If there are the next question will be whether there would be 18 rivals (which considering the increasing number of rivals in the game would be a possibility for the future)
Wow. What a Title-Question. Sorry, but youre all starting to think in tiny, tiny, tiny Boxes, just like Gamefreak. Not only are complete new Starter-Setups possible, but anything could be different. Its ridiculous how the player is always just coming form humble village beginnings and everything is so repetitive to Death. No, stop this thinking. Its not just possible to be better, its overdue. Being the Sister of the Evil Team Leader or the Son of an Ancient King; all this and more is possible. Dont limit your own thinking.
Perfectly presented, logical and interesting. Awesome video. 👍👍 For more of a 'wild card' approach, Eevee could be an interesting one. The idea being that you play the early game underdog, but it has it's own rewards along the way. First off, this would be a special Eevee that would only evolve after a certain point in the game (where the average player would be getting their starters to stage 3), at which point you enter a building where you have one time access to all the stones for Eeveelutions. This could be part of the storyline. This opens the door for each starter to have it's own slight twist on the plot, all leading to the same conclusion. Even before the point of Eeveelution, Eevee itself could keep becoming more powerful after each gym. An obvious example being picking up an eviolite in the Eevee story. An NPC could give you a chance to pick your nature, another some free EV's early game. That type of thing. There would be a few things to work out, such as a solution for early game ghosts. And I don't think this would be a good permanent change of the format. But for one gen it would be interesting. And it would have extra replay value. From the four choices of starters, to taking different paths with your Eevee. Note: I haven't played in a few gens. My recent knowledge of Pokémon comes entirely from RU-vid and Showdown, so maybe some of these ideas aren't brand new. 🤔
Another option I've seen is to have the normal Grass/Fire/Water trio, but have a forth option of pure Normal. With the idea of 3 Rivals, you can either pick to have an Advantage, Disadvantage, and a Neutral, or 3 Neutrals.
Fun Fact: If there were a scenario with five starters, then Fire, Ice, Grass, Ground, and Rock fit the bill perfectly. Each is strong against two, and weak to the other two. This could even work with four distinctive rivals, who could all pick starters based on their personality (and whether or not the player picks their first choice): The Energetic Rival (like Barry) could pick Fire or Grass, the Serious Rival (like Cheren) could pick Ground or Ice, the Arrogant Rival (like Blue) could pick Rock or Fire, and the Pushover Rival (like Hau) could pick Grass or Ground, etc. Also, random bit, since I didn’t know where it would fit, but the Steel Type could be a fitting sixth type, as it’s strong against two (Rock and Ice), weak to two (Fire and Ground), and neutral to Grass. Perhaps the hypothetical Champion could have a Steel-Type Ace?
Well, it's still not perfect due to the resistances not always matching (e.g. Grass resists Ground but not Rock), but that's a very good implementation of Rock, Paper, Scissors, Lizard, Spock.
@@mysteriousstranger3889 The super effective damage isn't always matched by resistances in the other direction. Like I already said, while Grass attacks are super effective against Rock types, Grass types are not resistant to Rock type attacks but still take normal damage from them.
I wrote some quick code for this. As others have said, (Psychic, Poison, Fairy, Dark) doesn't work because Psychic doesn't resist Poison. If you aren't willing to allow resistances or super-effectiveness in the diagonals, only triplets are possible, namely (Fighting, Rock, Flying), (Poison, Grass, Ground), (Rock, Fire, Steel), and of course (Fire, Grass, Water), plus (Fighting, Dark, Psychic) if you allow immunity. If you allow resistances but not super-effectiveness along the diagonal, (Ground, Rock, Fire, Grass) is the only 4-cycle possible. If you allow super-effectiveness but not resistance, (Flying, Grass, Ground, Electric) is possible but it involves an immunity.
You can include types and keep the rock paper scissors dynamic, but you have to add 2, so that each type can beat 2 other types and be beaten by 2 other types. One combination I found is: Fire, Ice, Grass, Ground, Rock: Fire beats Ice, Ice beats Grass, Grass beats Rock, Rock beats Ice, Ice beats Ground, Ground beats Rock, Rock beats Fire, Fire beats Grass, Grass beats Ground, Ground beats Fire. Perfect string... I challenge you to find other 5 types that relate this way. If you want to go for bonus point find seven types that get beaten by three and beat three.
A trade evolution on a starter sounds like the worst idea ever. It also doesn't really matter what every dynamic between the starters is, as only pairings you and your rival(s) have will come up. So it you pick one, and you have a rival with the following starter and one with the preceding starter, the cross dynamics aren't that important.
