Xaldror Tender of the Vats No, you actually cannot. The game is entirely built on building F2P teams and using what you have already. You literally cannot complete DX2 without brands, they are necessity to DX2. Even if you got the best P2W demon without spending money, its still impossible
@@Aurafight By using Gacha, fully maxed demons (including Spirit merge and Magatama), I think that you may be able to beat *_arguably_* Hard or Hell mode Chapter 6, which is where the story mode originally ended before other updates, especially if items aren't excluded. I don't think you'd really go any further than that though.
You get law points for being nice - Like that one time when you kill a demon that begs you for mercy, tell people from Tokyo that you can't coexist together or that scenario in Temple where you say that if someone is different from the rest then it should be excluded by them.
Strange journey is a little more consistent with law points in that regard, generally being a pleasant and co-operative guy will get you law points, as will siding with angels and the law hero (zelenin)
Law in my eyes is about putting the majority above the minority. No matter the situation, affording care to those who aren't the majority is the antithesis of law. However, affording hospitality at little to no expense is also law since it helps maintain order and doesn't afford the public to catch on to any unfairness
@@demi-femme4821 Iirc sparing humans in the tournament gives you lawful points while killing them gives you chaos points so it may just be that law is human centric so killing demons is considered lawful in that case. Though I always side with kuebiko cuz he's on the right
@@bluejay7058 Isn't that also what Chaos strives for? Survival of the strongest? Chaos is pure darwinism, a world without laws where those who have the power to get what they want get it and the rest perish.
If flynn can only use support/buff skills how will flynn go through the tutorial? Since you only get demons after the first fight which means flynn has to use attacks before he can recruit demons....
@@pablomadrid6962 true, i think is fine tbh, in fact, this might end up making flynn almost unkillable if he goes with agility everytime, nothing will ever hit him.
For being such a huge SMT fan, I'm surprised that YOU'RE surprised by the Law ending. Law and Chaos in SMT have never been about good or bad, they represent ideology. Chaos is the power of strength to forge your own destiny in most games. The idea that a person should not be tied down by anything or anyone other than themselves. Law has always been the path of order. Doing exactly what is told and asked of you by those who hold a superior seat than you.
“The neutral ending is pretty much impossible without religiously following a guide” I got the neutral ending by accident my first time playing the game
If the Law ending confuses you, it's because you've internalised the Law vs Chaos conflict as Good vs Evil. It's not, it's about law vs chaos; order against liberty; and a few similar dichotomies. The Law/Order side isn't about being nice to people, it's about being honourable with a very strict adherence to a code of ethics, and conforming to the rules of God. Taken to an extreme and dogmatic level, it produces a society whose structure is easily threatened from without, and becomes very oppressive and authoritarian to cement its hold; those that cannot or refuse to conform are liabilities that must be rid of to protect the order. The overbearing order suppresses their human nature, their curiosity, and just all around denies the qualities that make us human and less than noble. We see this repeatedly as people step out of line and turn into demons (somehow) as they receive but a small taste of this forbidden fruit. It's for that reason that Tokyo must be destroyed: it's full of forbidden fruit; knowledge, manga, philosophy, and more that directly threaten the order and way of life in Mikado. Chaos/Liberty conversely is a rejection of order; defiance of the law, self determination, the freedom to make your own choices, decisions, and mistakes. Taken to an extreme, it encompasses a might makes right philosophy we always see in SMT. I suppose the lesson here is that extremes are bad and a middle ground is ideal. :)
I'm very surprised that ppl still mistake Law with Good. SMT is notorious for most (if not all) of its endings being ambiguous at best, though the general idea is to do exactly the opposite of what any "holy" being tells you to do. On that note, I do wish that Neutral Endings weren't the ideal ones, considering in the grand scheme of things all they should do is prolong the inevitable day that someone tips the scales in one direction. It would also be nice if we didn't have to follow a precise path in order to reach the Neutral Ending, but that's normally tied to how "good" an ending is.
@@harryunderwood9387 To be fair, I think SMT4 facilitates this misunderstanding, due to how punishing and arbitrary it is to get the route you want. It's been a while since I last beat the game, but I remember if you try to choose a route without having the correct point total, the white basically tell you something like 'you can no longer go down this route', which implied to me that the choices I made throughout the game and the path I ultimately chose aren't consistent with each other for some reason (i.e. arbitrary). When you consider that a lot of the game's ''law answers' would easily count as 'paragon' options in a typical mass effect game, it's not out of the question that someone unfamiliar with law or chaos might link the former to these paragon-like choices. People coming in from the persona games expecting smt4 to accurately judge their choices and alignment might raise their eyebrows when the game judges them to be a mindless servant of god ready to wipe out Tokyo, just on account of sparing some guys in the arena XD Like you said, it would be better if the neutral ending wasn't necessarily the ideal one.
