Thanks! You had to go through the entire Campaign alone so it's fair for you to have not thought about every little thing. At least, if you need a hand on something like that in the future, you know you can always ask me for some help ;)
Best thing about Mangs is the honesty and friendliness, every time i have seen this man’s challenges beaten or the likes he is always like “Yooo gg” W man
Got you! How many of you fell for it and thought this was a Mangs' video at first? Well, with the recent drought on his side, here is a little something for you guys to wait with!
Well i did notice that this video was made by another person that wasnt Mangs because of the profile picture, but with how high quality the thumbnail was,i wouldn't be surprised if people actually fell for that.
Video started as "this is possible" to "found an optimized strat to defeat one of the most difficult levels in rivals." Taking shots at the moon and hitting the stars moment.
@@notZabami ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-X5cwuYFUUAY.html It wasn't? AFAIK it had to be a spurious bit change and there's still an open bounty to reproduce it in a way that wasn't a cosmic ray or other source of random bit flips. It can't be any known Mario64 bug like Invisible walls or similar.
@@Xv8M4g3rThing is, the bitfip theory is not confirmed either, it's just the closest one we have. As Pannen said in the description of the video you sent : "So is the upwarp caused by the bit change? The comparison videos didn't match exactly, so nothing is certain. At this point, it's just speculation. Without any sort of replication of the original glitch, we can't know anything for sure." 8 years later and his opinion is basically still the same on that matter. So, cosmic rays being one possibilty isn't even 100% garanteed since the bit flip theory isn't either. And I won't even go into the issue of DOTA_TeaBag admitting years later that he had to crook his cartridge for it to work, so clearly his N64 or cartridge weren't functioning properly. Hardware malfunction has been the leading theory because similar glitches that happened to other people seemed to have that in common. It doesn't make cosmic rays a completely unviable explanation but there are more "fitting" ones, in that specific case. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vj8DzA9y8ls.html This video goes into more details, and there is some in-depth documentation around in the ABC Discord if you really want to look into this. The snow incident on Rivals is basically the same story, until someone redo the glitch, so we can compare, finding out why this seemingly random event triggered with so little information is not going to happen anytime soon.
@@N.H.23 I didn't know about the Crooked Cart bit, likely to explain things but we can't be sure. (Again, the parallel to Rivals is here, the fog of war code is likely, but we can't be sure)
May I say something really weird? I swear on my life that I have some memory of a random snow happening on vanilla rivals in the switch remake once. I fully confess that I might have just gotten absurdly confused and invented the memory, but I swear, I remember that happening and being so confused at the time, stupidly didn't get a photo of it, then way later that memory resurfaced when mangs brought it up in his own video. A small reason that leads me to belive that I am not just inventing false memories is that, in the remake, rivals has this unique lighting effect placed on it that makes all the ocean tiles look like there's a sunset going in, and I do quite vividly recall a mental snapshot of the lower left area of the map, with the ground covered in white while the the sea still shown it's custom red-pink. Assumeing that i am NOT crazy, (and i honestly could be crazy here), This can mean one of two things: the snow was a bug that some dev for the remake found and snuck in, or there being a non-zero chance for snow on this single map is fully intentional.
Something to re-emphissise is that I swear this happened to me on the switch remake, in the normal difficulty version of the map, months before I ever saw the mangs video. So I don't think it's possible to truely call it the Mandela effect. But for now, as I don't have proof, I will concede that it probably didn't happen until another party can substantiate this.
You are right to share your experience, sometimes it's how some insane discoveries in video games have been made. I never bought Reboot Camp and only played it for like 5 minutes on my "completely official and totally not an emulator on my computer" Switch recently so I really don't know much about this game outside of what I've watched from Mangs. What I do know is, you can be sure the first idea, that it was "a bug that some dev for the remake found and snuck in" is not an option when a small but useful known glitch, the fuel glitch ( www.warsworldnews.com/wp/aw/game-aw/glitches/ ), isn't even in (I just tested to be sure, can confirm it's not implemented). So I 100% doubt some dev stumbled upon what seems to be a really rare glitch (if it is one) and also decided to put only that one in, nothing else. Plus, WayForward isn't against glitches per se, they tend to only fix really bad ones, but I never heard of them putting glitches voluntarily. As for your experience, I wouldn't even be surprised if you did find a bug there. In that case, it could be something tied to Rivals as a map in both games, or actually just something completely unique and different specific to the remake. But unless you or someone else play Rivals again and again, and finds what you found, anything is possible. If you ever stumble upon it, or any glitch for that matter, don't hesitate to screenshot/screencapture it next time ;) At least it was an interesting read and you clearly seem to have a vivid memory of it enough that I could believe this to be true. If I cared enough for the remake, I would have tried the map right away. As for what Mangs discovered, I want to say that Advance Wars 1 is janky enough that I could completely see the whole snow incident to really be a glitch but him admitting that he was actually changing numbers directly in memory while playing to modify Fog of War, right next to where you can change weather, makes me slightly more skeptical on that one, even if the whole "activating random weather by accident and getting snow twice the same turn, but never rain or snow on a different turn" theory isn't perfect either, just the more likely one. And, yes, I'm mentionning random weather because you can't just activate Snow or Rain on most maps in the Campaign mid-game, even if you edit the values, only Clear and Random works, something that's specific to the Campaign mode somehow.
