From Steam discussion: "Randall Flagg [Entwickler] 16. Mai um 2:02 Hi, AI dev here : - All difficulty have their own strategy (except Hard for now, but this is coming), which make them "smarter" - Very Hard and Hardest have Infinite Memory, Medium and Hard have 180 seconds of memory, bellow difficulties have 120 seconds of memory - Very Hard and Hardest (only) have income and unit bonus - Very easy and Easy have an experience malus" At least we saw some aircraft... but it ist still some kind of meatgrinder....
One thing that I have tried is giving the AI custom decks that I use, and then playing against that. Then I create a counter deck against what I played, and circle back and forth. I also found it does better on larger maps so it can spread out its numbers. It's interesting in the sense you can see the strength of the various divisions in this way.
This game was the first AI level that looked sorta like a novice-ish human opponent, as you were playing it. Okay, a novice "favorite son" with a fat inheritance from Uncle Sam apparently haha. It looked like a player who maybe has less than 50 hours in-game, still TRYING to figure out what units do and what's best to send out, TRYING to swarm and throw every kind of unit at you like might work in other RTS games. Key word is "TRYING". The Hardest AI feels like it's trying to play against you, and he brings a lot more variety and mass from within his toybox . Easy to Hard AI was almost like some goofy gamer who smoked too much weed and couldn't be bothered to do much beyond trolling haha
AI still needs more tweaking for better unit selections and manuevers, but we're never going to get AI that plays good enough to compete in tournaments. It's going to be an evolving singleplayer challenge for newer players getting their feet wet and learning the works initially. Campaigns will come along with more scripted AIs and probably brutal challenges (remember those crazy-awesome pain-in-the-ass European Escalation campaigns?) Then the new players dip their toes in the random 10v10s and then 4v4s and find out what it's like to mess around against real players (and hopefully find some new WARNO team buddies), maybe they start reading & watching videos and learning more...and that's where you get more alright-to-good players who will be down for 2v2s and 1v1s and rarely will they go vs AI anymore unless they're just experimenting with a new deck.
@@jamiecommie6997i got 25 hours ingame and can beat harder AI, but the hardest is outmatching me completely. granted i never 1v1 i always 4v4 on huge maps with max resources because :P :P :P
It seems that the AI's cluster planes it brought in never actually dropped. I'm not sure why it does that. It also seems to heavily favour cluster planes over HE planes. Interesting that it's bringing in fighters now though.
Love the videos! New sub keep up the great work brother! Question tho is there any way you could maybe revisit this series as the game develops over time to show any ai changes over time
Glad you enjoyed it, and yes I will likely revisit once they release more of the single player stuff as I suspect any major AI changes will come with that... I am just assuming there will be some at this stage.
AI is awful at times, me and HARD AI vs two EASY AI and that was painful experience my ally was brain dead even with more supplies, I took defensive position and supported my AI still we nearly lost because of ATGM spam from enemies.
You can check my other channel for more recent deck builds though they will all get shaken up a bit next week due to more balance changes. You can also check the deck library on the waryes website :)