44:56 I'm internally cringing at how painful it had to be for you to NOT use DT/Voidray Cheese, but thank you very much for not abusing the same one-unit comp for the entire campaign to keep it more interesting to watch. Edit: And thanks for also not breaking the game with Za Warudo, as you later outlined.
God I’ve missed Davey’s monotone voice that sounds like a man who’s just done with games shit it’s good to see that he dropped content he was happy with
Still waitin on the 3 man co-op campaign staring GiantGrantGames, Mitten Squad, and Davey Gunface (The 3 man campaign is real so cool, please try it if you haven’t done already, it’s in the arcade section for all the races)
28:35 Can also just use the DT's anime move on your side of the door, and they'll reach the pylon on the other side to break it open as well. Doesn't change much, except you have solar lance ready to go
Since you’re a masochist, here’s a couple ideas for fallout 3 challenges. Idea one: as you all know, enemies scale with your level in fallout 3. But what if they didn’t? What if your only way to level skills was via the books and max level enemies appeared immediately? How would you survive? (I suggested this to others but they all rejected… for good reason. Max enemies are ridiculously Grindy.). Another: some dungeons and vaults have more loot than others. Sone are harder than others. Question is, by how much? How many dungeons could you beat using only the gear found within? What is the lowest level you can beat each? Basically, mark the places on map via commands, set level to one, then drop all gear before entry. Each failure you up your level via command. You can give yourself all weapon schematics but nothing else. You don’t have to kill all enemies, just grab all notable loot listed on wiki and that counts as a win. Third idea: You play a pacifist prankster who get into trouble with everyone. The challenge is to become vilified by all factions without killing anyone… wildlife is ok, but no people.
To copy pasta, you probably have. Every video was unlisted and I included all of the links publicly so people could watch it before they were out, but this video (and HotS previously) were not PUBLISHED. So you could click the video and watch it with the link, but without it you couldn't find it and it wouldn't show up on RU-vid, anywhere.
Coop pve Artanis if leveled enough should have only one pylon and 16 structures around it (that makes disabling it much more "fun" you can imagine) and it is enough to destroy anything up to 125% difficulty (I don't count mutations because they sometimes crazy and higher difficulties because no one i know wants to play sc2 :C )
I had a really fucking cool dream last night. It was me and my friends playing a custom starcraft campaign locally and it was rad. Basically, it was a versus campaign where the Terrans had to stop the zerg players from consuming resources and each map represented a planet that had resources for both players. Now the zerg started out much stronger than the Terran encouraging the Terran to play a scorched earth playstyle killing civilians and retreating from each planet all while building up a sizable force until there was nowhere left to run. The zerg player on the other hand was basically this roving horde of locusts trying to catch the Terran players and cut off escape from evac points on the map all while consuming civilians and growing stronger and stronger with each world left barren.
For the second question, RU-vid doing RU-vid things. I dunno why my channel has a weird track record of videos only doing well after a week or two. For the first one, basically I wanted to make a Starcraft 2 trilogy video but really quickly realized that doing it in one video would be needlessly long (even for me), so I separated it into three parts and uploaded them all over the course of 5 days.
Oh gosh. Just got to Spear of Adun. The power field limitation is a nightmare puzzle. Gonna need some crazy tetris... Edit: I just remembered sentries exist... but those also take up supply...
More so because it's just absurdly short, has nonstop hero missions and segments which makes most challenge runs droll, and a ton impossible missions that are compatible with very very few challenges. Of the 9 missions, there's really only about ~5, most of which are pretty one-note. Outside of just making the game mechanically harder (ala restricting upgrades or how you play) there is hardly any challenge runs you CAN do for NCO, so there's good reasons why it almost never gets covered by any Starcraft campaign creator.
That's pretty disingenuous, until the Dark Templar learn how to jump up to slice apart starships I don't think they'll ever be on the same level as K'Sante :P
Last time I played Amon's host, Alarak destroyed the void shard next to his base with shadow hunters. It took me by surprise and I was laughing for a minute or two XD.
To copy pasta, you probably have. Every video was unlisted and I included all of the links publicly so people could watch it before they were out, but this video (and HotS previously) were not PUBLISHED. So you could click the video and watch it with the link, but without it you couldn't find it and it wouldn't show up on RU-vid, anywhere.
Starcraft is a franchise I haven’t quite touched, I love dawn of war, dark crusade that is, I wonder if there’s some parallels that I can make, who knows
@@DaveyGunface honestly I’m just a necron fan boy, I love the war hammer lore, you can only get so far with miniatures, it’s just so great to have a game where all these factions you no are really fighting, it’s just so amazing, but yes, what I wouldn’t do for a killer modern dawn of war title