Three games into this series and we still can't use any combination of the subs and specials that they give to weapons. That one change alone would make this game significantly more fun to play and if S4 still forces us to use set combos I'm not buying it.
Carbon doesn't function with Zipcaster either, but it was a release day kit so devs can be forgiven for naively putting them on short-ranged weapons and thinking that they'll just zip point blank to someone and slam them. Stamper and to lesser extent Octobrush showed them that the best Zips are ones with at least some range, so they never put it on a short-ranged weapon again, and all was well with the world. We even got Zipcaster Squiffer, such a perfect combo. And then they looked at usage charts, thought "hmm, nobody's using vCarb and vLuna, how can we fix that?", and buffed Zipcaster to be a glorified explosion dispenser, to equalize the power levels across all Zipcaster weapons. And it was all for naught because nobody uses either of them anyway.
Zipcaster is such an awesome special. I think having a grapling hook or becoming spiderman in any game is awesome. I wish it was on more weapons. It sucks that the only main one you see is stamper. Personally I think it could work with Recycle Brella since it loves being up close and combos with the zip. Pair that with torpedo would go crazy.
The earlier game would have been so much better as crab would have had the missiles treatment (best special only on bad weapons) and splash would have actually been a cool weapon instead of overshadowing more than half the weapons in the game. Crab would probably still be in its release state.
@@guillermocervisalmeron2209 im not sure what roller would fit it well as carbon didnt work. maybe dynamo? but even then its vertical flick is so bad i dont think that would work either. It could make swig more fun maybe if the vertical flicks and zip damage combo
Imo after you get splatted, the sprinkler should decay for 3 seconds instead of immediately breaking. It would make sprinkler give more value in combat situations and make it more functional for sblast and tetras. Line marker really needs a small hitbox buff as we can't make the reward too much better without overtunning it. I do agree that some extra location time on direct makes sense
I feel like triple dart should honestly just be a thing. That seems like it would give it a cool niche. It would be the weakest sub, sure... But its gimmick would be that you can throw three of them without any sub saver. (Basically, buff its ink cost from 40% to 33%) I feel like this would give it an actual identity, instead of just being a strictly worse version of burst bomb. Now it would be a weaker burst bomb with extra range, but you can throw three on a full ink tank. Similar to how you can throw two burst bombs on one ink tank, which used to be unique to it.
As a retired light tetra main, the sprinkler made it way less fun than it couldve been with a bomb (curling or fizzy wouldve been so much more interesting)
This would give a reason to use dart first when performing a combo. Dart as the second part would still be just as good so I think this is a great potential change
I actually really like the light tetra dualies, including the sprinkler. I have them up to 4 stars and got decently good with them. Having a paint/distraction sub that you can aggressively place is very cool and while there isn’t too much that zipcaster and sprinkler benefit from each other you can have it ink around your recall or provide some passive control while you have the special active. It also gets caster really fast, just a little bit less than carbon.
Another interesting buff i want to see on dart is a pulse effect whenever it ricochets off a surface, like the temporary tracking effect Wavebreaker has when it's thrown down but just lasting longer. It could probably have a radius as big as Clash's but you would still need to be hit by the dart or the trail in order to take damage. It would probably actually end up being the Sensor rework that some people thought it was when they first showed it Side note: bambrella should have zip, perfect synergy imo
Imo the sprinkler fix is keep their 120 HP for a functioning sprinkler, have it stop throwing ink after that point, and make it like 200 extra HP to actually remove its hurt box. Only rewards body block sprinklers. Also tone down that 10x object shredder multiplier
If you wanted sprinkler to work on tetras you’d have to remove its destruction on death, otherwise it just doesn’t do anything for the weapon with a “go in and die” play style
V Carbon Roller could have also worked if it had torpedo. It's even worse for Carbon, since it needs a good sub weapon and auto bomb doesn't have that much synergy with it. Reguarding Slosher Deco, it has a fully synergistic kit, the sub is just weak. They could buff dart in a good way and the weapon would be top-tier. As of now it can work but it requires a TON of efforts. Even if sprinkler is not that great on it, Light Tetras are actually really good, even top-tier like the Dark Tetras. It's still a Tetra with Zipcaster in a meta where both are good. Sprinkler can be used as a meat shield that paints the ground or as a pseudo-burst bomb for movement. Tetras doesn't even rely that much on its sub weapon, you can just throw the sprinkler somewhere and it will still get value.