I figured deathless would be possible knowing how the aw1 ai works, i did not expect the casual day 9 t copter waltzing past eagles entire anti air defense. I tried messing around in advance wars 2 but even if i make a map really difficult the random ai generation can really throw a wrench in everything you're doing. Im unfortunately not gba savy enough to fix that. Nice run!
Thanks! I was looking forward to your comment since you are part of the video, which was not intended at first : I saw your comment while screenshoting Mangs' and thought it would fit perfectly in too. Yeah, I knew you wouldn't be surprised at all by that xD To be fair, Rivals deathless would be trickier without the Fighters (I could see ways to still make it happen but still). And the Day 9 victory being possible and a new record is still something I haven't completely registered in my mind yet with how stupidly simple it is x) I was wondering how things were going for you on that side. I'm not surprised it's hard to create a playable impossible challenge on the GBA games. The DS games are better on that front, the AI is so much better and harder to abuse. I would say though, for the GBA games, going for survival challenges where we have limited ressources might be a better idea instead. You can more easily force the player in a spot where stalling forever is not possible, since you can place tiles and units however you see fit. Or even create an entirely new type of challenges, I'm sure there are ways to make something interesting happen.
@@N.H.23 Haha yea I saw that, I figured mangs might have followed up his video, but based on his awbw copy hed been working on it since February, so I guess he'd had enough. I tried to change the blue moon factory map as a sort of impossible/defense mission. Changing the factory unit list was doable but the random ai means you can just reset the map until it builds units that don't move. Maybe Il have another look, a survival mission does sound cool but advance wars 2 ai has many flaws, I never really got into the DS games because I didn't own one until like 2017.
I wouldn't be surprised, he wants to have fun while showing off something cool and we both know there are a lot of missions/maps that would never work for an impossible challenge. And a lot of them would also just feel like repeats of older challenges so that doesn't help. Oh yeah, the factory missions would have been fun and interesting for sure! I know that one of the challenges I need to do is on the first one, trying to rout it in the Hard Campaign instead of going for the pipe. Yeah, a survival challenge feels a lot more manageable to create. If "Tanks!!!" didn't have a huge choke point with the HQ in the middle and Fog to hide/go around with a Mech, I'm pretty sure this would have not been possible to beat/stall forever. You should try Dual Strike a bit, the AI is a lot better, you would quickly see why creating an impossible challenge there feels actually doable.
OTHER impossible challenge ideas: Challenge 1: Beat the level Great Sea Battle on hard WITHOUT using missiles or yellow comet (you can only use 2 CO's) Challenge 2: Beat the level Great Sea Battle on hard WITHOUT using any missiles AND you can ONLY destroy the pipeseam with a direct combat unit. No indirects allowed on the pipeseam, everywhere else is fair game. This one you CAN use 3 COs unless you want even extra challenge.
Have been replaying AW+AW2 in the Reboot, have not gotten this far into the advance campaign yet, but when it comes to fog of war the AI no longer knows units that exist outside of the fog. They will stumble on them and get surprised, so you can leave out traps in woods. Ironically it actually makes Sonja's CO power actually very useful to the AI so she tends to do better in FOW missions. Since vision is important now, if a unit is in defensive mode like a MD Tank sitting on an HQ, as long as it never sees your units it will never move off so you can literally move in one of Max's artillery and destroy the tank on the HQ and it will just have no idea where it is coming from as it does nothing. With this, in FOW on Reboot against the AI, sniping recons, missiles, and subs as they all have 5 vision a must to basically break down the AI. It also is pretty weird because in some predeployed mission against Eagle in FOW, I used a missiles to down a dozen bombers and fighters as Max because they were defensive and basically just sat still while I sniped from the shadows. Basically, Max felt like Grit which was pretty funny.
Watching this after hearing about your channel from the Superfamicom wars deathless video with Mangs is truly fascinating how much knowledge you dug into making different setups and info for people to utilize. Also, impressive new record! Excited to watch your past videos too!
