Socials: / pr1vatelime / pr1vatelime Modlist: steamcommunity... World Settings: Insanely Rare Loot Except for Meds 1 Month in Respawns off Used some of CO.AG's tracks for this video! / @co.agmusic
Potassium iodide doesn’t actually lower your radiation. It loads iodine receptors in your thyroid so that your body doesn’t absorb radioactive iodine as easily. Just putting this here in case someone sees it and feels like they needed to know that distinction in case of something happening IRL.
Yup, purely Preventative medicine that's only usefull for about 1 week post-detonation or meltdown as most of the radioactive iodine released only has a half-life of about 7 hours.
9:30 You know, with the garbage bag trick, it hit me that if we had reviving zombies in real life you might see people tying the zombies up with their clothes to at least stop them from moving when they revive. If I ever make a reviving zombie game I am gonna ad that as a feature.
I like that idea for real life, but I don’t see the point of adding in a feature that completely nullifies a gameplay aspect of your game. What would be the point of adding in reanimating zombies if you can just take 5 seconds to tie their clothes together? Yknow?
@@FuckDuckQuack Funny you should ask, you ever played CDDA? It's what inspired project Zomboid. They have a feature (which can be turned on or off when generating the game world) that decide if zombies can revive or not. If it's on they will revive unless you take the time and effort to completely smash their bodies. The added element here is that you have to make the choice of spending the energy to do so. To make an area safe you need to do it, but it takes energy and time you might not have, especially with other zombies breathing down your neck. It's a strategic consideration, if you nothing they will revive shortly, but if you are only there a short time and don't intend to return it's likely not worth it. So I am actually mulling over adding it in as it's an open source project. The difference here would be that smashing takes a lot of energy and effort, while tying them up likely takes more time to do than smashing their heads in with a sledgehammer but takes less energy. So if you have the time, but don't want to spend the energy you could decide to tie em up instead of smashing til you don't have to worry about being fatigued. Admittedly having to smash can get tedious sometimes when you play CDDA but it's not a game that is for people who can't handle that and it does add some interesting strategic choices
@@hostergaard I've never played that game before, I'll have to look into it. Oh, well if they reanimate within a short time, then I could see that working. I was going off PrivateLime's video where it takes a full day to do so. Seems like you're really passionate about game making/coding, I hope you get to make your game how you like. :^)
It's really good! But be warned, it's the dwarf fortress of zombie games. It's excessively complicated and ASCII based, I recommend getting it with a launcher that comes with graphic/tile packs pre installed. If you like project Zomboid but think it's not realistic or complicated enough and don't mind a graphics downgrade this is the game for you! But it's not for everyone and requires a particular taste in games. But hey it's free so nothing is lost trying it out! Yeah, the zombies comes back after a little bit, never actually checked how long since I just learned it by feel, but between a few minutes or hours of in game time? It's more or less balanced so you can more or less raid a place without them reviving if the place isn't too large, but you can't return. Although there is enemies that can revive them too, and make them stronger so your milage may vary. Hey, thanks! It's mostly inspired by cataclysm dark days ahead (CDDA) focus on realism, its a core goal of the development team and it hit me that tying up zombies is realistic even if the it's debatable if it adds anything to the game from a enjoyment perspective. I think I will open up a forum post and see what others in the community think.
Oof, that ending. The endless flood of zombies besieging that location, I'm not sure what you could have done differently. Maybe leave some stuff at the school as a fallback point and flee back there, if you can get there without drawing the entire horde with you? Maybe also just playing a bit more conservatively, not going for the gas station in the heavy fog. You had the supplies to last for months, you could pick and choose the best times to deal with the undead.
Imagine how spooky that school is. You step too loudly, and all the school lockers suddenly start rattling and snarling, filled with zombies. Every day, the rattling gets faster and the metal pounding sounds stronger
@@Pyxis10 And we **sleep** here? If what you said could happen in-game, that'd actually be horrifying. The sounds of fckin *_steel_* lockers breaking open one-by-one, then, barreling footsteps echoing down the school hallway. While you're just all cozied up on the break room couch.
Imagine what future archeologists will think when they try to figure out what this building is. "It must be a Tomb! Look at all these coffins attached to the walls! And the giant coffin outside must have been all the slaves that built the tomb! This culture really were obsessed with death!"