@@convergeman7825 Is it bad that I'd rather have my character's effect on the world "route" be more subtle / minor? I'd much rather influence the "route" of those I interact with, leading to them experiencing completely different events that can build on what they thought prior. Say the world itself doesn't actually care about you living or dying, but those you meet do - yes, this includes enemies who want to be the one to say they defeated / killed you, being rivals or hunters - and it takes a combined effort to (even accidentally) tip the world state onto one side or the other. I'd liken it to a group therapy session, where it feels like only those in the circle actually show they want to see you live. Together you, but mostly those _around_ you, can make an impact on the word though I'd leave it till the very end to apply Law / Chaos / Neutral stickers to them. While I can't avoid making the "best" option the hardest, it would still be nice to see Neutral endings (all endings vary depending on both who lives and how they feel about it) be the worst overall, though even the best endings should have flaws; for example, say near the end of the game several cities can survive an assault by angels / demons due to a prototype shield generator, made from schematics stolen from a nearby town that was unable to craft it in time and thus will be ripped apart before spares can be manufactured. The late game quest would focus on how your entire group reacted to this news, with some bleeding hearts rushing off to protect the Town and being killed in the ensuing bloodbath, some staying put because of either "the needs of the many" or survival mentality, and some wanting to take a city's generator to bring to the town. You could draw upon your bonds with some to keep them from not thinking ahead, but you can't stop someone once their mind is made up, plus there will always be blood on your hands and you going off on your own flat-out doesn't work because you're just one person. Nothing like moral ambiguity to make you question yourself. I realise my ideas are quite depressing - most who play games have an underlying desire to be the "chosen one" - and will take ages to code for every possible combinations of experiences, choices and who was with you at the time (as well as their choices, experiences and their relation to you), but it would make for a rather unique experience that draws upon how much of an effort you made in regards to thlse around you, plus how far they would be willing to go in return.
@@harryunderwood9387 actually, what you just said helps me better understand why I didn't appreciate SMT4's story on my first playthrough. It was my first SMT game and I went in fully expecting the "chosen one' styled narrative that most games with a morality scale can eventually become. Admittedly I danced around this in my original comment, but a lot of what I described there was based on my first playthrough, where I ended up on the law route by a landslide. Due to my perspective at the time, all I could see was the game failing to link my choices throughout the game to what my character ended up doing in the end, which ultimately left a sour taste in my mouth. Re-examining my experience with the perspective you just explained (affecting the people around you rather than the world itself), I think I appreciate more what SMT4 was going for. Also what you described at the end reminds me of a choice you have to make in mass effect 3: without spoiling too much, your choice can end in one of two warring races being wiped out for good, with one of your party members being deeply affected (or possibly even dying themselves) as a result. I've heard there's a way to choose an optimal middleground where no one has to die, if you fulfill certain conditions, but suffice to say I didn't have that available to me :( Like you said, I think these kinds of moments can often be depressing, but it also means you're more likely to take ownership of your choices at the end of it all, which can also be incredibly rewarding. Mass effect 2's final mission also does what you describe (albeit in a much more basic way) regarding your small scale choices and bonds with your party being important, and it feels pretty rewarding to have everyone survive. In the recent Fire Emblem Three Houses, all four endings are painted as happy, with the world and the characters close to you coming out of it all ok, but classmates on the opposing sides often still die over the course of the game, a reminder that the ending was ultimately acheived through bloodshed. I realise all the examples I gave still have pretty blatant chosen one narratives, but maybe SMT5 or beyond could come along and implement these ideas to their full potential, since it apparently does this sort of thing regularly. I've started playing strange journey redux recently, and I'm already liking how relatably the main character is portrayed this time around. Thanks again for helping me see SMT4's story in a different light!
You can get the neutral path by always choosing the first answer, anytime a character/boss ask you a question. That seems dumb, but that worked for me!
14:42 yeah, I would say being able to kill this Asmodeus with Hama was definitely intentional, given that the vast majority of SMT bosses are immune to both Hama and Mudo spells.
Hah, I'm still happy I randomly got the Neutral ending without trying on my first run of SMT4. I didn't realize how hard it is to get without looking things up until I looked at what the other endings were after beating it.