Thanks! 2 years ago, I didn't know anything outside of what everyone else knew about these games. I just dug and learned more and more as time went on and decided to share as much as possible so that knowledge isn't lost in some random/obscure places (some important info on these games is to this day still written in extremely hard to find forum posts), even if I know that almost no one will even try these setups or challenges ^^' I will say, this video and the 3rd challenge video with (not) Grimm Guy are probably my best ones, the most polished videos. The rest were either done really quickly because the challenges were just out and I wanted to show off my strats right away before each challenge became old news, or just reuploads with added commentary, so I don't recommend them for pure entertainment only, unless you are really interested in seeing unusual/interesting strats.
The fact that we are 1 tile away from Day 8... I really was thinking the same thing at that point. One day, someone will go for an Avance Wars Deathless% speedrun at this rate xD
One thing, there is a impossible challenge that maybe is interesting, beating first jess mission without using and building units that cost more than 12000
@@sanstroidIt looks hard for sure. I don't normally like challenges where the idea isn't simple and you have to force the player to do or not do extremely specific actions but it's still worth trying for sure, thanks!
Because I'm his younger brother, Nhinny! xD My mic is so bad I have to use an AI voice changer to sound even remotely good, and Vinny's voice is one of the few that worked really well so I went with it since my voice has a similar range. So that's why I sound like him but with my accent behind ;) One day, I will find an opportunity to throw a good SPEEN in a video xD
@@N.H.23 Oh my god. Dang the ai is really good because I had no idea it was ai. I just thought you suspiciously really sounded like him. Has anyone else noticed you sounded like Vinny, or better, notice that it was partially ai, or was I the first?
@@charl2182Yeah, it's insane, and I don't even do this because I really want my voice to sound like his, with the right parameters I could even make it so my mimics and accent almost disappear. But I'm looking for creating an original voice closer to mine with his as a base in the future. And, you are the second person, I got someone in a previous video who said that I sound like "Scandinavian Vinny" xD And you are not the only one it seems as I just got another comment on that!
I've got some déjà vu there xD Yeah, you aren't the only one who caught onto that, I'm using his voice through an AI voice changer to help with my horrendous mic quality and Vinny's voice worked really well with my setup so I went with that (plus I've been watching him forever now so I'm cool with using his for now, until I get a better alternative). The credit for the voice and all are in the description.
Man... That's some cheese that you did XD And yeah, you are right! Why freak out over the fighters? That is EXACTLY what you need. Silly Mangs :P Though, one thing that was mentioned, but not sure if it's true: If you build enough AA units, would that halt the AI from making any air units despite they have Eagle? I remember that from another video and that's how they were able to counter push back
Thanks, I worked hard for that video, you have no idea xD Yeah, I knew Mangs made a mistake when dismissing the Fighters in his video, never underestimate the blocking power of units unable to attack most units in the game :p Good question, it depends what number is enough because I did play a bit more for the random footage I used, building even more Anti-Airs in the process, and the AI didn't seem to stop making air units. I remember reading something on this (I found this back where the first post mentions it a bit : forums.warsworldnews.com/viewtopic.php?t=14306 ; and this which has a lot of info : www.reddit.com/r/Advance_Wars/comments/55ufr1/insight_to_advance_wars_ai/ ), that the AI doesn't look at building units exactly like us, it normally still wants a specific minimum number of each unit type, then it will also try to build counter units once it has enough units and funds. Here, I know for a fact that Eagle can sometimes stop making Fighters once he has already 2 of them on the field. But he doesn't seem to stop making Bombers as I think they are considered a counter to A-As. Now, I don't know the video you are referring to but if the person playing was killing Eagle's units continually, at least enough for Eagle to want to build these back (and maybe enough that Eagle didn't have enough funds for air units since they cost a lot), then it could explain the lack of air units on his side.
I've been working on something pretty important for a while now but this challenge was going to be my next video, someone else proposed this too a few months ago and I just need to record everything, so look forward to it. LunarNights did this challenge already but, let's just say I found something insane. Also, the Normal Campaign is harder than the Hard Campaign for Drake but I did both anyway lol.
Strangely, not yet, even though I do have the game on my PC. It's up there on my list for sure, stuff like being able to rank your units up or move through rivers with naval units makes me really curious to try it out, seems fun. (4 days later and not only did you guys make me play it, I probably know a bit too much about the game now xD)
There is a part of me that wishes he'd asked me for help back then, but another is glad he didn't just this once because I would have never look into this further than necessary and beat the record on this mission otherwise.