Given some of the weapons they gave sprinkler too are seemingly meant to function as a tool to get special, what if they actually made it good at that by giving it a slight charge up effect on it. Dart is also in such a bad spot that i would be completely okay with the devs over buffing it and then nerfing it later down the line, cause even if dart is the best sub in the game the only decent kit with dart is rapid pro deco so i dont think dart would be a meta threat anyway
You missed the coolest tech with Tetras- you can use special activation to cancel their endlag and roll 4 more times. Not that it has any relevance, with the special being boiled down to armspam. And they aren't fumbles. Slosher is the closest thing we'll reasonably get to Burst Slosher of S1, and Tetras are a strong main and giving them a tool to just alleviate their distinctly poor inking instead of giving them a grenade is a good way to balance them. The real fumbles are weapons like Squeezer, with strong main, strong sub and strong special.
@@Luxius_8 from balancing perspective, they are fumbles. In a game where Squeezer has a pretty much perfect kit, a weak shooter like Jr can not exist- does that mean Jr as a weapon was a fumble? Hell, even a strong shooter like .96 has a hard time existing, with its slightly weaker main and significantly worse kits. Squeez is not the only one either. Edit is another one. Sloshmo was like that on release, though it got rectified with main weapon nerfs.
@@TheLaXandro Junior is WEAK!? are we playing the same game? A weapon getting its perfect kit is bad because other weapons don't have it? Sloshing machine got so much gutted that it's not played at all, even with it's perfect kit. Nerfing an option to the ground is the worst way to balance the game.
I'm a Slosh Deco main. Honestly, I like having angle shooter. The location effect is useful, the range is appreciated, and the combo is a staple. Plus, it's cheaper than burst bomb. The way I see it, it's just a tweaked version of Stamper. Then again I'm S rank so I shouldn't act like my experience translates to top level play.
The problem isn't even that the kit is terrible; it's that it has to compete with its vanilla kit that has the best non-tacticooler special in the game currently, which also being a weapon and kit that can be splashed onto basically any comp. Deco has no chance of doing this with marker being in the state that it's currently in. Plus, Tri-Strike really needs to be toned down
The one place an autobomb-zip kit for Tetras would be way better than autobomb-reefslider is in tower control. Reefslider is so useless in TC whereas zip is very good for both controlling the tower and taking it.
Yeah I'm sorry but splat bomb for bucket is WAY too valuable to pass up no matter how much you help deco's points for special Between the trapping, paint, range compensation, damage combos, and close range spacing uses, it's just way more consistent and available for bucket than zip would ever be. Until dart gets even a fraction of that utility, it's not happening, but I wish that weren't true.
I feel like I'm the only one that doesn’t completely despise sprinkler on light tetra, I see the problems competitively but like everyone acting like the sub killed their grandma, be fr 😭
at this point line marker just needs to be homing, it's not even funny. if you hit a wall/floor next to someone and they were in the paint radius but weren't hit by the line? the line just auto-redirects to hit them. screw trajectory
Line marker could be improved by just adding a location aoe around the dart projectile. Then even if you miss your shot you still get 5 seconds of location. You would also be able to locate people around corners and through walls a little, and the bouncing mechanic would be actually useful becauseyou would be able to greatly increase the location coverage with the right angles.
I unironically think that S2 Light Tetras was probably the single worst kit the devs have ever put in the game, and the fact that they brought back any part of it is a travesty.
Look, I know that it's easy to say how lame it is that Tetra literally had an entirely redundant second kit but you cannot be saying this when SPLASHDOWN HYDRA was a genuine thing they tried to pull
@@sonicrunn3r895 yeah actually VHydra in S2 is another one that's entirely fair for that argument. That one was also horrible in almost every concievable way. Though I don't think the problem with light tetra is that it's redundant, it's that it has a sub that is bad and has like, negative synergy with the main weapon, and one of the worst specials the series has ever seen for a kit with just no redeeming factors whatsoever. It's not even about giving Tetras autobombs twice, literally everything about it except the main weapon is just bad and doesn't work.
@@ajmoment8091 Not to get off topic but even then I think Splashdown Hydra may be topped by Splashdown VGoo, but that's too unfair because it's Goo Tuber. But anyways yeah, I do understand the talking points of sprinkler being like “it dies the moment you die, that's not good for Tetra” but like I still think personally the special is a bigger crime than the sub. Sprinkler can, at the worst of times, at least paint something for while you go dive and fight somewhere else, it probably won't paint for long but you still don’t really have to think about it when you throw it out. But the special is definitely the killer of the kit, it's just a rush of the exact same sub from the base kit, except less effective. I don’t have anymore to say really but yeah, I think sprinkler is only mediocre on it and the true crime is that both of the autobomb launcher kits in 2 ALREADY HAVE AUTOBOMB ON THEIR OTHER KIT LMAOOOOOOOOO
I don't think overlooked is a fair term, a lot of good players did try dart (mostly on RBPD, which by far works best for it) and even on that weapon to me it contributes to its greatest problem (it has no way of dealing with being rushed down (all 3 other rapids have better tools for this.)