the video you'll notice that I do use it, but I just forget a lot of the time in the heat of the moment lol
@@googlygoo4575 as an avid player of mindustry, I press space any time I sense something bad happening lol, I do this so much I do this in other games too on accident
@@tetra8157 lol I could see that happening. I play multiplayer most of the time tho so that's why it's not as engrained in my mind as it perhaps should be
I never noticed what the main player character was called, so when you said ‘Sharded’ my internet-corrupted mind immediately thought ‘doodoo sharded, possibly farded’
Here's a tip for new players: The enemies will always choose the shortest path to their target (your core) so you can place more walls where there are less powerful towers so they will go to the powerful towers and get totally obliterated, you can use this to manipulate their pathfinding Edit: Flares, Horizons and Zenith target power, production and storage blocks respectively, you can put an empty reactor, vault and graphite press to manipulate those
Making a hole in your defense with defenses guarding it would also work, even without the thicc walls. Flares, Horizons, and Zenith target Power, Production, and Storage blocks respectively, so put an empty reactor, an empty vault, and probably a graphite press to manipulate them.
and, one more thing. Horizons and Zeniths target power, too, but it's only 2nd in their list. AntuBRUHs and Eclipses like power, like their t1 counterpart. For some reason, they(the whole flare tree) don't target power sources and instead go for generators, reactors, and solar panels.
I really wanna see Erekir with this challenge next! I found a fun exploit too: In the Erekir campaign (which at the moment is the only way to play it, no extra sector capture stuff), the player unit isn't seen as a hostile target unless carrying a structure (which all the 3 player units can carry 2x2 structures). I noticed it is really fun to deplete enemy turret ammo reserve by just dropping a cheap 2x2 titanium wall near them. Or just flying back and forth near a AA turret to deplete it as the player unit is very fast.
I think I will! And yea I do that too haha a lot of my viewers on twitch like to make me challenge maps for me to try to beat on stream. They are often very difficult so that is a necessary tactic a lot of the time
Some videos don't need a greatest montage, but the content and how do you talk about it. And that video just like that. This video is great, good luck!
Holy This man is MASSIVELY underrated Loved the video, it was so well done, I was so shocked when I say you had 385 subscribers! You deserve so many more!
I'm actually so happy to see other people playing mindustry. As a big fan of td games and of mindustry, seeing people get into this game i thought would be buried under other games is actually so awesome.
honestly this seems like a very cool idea for a 'TD' game in general. Very few, if any, towers, but having to make armies of Units and using unique hero-types (such as the builder drone here) to fight off enemy armies.
thank you so much! when i posted it I was overthinking and worried it wasnt good enough, but the feedback i've gotten on it is very uplifting! But there are some things I wish I'd change... ahh well. Live and learn.
I have a few suggestions: 1. Make schematics/download them from online 2. Make use of launch pads and import your resources from a launch sector that mass produces resources and launches to a sector so you can leech off of other sectors 3. Launch with core schemes to save time
It wasn't stated anywhere in the video but I wasn't using schematics for this run. And I did use launch pads here and there but they weren't super relevant to the challenge aspect of the run so I didn't give them any spotlight in the video
Tip: I don't know if your playing on a older version, but you can hold B to highlight destroyed buildings, and it replaces them if you put the square over it. (stopped at 6:02)
This game is a masterpiece. I hope more people will play this amazing game. Your video is also awsome and shows how good this game is and how much freedom you have
I Watched this video thinking you were a popular mindustry youtuber, but to my surprise you only have 300! You deserve better, great content, and gave me great strategies for my campaign.
It will be difficult without turrets as they are essential for defense and have some unique attributes. For example artillery turrets such as the ripple can be used to jinx the enemy defense and attack them without the range to fight back, allowing your units to be unharmed and succesfully breach the hostile base
Can you play the Erekir campaign? It is much harder, but is made to be less turret focused and more unit focused. You WILL have to redo sectors multiple times to complete it. Almost everyone I know that played Erekir had to. Good Luck!
Crawler's weakness are just a hell load of smol copper walls, put them around close to each other like landmines, they'd touch them because their ai sucks and the crawlers go bye bye
@@googlygoo4575 Use quads to murder everything in PLT (last sector) along with an oct if you want to, the quads have insane range (but they are bombers, like horizons) and it does do a lot of damage, 3 could beat PLT with good enough use.
For planetary launch terminal, well I cleared it without building a single thing. Simply prebuild a core schematic that can defend it self (I used plastasium cyclone), a horizon factory, 2 RTG generator and a overdrive projector. Also a logic processor to make horizons automaticaly pick up blast compound. Then just control those horizon to bomb those enemy vaults near their core. Core go boom before wave 1 can even spawn.
That is really really good to know! I might use that in future challenge runs, but for this one specifically I wasn't using schematics at all (it wasn't stated in the video at all lol) thanks tho!
@@googlygoo4575 I believe you're playing on the v7 campaign? In V6 blast bombing was op and was the main speedrun way to destroy cores but it's been severely nerfed in v7. You can do your own testing on it but I think it's not as good anymore. Give it a shot in a sandbox map tho, maybe it's still viable
halfway through the video it occurred to me that this really resembled GGG's videos, and to my pleasant surprise, there he is in the description! awesome video man, im subbed now, cant wait to see what you put out next!