Water-Ground (lots of these have already been explored in terms of a Quagsire, Swampert, Gastrodon and Seismitoad, the well has been dug up a lot in terms of actual water-dwelling animals. HOWEVER, considering the super-effective chart, it would actually make more sense for it to be Ground-Water, not the other way around. and, I thought of a cute name. Mupied, Muherd, Muslied. Mupied is a cute, small calf playing in the mud with a light-tan color and a dark-tan splotches on it. "pied" is the term for the color pattern Cows and some other animals have, and a "mud-pie" is a cute thing little kids like to make. Muherd is more obvious, just a big cow that drips mud from it's udder. and Muslied is a a big wave of mud composed of many mud-cows. like a living stampede or tidal wave. It's a play on "mudslide" being a large wave of mud that crashes through, similar to a stampede of cattle. However it's also a play on how a "mudslide" is a popular alcoholic beverage made using milk.) Rock-Steel (Aggron and Bastiodon are the only existing pokemon with this combination. Bastiodon is more a Rock-type just for the fossil element, while Aggron is about iron dug from underground. I'm not sure yet about a naming scheme for this one, but what about a big steel worm that burrows through the earth, devouring rocks as it carves out deep tunnels. Miners use them for excavating through mountains.) Bug-Flying (There are a LOT of bug-flying pokemon, but I think you could do something unique. How about instead of an insect with wings, we do an insect that can fly. a Balloon Spider. Spiders that make parachuts out of webbing to fly. Naming scheme could be related to spiders and paratroopers. Not all flying pokemon need to be based on birds. Like Driftblim is based on a blimp) Grass-Dark (honestly drawing a blank here, not sure what this one could be)
Only way the 4 starter thing would be acceptable is if they did it like in Yellow Version. Or best Starter idea is Single Starter Eevee. Fun Starter Trio would be Aron, Rhyhorn, Larvitar
Ya know what would be fun? all starters having the same 1st stage evolution & then you need to use a stone or something to evolve it (eg happiness for 2nd stage & special evolution stone you get from the regional professor or something)
Looking forward for a video like this about five starters, specially since on Pokémon Glazed you can choose between five starters (despite they're not balanced types, but Sinnoh starters plus Riolu and Shinx, I'd like to see a balanced group of 5 starters at least try)
i was kinda intrigued by the pokemon mystery dungeon. they way they let you choose your starter isn't limited to 3 types. you can get fighting(riolu), elec(pikachu), normal(eevee or skitty or meowth)... so yeah, i always wondered why they didn't expand the starters selection with each gen. choosing 3 starters was ok in the 1st gen, but as more pokemon and types are released with every gen, choosing from 3 types seem to get boring and lackluster.
Oddly, I would prefer Normal be added as a Neutral Matchup/Neutral Difficulty, with no real advantage or disadvantage against early gyms. Keeping the tried and true type triangle, but having a super customizable starter. Only difference is it would have it's own gimmick to it. Maybe it could learn almost all TMs/Tutor Moves save for a few. Or having it be the most flexible in having one of it's moves freely change type, like an upgraded Hidden Power exclusive to it.
While it is a cool idea, water grounds only weakness is grass. while the others do have work arounds. if we ever do have a balanced four starter game it would need some work arounds considering things like strengths and weaknesses.
I like the idea of a four starter lineup, but not in a square. Have a setup with a regular 3 starter triangle, but with a central pokemon that is both super effective against each other starter, but also weak to them. With the right comb of dual types, it feels doable, and it'd be a nice risk/reward situation
@@emperorcubone first one that comes to mind would be if you went for a ground>>fire>>ice triangle. If you had a fire/fighting (very original) >> ice/electirc >> pure ground, that all works, and you can have a rock/water type at the centre. The rock would work against the ice and fire types, and the water would cover ground, but it'd still have fighting, ground and electric as weaknesses. I'm sure there's plenty of other options too, but it'd be a neat idea
I thought of evil characters that would become the elite four that were poison, psychic, fairy, and dark specialists I see this video soon after Coincidence? I THINK NOT
if you want 5 five type cycle you could do fire, ice, grass, ground and rock. each is strong against 2 and weak against 2. for example of the types you could use magmortar, vanilluxe, tangrowth, hippowdn and gigalith. (sorry couldn't find a 3 stage group monotype)....if you don't like ice you can switch it to bug
4:17, personally I would have prefered togekiss as floreges is quad weak to poison, giving poison a hidden advantage if pokemon games get your rival to pick the pokemon that is super effective against your starter
Yeah I was wondering what you meant, and then I realized the implication was it being part Grass, which isn't true. I was sitting here thinking, "How can a single type have a quad weakness?"
Electric covers everything grass can do, but better imo. Obvs it cuts out ground, but that's what water is for. I wish you could choose an electric type starter.