I did it for a supercut, just a way of dropping a series in a large format so people dont have to navigate my unorganized playlists that ususally arent fully done. Also longform content is king rn!
I just wanted you to know that after I saw this comment, I went to bed and left the last 45 minutes of the video for the next day. This prompted me to have a dream about what the last minutes of this guys sanity could’ve possibly been. In short, thanks for the zomboid nightmare lol
Is it just me or is my dude like a young Bob Ross of project zomboid? His voice is so soothing as he’s painting the town red with zombie blood, showing us how to survive, and making ‘happy little accidents’. Lol, I love it.
I feel like human nature would force me to try and survive that hellscape, but I'd likely be just as likely to put that wheelgun in my mouth and end it.
@@The-Ent1ty The days after the nukes fell in Fallout must've been an actual zombie apocalypse for the few survivors. Sprinting feral ghouls cover every inch of the city. So basically the same as most of this video
never got to see the nuclear series myself , so this is awesome i get to see the entire series in one sitting! as always man thank you for the great video, and awesome content! i appreciate ya, much love brotha.
If there's one thing we can count on most of Lime's survival series is that once he reaches a minimal point of safety he will immediately get cocky and does a pretty dumb, fatal move.
I was sipping a beer while starting this video, when you said the infamous NCR Trooper line I spat out my drink so hard it covered my entire setup. Was still laughing my ass off while cleaning it all off. Great work as always dude, so good that I watched it in only 2 sittings (Usually it takes me up to 5 or 6 to finish longer videos)
this was one of the most challenging series for you, and it was very fun to watch. you gotta do one of these again man otherwise its generally easy for you and gets sometimes boring otherwise
I was doing a challenge similar to this survived nearly a week with no damage. Then the first damage i took was a bite to the head. The RNG gods fround apon me this day.
I want to thank you, Lime. I watched the series before, but making it into a super cut is amazing. I’ve probably given you about 100 views alone. I started playing the video when it dropped. I play it every night before bed as background noise. I wake up multiple times during the night and replay the video. These past 2 weeks have consisted of playing it a lot of times. So thank you for these vids. Your project zomboid series are my favorite. Thank you.
37:40 what absolute BS. you can TOTALLY boil water in plastic bottles over a fire. the water keeps the plastic from melting, and you can 100% get water to a boil before the plastic melts. Not that you would want to do it in anything but an emergency, but still.
I would want some more events down the line. Right now it's the helicopter, water shutoff, electricity shutoff, winter. And that's it. A meltdown at the power plant would be a perfect event at like 9-18 months. You could either let it play out or maybe venture to the plant and fix it. Would be a great reason for leveling electronics
I used that school as a base in one of my recent runs too, and damn if they didn't always find a way in. I've stuck to smaller locations for solo play since.
As someone from the Louisville metro area this is accurate. Saw a man pull his pants down and shit over a garden wall on monday in the middle of rush hour.
Its pretty silly that the player character can catch a "cold" by literally being COLD Its a virus spread by human contact so unless this guy is slurping up zombie sweat there should be no way he can catch it
Digging through dirt with a snow shovel is the most unrealistic thing about this game I've seen so far after watching tens of hours of footage from various youtubers lmao
Hey Lime, underrated strat, which is going for a high cooking skill, which can allow the ability to cook rotten foods, and make them edible. Just thought I’d bring it up, considering I haven’t seen you make much use of that is play throughs. (At least, from what I’ve seen)
i dont normally recommend chals but i been really wanting to see a chal run where its just normal PZ but you can only use weird things you find as weapons
I read the title and thought of “patrolling the Mojave almost makes you wish for a nuclear winter” THEN THE FIRST FUCKING SECOND OV THE VIDEO I WAS GREETED BY THIS EXACT PHRASE🤣😂 great minds think alike
Huh. What does the aiming skill do when aiming is something the player does? So interesting seeing parts of the map I've played on for months in-game and weeks out-of-game, only in a completely different state. We've got about three months of ordinary erosion in Riverside, but you've got a nuclear winter hiding most of the pavement...
An elevated base and molotovs. I can't see any other way. There's a window of about two weeks to find/make and stock a base and then they are super zombies.
More than anything what killed you was the fog. The level of fog should have made you postpone the plan. Without the fog driving circles with moltolves would have worked better id imagine