I haven't played this game since July, I should pick it up again. Side note this has also taught me I need to stop being so stingy with the resources I bring, normally I want to just ration what I brought with me until I get resources replacing what I'm using but I should really use what I bring more than I currently do. I also didn't know about spore bombing.
Yea when I play campaign I typically just fill the core to the brim. Often many of the resources don't get used, but it's not a big deal really. But I'm glad my video taught you something!
Wow I haven't seen this game since I played it when it first came out, crazy to see how much it has changed. Maybe I should revisit it... Also I couldn't imagine playing this without towers, nice job lol
Haha thank you. And yea I played Mindustry classic a little bit years ago, but just recently got back into it this year and it's insane how different it is. It's quickly become one of my favorite games of all time
Thank you! I'll definitely come out with more videos and new challenges. But for now I only have good ideas for serpulo, I don't really have enough experience with Erekir to come up with good challenge runs for it yet
We need more of content like this, especially mindustry content :D Oh also, there is a texture pack called Terios, it makes the Serpulo use Erekir color palette, which helps your eyes not to die while playing for hours Anyway great video :>
Thank you!! I'm working on getting more stuff like this out in the future! I typically like to play vanilla, but I might look into the texture pack, seems interesting. Thanks again!
I've gotten this request a few times now but I don't think I will... Erekir has a strong focus on units anyway so it's not really much of a challenge so I don't think it deserves its own video. But thanks for the compliment!
221 is more underrated than 175 imo, I know 175 is good but 221 is a beast of a resource sector comparatively, tons of resources and you can manufacture literally everything except thorium products there thanks to oil pools
I don't feel Sec 24 is actually hard, more that it requires a loadout. It's kinda like PLT : If you've ever played on it with no loadout, you'll quickly realize it's not actually possible, but if you even get the tiniest of loadouts, you can get through the early game and the usual difficulty scaling flaw of the camapign ends up making the map super easy. Sector 24 is an increase of this kind of effect, where a huge loadout is needed so that you can setup proper defences for the early game (which is otherwhise impossible to get through), but gets easier afterwards and does not require much skill with defense placement (Which is currently the thing that actually requires skill to build properly).
This game seems really cool, dunno why it's on my recommended nor do i have any idea what this game is, but this is a very well put together video. Might just check out the game even though im absolute ass at RTS
Same I did that when I was a starter but it made me great and I call the sector 175 "Production Centre" where I made a lot of resources by being sent of scrap and trorium to the sector and made even more and more.
Man it's been so long since I thought about mindustry and wow I used to have burning desire about this game but it's run out but there is still something I have in my heart about this game since my Christmas break is coming soon that's when I'll try it again
If you click and drag, you can make a box around your units and control all the ones inside. Alternatively, you can press Shift+G (on PC) which selects all your units.
Actually erekir would be near imposible you see there isn't any starting low optional sectors to help u boost up and also erekir is almost all medium or hard sectors so im sorry to tell the yt this but it might be a tini tiny bit imposible unless u allow to use UNITS not towers entirely different hmm yes yes
The video is fun and pretty engaging but feels a bit empty at moments, maybe consider adding a bit of music in the background? I never saw this game before but you made interested in it : )
Thank you! But I agree yea, I actually uploaded the wrong file by accident. The actual final version of the video was supposed to have some of the game's soundtrack in the background and had some editing mistakes fixed, but by the time I realized I uploaded the wrong one, I figured it was too late... The next video should be better tho 😅
Would you be interested to see some rather interesting mindustry processor builds? For example, the majority of my campaign is set up to run without conveyors, no long ones at least, only like a few blocks to link adjacent buildings. Then there is my taxi system - a unit is able to literally upload a taxi request and is then delivered to a chosen place on the map - designed to be compatible with other unit control facilities. Then there is the experimental stuff - one of which consists of a building pathfinder able to build pylons between two positions whilst avoiding and going around obstructions. The backbone of my campaign is a multi-unit-type capable factory identifier and supplier, capable of either running a single factory with one plane, bot, or anything that flies, for example one unit can supply a surge alloy facility without needing setup. Just link the processor and the factory, and it goes. Or, it can run in a specific mode where it only transports to containers, but can be configured. It could be told to deliver the requirements for two different factories into one container, with one plane. And finally, it can even identify and supply unit factories, and, can run in massively parrallel applications with no worries about conflicting orders. There is even an orchestrated army combat ai, which shares enemy location details and summons units to attack them, and, it remembers anything that has been seen, but not killed. It functions like initially a big fat group of units which attack en masse, only then you see individuals retreating for repairs, and once the incoming bots stop incoming, and the local bots in range are dead, then you see the units chase down any stragglers who managed to pass over your defences whilst they were busy. So... unit's only is completely doable, and, fun. :D
Wow that seems pretty insane. I've dabbled a bit in mindustry's logic and made some useful stuff, but yours is on a different level completely lol I'm very interested in seeing it if ur willing to show it! I've got a discord channel for my community where u could show it off! discord.gg/hk4Evcyj9v