@@NimhLabs I was thinking the same thing. He should have recruited an Angel early on, and he'd have a consistent character that would continuously evolve to stay relevant throughout the game. That's exactly what I did on my first playthrough purely by coincidence.
I got killed once with Masakado magatama. The enemy, not even a boss, decided to spam almighty spells and killed me while i was streaming talking about how i could only be killed by almighty spells. it rarely happens but it can happen. not being able to change magatama would be a nightmare. you can't learn any skills but the first one. will always be weak to something stupid.
I’ve watched this video probably 4 times now without playing smt 4 and I still don’t consider myself spoiled because all of the plot stuff is nonsense words to me
This was my first SMT game, so it always has a special place in my heart. There's so little good content of it out there, so thank you for this. Also i love challenge run videos and I would love to see you do more of these with megaten
*(LONG MESSAGE WARNING)* Him talking about his luck with Minotaur reminds me of something that happened to me while playing this game. For people who haven't played, the way escaping a battle works is that you have a percentage chance to escape that is shown. If you fail, the chance raises by 10% I was in a battle with all of my party members low health and I tried to escape with a 60% chance, it failed and a party member dies I try again with a 70% chance, it also failed and the two other party members died. I ended up going all the way to 100% chance (4 failed tries) before I finally was able to escape the battle. I did the math, and that had a 0.24% chance of happening Only in SMT
Good lord… this is why I never calculate my odds of the shit that happens to me because I know the answer is just gonna be “that’s the ol’ SMT luck baby”
This isn't even the longest response I have seen (or even written). And I don't think I knew that the escape success chance increases with each successive failure. About the math:, I multiplied 0.4 x 0.3 x 0.2 x 0.1, which got me 0.0024 (0.24%), while you said 0.42%. Did I do the wrong math? Did you make a typo (or do the wrong math yourself)? I apologize if I'm the one in the wrong or if I'm overthinking something trivial again, but I am curious.
It was great seeing you do this challenge. I can only hope that you do more in the future! Now, as for why "it makes sense" that the Law Ending requires the Reactor's activation: remember that Tokyo is considered "tainted" underneath the firmament where Mikado is (remember people down there are referred to by the authorities as "unclean" if I recall right)... in essence, Mikado was a new beginning of this world. Using the Reactor to blow it up is (even if extreme) a mean to an end: prevent further corruption from the past to besmirch the future. Even Merkabah and Flynn stay behind and die to the black hole because they've become "unclean" themselves for being down there (this even explains why Isabeau was "unclean" herself, as she was exposed to manga from the past and was using a much jealously guarded gift such as being able to "read" to get emotionally attached to something that really doesn't belong on her world and is considered "unclean" now). I know it is difficult to argue with our own logic on how this is "Lawful", but one has to go beyond the point of just being "goody two-shoes" and think on what would it really take to "save" the gift of a new beginning (the kingdom of Mikado). Atlus' is also really gambling on the perception that "God is really evil" that most non-religious people hold when not going deeper on the reasons why some of God's supposed punishments feel so unfair (just bring the Old Testament into the subject with not really religiously-savvy people and watch the shitstorm that follows). The Reactor plot and its eventual fallout on the Law ending really achieve a likely anti-climatic feel to the whole thing, as in reality itself, good deeds do not merit necessarily a grandiose compliment in themselves: but they're just the fair or better things to do regardless. Flynn's statue on the ending (think of it as the cross on a church) is the reminder that he was the Messiah and his sacrifice finally bought not only peace for all the suffering souls underneath the firmament: but means a completely blank slate for humanity to thrive on. Amusingly enough, that peace never lasts long because of the Devil's own machinations to keep overthrowing that peace and human ambition that proves how terrible we can really be (as much as on the Chaos Ending... Evil itself is destructive and as long as there's a human ambition to live a more harmonious life in the grace of God, things will eventually work the other way around too). If you consider it, even in the SMT world: real neutrality is just an illusion. Just as in real life, we're experts on undermining anything we don't believe in (good or bad, is always subjective to your personal perception, which means you'll never be a beholder of absolute truth).
