The discussion on getting dogs to play video games just reminds me of the time they tested pigs and dogs to see if they could move a cursor through a maze (or onto a square) using a joystick. If they got it correct, they got a treat. The pigs got it, from what I recall. The dog just kept looking at the humans after nudging the joystick a bit.
This is fascinating actually - it’s believed that dogs do have the intelligence to perform tasks like this, but have been bred by people to follow human commands for so long that they literally won’t unless we teach them to in a step by step way to show that’s what we want!
It might be possible to teach dogs VR, since they actually have to look at the world through the thing on their head. Harness them down to a 360 treadmill so they can run around freely (I doubt they would understand the holodeck barriers) and it might be fairly natural for them.
@@dafoex In regards of animals looking at displays (or dogs using VR), isn't there a problem that while humans precieve 24 shots as a fluent movie, said number might be precieved as stuttering or a series of still images by other animals? I recall that pidgeons supposedly see the world in slow-motion, compared to humans (faster preception) while a TV screen are still images for cats.
@@AberrantChibi That's not really an issue if you can afford a powerful enough system to deliver however many frames per second are needed - besides, 24 fps is vomitive in VR even for humans hahaha. Getting a simulation running at, for example, 1000 fps in VR - considering it wouldn't be something overly complex nor graphically demanding - seems very doable. I'm sure if a dedicated team tried to experiment with this they'd be fine on that front.
@@BalthorYT The issue I'm referring to isn't so much on the part of the machine as it is on part of the difference between human biology and that of other animals. We know what works for humans in VR because humans have very good communative skills (admittedly, mine are lacking in that regard). We can tell people during testing that "this amount of refresh looks stilted" or "something about the framerate makes me feel dizzy". The same cannot be said for dogs or cats. Certainly, there are methods, but it'll take a lot of brute force trail and error testing. I hope that makes sense.
Sometimes I am surprised by the major elements of games that some in the Yogscast just miss. Lewis overheated and it cost him a life so he chooses to overheat again at the cost of another life without even realising what is happening. I mean, how? I am both baffled and amazed. And then Ben does it only a few minutes later...
Focusing on commentary/talking with friends/entertainment rather than playing the game perfectly. You'd be surprised how hard it is to 100% focus on a game when you're already 100% focusing on talking. It's much easier to notice things when you're just passively watching and listening.
@@Miarije Yeah, fair. I've noticed the exact opposite problem myself; when playing with friends, my speaking just grows terrible and it stems from the same issue. Only happens with Strategy games to me, though, at least to a notable degree.
@@aethernaut1899 Also "Let's play tax" and heard streamers accusing chat of stealing, or using their brain cell. Which I mean if you already assume you are running on just the one, that is very rude of chat.
This is on switch as well as steam right? How is the multiplayer on switch, and can you do crossplay multiplayer online? (my brothers each have a switch, I don't) What about the couch multiplayer? Just taking turns? Or split screen?
There is a VR game called Top Golf. Its a real thing in America, but you can play it in VR too. There are multiple game modes from targets to angry birds
I don't get why people are so set on Dark Souls and co games being "impossible difficult". They're not even difficult, they just require patience and knowing what the patterns are ahead of time. The perceived difficulty is almost always due a BS nontelegraphed move 1 shotting people. That's not being difficult because there was gauge of skill with reaction or recognition without already knowing it's going to happen ahead of time. You've got people beating those games by spamming roll with thorn mail and stuff. They're not hard games, you just need to have played them before, memorized patterns, and have a semblance of patience and reaction timing. It amazes me you have people gawk over having the basic skillset of a rougelike player then turn around and say something like a Nascar driver takes little to no skill.
I agree with some of what you're saying but if there truly was BS nontelegraphed moves then nobody would be able to no hit these games which has been done a lot. A lot of your argument also boils down to 'its not hard once you work it out' which can be applied to the majority of hard things, though I agree the games' difficulty is very overstated
@@TheMirksta i believe what they meant by untelegraphed moves is that there are moves that are purposely misleading in their animation for the soul purpose of being hostile to new players... Sure, if you memorize every timing and attack pattern, you won't get hit. But it's artificial difficulty. There is not any execution difficulty to it. The meta didn't change just because the attack is difficult to read. They could have made the game funner and less hostile without changing the overall difficulty of the game. But they didn't. And it is only like that to punish newer players. Like, everything that makes souls games hard has pretty much nothing to do with the actual executional difficulty and more to do with artificial barriers put in place to make learning the game harder. Actual difficult games try and make it easier to learn so that players can engage with the difficulty behind the mechanics. While the souls games make it harder to learn to disguise how simple the game really is...
@@uniquename6925 This is the case with a huge amount of action games - that you will get hit and die if you don't learn the enemies attacks - so I don't really see your point, as long as you appreciate that it's not a game where you are going to beat every boss on your first try it's fine. If you don't enjoy that type of learning gameplay then fair enough, but it's not true to say that it's badly made or artificial difficulty when against 99% of enemies only kill you if YOU make multiple mistakes in a row.
Well what Duncan doesn't understand: dogs are stupid and clumsy. You can't train them to play a game with a controller, no matter how sturdy it is or how many treats you give them. 😸
I am a zookeeper in chicago and I regularly feed the hippos day old sausages so they have a taste of their home. I put strings on the sausages and swing them around the hippos they get so mad at me and scream but it's an obsession sometimes the hippos try and break out of their cages but I keep swinging those hotdogs in wide circles over their heads. Luckily my boss doesn't know I do this or my coworkers