Kanto technically has 6 starter pokemon, Grass: Bulbasaur, Fire: Charmander, Water: Squirtle, Electric: Pikachu, Normal: Eeevee and Fairy: Clefairy. My Reasoning: Bulbasaur, Charmander & Squirtle are the OG 3 Yellow, Pokemon Go and Pokemon Let's Go Pikachu can/do have Pikachu as the starter Pokemon Let's go Eevee does have Eevee as the starter Also in the leaks we learnt there were also ment to be a pink version of gen 1 meaning the 6th starter is an pink pokemon, Ash orginal pokemon was ment to be Clefairy and in Pokemon Let's Go there WAY to much items and talk in game about Clefairy
Correct me if I’m wrong but wouldn’t bug fit with fire, water and grass ? Since it’s super effective against grass and weak to fire and neutral to water.
Ah yes, a starter that requires a trade evolution *Yeets into trash because no-one to trade with* And no, online trades don't count. People aren't guaranteed to give them back like someone sitting next to you is Was a cool idea though, 4 starter types, with a little more thought than 'just slap Pikachu in there'
Haha I'd be lazy and just include 40 different starters, all unique. But they'd level slower than any other pokemon, and also start off hating you. This would incentivize you to catch other pokemon and teach kids to train more than one at a time (or switch em out completely). Give it to them to create the fun and balance they want.
I know I'm 2 months late but even before watching, I have to say that I'd love 6 starters in one game; the typical trio grass-fire-water and then fighting-psychic-dark.
adding a fourth anything to a rock paper scissors game, will always make the game imbalanced, unless its neutral like normal. to make an even circle, one needs five things like rock paper scissors lizard spock, so each type has two weaknesses and two strengths.
To me, there are 2 options for having 4 starting types. 1 - Have them all be neutral completely. 2 - Create a singular starter that evolves and branches out into the 4 different types.
Oooooo I Iike that second idea. You get one of them at the start of the game and throughout your journey youre given hints through the story diaIogue and from the professor that its unique and seems to show many ways of evoIving. Maybe they couId have 4 Ieaders that speciaIize in the types your pokemon can evoIve into and depending on which one you do first, you wouId get that evo. Eg: The types are bug grass water and rock Iike they mentioned and if you do the rock one first you wouId get the rock type 2nd evoIution. Then it wouId just evoIve normaIIy after that for the 3rd and give it the steeI type. It wouId add a Iot of repIay vaIue to the games because you can go about it in a bunch of different ways and experiment with the other starters and take on the gym Ieaders in different a order. Idk maybe its too compIicated but just a thought
Or just do like Nexomon: Extinction did and have the player able to choose literally any type in the game. It's not that difficult. And if you want the same rival strong/weak relationship, just have their starter(s) match up properly with the one the player picked. Easy.
Yes of course; Ideally a new generation that used 4 types would have them brand new and maintain their balance the whole time, but for fan games these could be a good start...
Okay but hear me out: after all this time grass beating/resisting water is still kinda dumb. If changing that was an option at this point (probably not) then it would make sense. Easy.
Psychic>Fighting>Rock>Bug>Psychic Psychic is strong against Fighting and weak against Bug, neutral to Rock. Fighting is strong against Rock and weak against psychic and resists/resistant to Bug. Rock is strong against Bug and weak against Fighting while neutral to psychic. Is not resistant to any type. Bug is strong against psychic and weak against Rock. It resists/resistant to Fighting.
I'm gonna guess you mean with the Bug, Grass and Water setup? But no that would just make the problem worse and have it be quad weak to TWO rivals, meaning you would never pick that one...
Honestly my least favorite part is how you try to factor in secondary typings like... it doesn’t really matter tbh, cause have you seen gen 4 starters? Gen 6? Kind 7? They’re so imbalanced due to secondary typings
That could be a pretty cool setup, or at least all start with Normal and they gain other typings that don't overlap like Electric, Psychic, Fire, etc...
@@emperorcubone that too. definitely would be interesting seeing what the final evo would be if they're new mons, considering normal is reserved for more "animalistic" pokemon over the fantasy creatures most people prefer.
@@emperorcubone true. But I'm just letting you know regardless. Eevee is still a brilliant idea due to the different types it evolves into for a starter. Shame it's stats need a boost
The main issue with a Psychic/Poison/Fairy/Dark is that Dark is immune to Psychic rather than resisting it, but, aside from that, those 4 types can work.
@@emperorcubone I think that a good way to do it is to make the 4th starter electric, and in the trailers be like "for a real challenge, use (electric starter) for a more intense journey" that way it is an outlier and people know it isn't really one of the main three.
@@slevinchannel7589 if it's an RPG, and it is, I'd prefer the clean slate thank you. I can make up my own lore. This is my main reason for having Fallout NV > most of the others. Prior to the game starting, I could have been anyone or no one. I hate the 'destined for greatness' trope in a game about skill.
@@Chance57 Yeah, but thats just making an excuse. I dont need lore, i can make stuff up myself - yeah, duh, we all can but we dont want to, duh. Seriously, figure out this whole 'Pokemon-Franchise'-Thing, alright?