Atlus is a Japanese dev, ofc they aren't going to see the western, monotheistic god as a representation of goodness in a series that's literally called "Rebirth of the True Goddess". Like you're saying it's a belief that "non-religious people hold", kind of ignoring that the Abrahamic religions have been a driving force in oppressing people all over the world for not believing in their specific religion. The law ending of committing genocide is basically no different to the way Europeans treated "natives" throughout much of history
@@kabusohikaru6187 Nobody is arguing that Atlus "got it wrong" or something, this is just a probable reasoning around the ending in on itself. I said "non-religious people" because unlike the regular religious nut who cannot have its way without thumping on the bible: the regular ivory towered atheist cannot either comprehend or it would be against its "better" reasoning that "religion" in on itself has nothing to do with the monarchy harnessing its name as a tool to do anything but what teachings of said faith themselves say. This is why conflating the Colonization with religion is one of the most common things that is easy to debunk with this logic. It wasn't because of "God's Will" or "The Bible Says So" or some bullshit like that... It's just humans, using whatever excuse to make ends meet during a time when slavery was a common trade. I'm not saying it is justified, I'm just saying that's the way things were before (regardless of our perception or learning now).
@@hrvallejoMKT I'm not conflating religion and colonization, I'm saying that the nature of (from my knowledge especially) Christianity had an impact on the way the colonisation happened. You're proper uneducated if you don't acknowledge that, we see it clearly in the Philippines and other Asian countries, im Greenland, in South America, in Australia and also in Japan. There's more to colonisation than just talking about slavery, specifically the attempted erasures of native cultures and religions. Christians went to Greenland specifically to spread their religion, and the Inuit natives still suffer from marginalisation because of it
I've found on y pacifist run that Lham Dhearg resists Physical and Guns, so he's actually great against both the medusa and minotaur despite his low level and lack of attack options. Even if he just stands there passively, giving everyone else a free press turn and tanking blows is highly useful.
@@ryokiritani4187 You can't 'true pacifist,' as there are still some enemies that are required My (loose) rules were - Do not kill an enemy if you have the option not too. Talk your way out, or run. - When the game allows you to spare an enemy you have to fight, do so. - If the game gives you an option of attacking an enemy, avoid doing so. This might make you fight a different enemy. - Battles where people don't actually die don't count, so simulations and the like are fine The game actually lets you spare or skip a lot of required enemies, though that decision is often punished. For instance, I was surprised to learn that when you go to fight Kuebiko, if you refuse twice you don't just leave until you're ready to fight like some other bosses. You actually skip him entirely and instead get a different boss fight against the Ashura-kai man in the area. (I don't know how well that is known, but I certainly would have missed it entirely otherwise.) The game starts pretty difficult, but eventually you get some ridiculously good negotiation skills and learn tricks to make fights end peacefully. In particular, inflicting an enemy with sleep and then using Negotiate will end most battles immediately, while and Chitchat and Plead make bosses waste most of their turns or heal you, respectively... Diplomacy is always high risk, because failing ends your turn immediately, but it ends up being shockingly effective even in bosses.
I like how minotaur and medusa are the first 2 bosses. It's straight up a reference to Digital devil story: megami tensei since they are also your first 2 bosses.
So the reason Tenkai appears resistant to magic attacks is because he is. According to the wiki, he has resistances to all attack types(Phys through Force) and is completely immune to OHKO spells(Light and Dark).
About Kenji: early in game you can complete quest about returning a child from forest, and you get Silver necklace that nullifies Bind, but in fact it nullifies Ancient Curse at all. (I was really amazed when discovered this on my first playthrough)
in a run like this i feel Angel would be like one of the best demons ever because she evolves, and will eventually turn into Seraphim who has some n i c e skills
@@christopherbravo1813 You basically have to do a convoluted string of actions - get a low level demon still higher level than you beg for its life, and then that demon will replace itself with one on your level, so you can get a Law demon out of it. Nyarly got a Yatagarasu out of it because he was too low level for a Fafnir
20:12 this is even funnier to listen too now cause after hearing travis in so many other roles and finding out he’s a big scaredy-cat when it comes to the supernatural, this just comes off as him trying to dissuade someone from taking a spooky deal.
Also, something about the Terminal Guardian: Yes, the demons he fights you with are in a certain order, not tied to his location...but his cosplays ARE dependent on the location. They actually gave every cosplay voiced lines for every one of his fights.
Hey Nyarly thanks for showing off smt 4 it's been a blast playing it for myself. ...also thanks for showing off how game changing skill mutate can be with the whisper mechanic.
at the beginning they do not say "random stuff"...at least the first line is Psalms 22: Eli Eli, lama azavtani (אלי אלי, למה עזבתני) - oh god oh god, why did you leave me? (My God, my God, why hast thou forsaken me?) during the demon fusion 2 other Hebrew words are also shown: "אמת" (emet) - truth and "איפור" (ipur) - make up (like the stuff people put on their face...no idea what it has to do with fusing demons...)
@@wJermell0 No, Neutral really is the only route that lets you get them all. Purgatorium and Lucifer Palace both count on all three routes, and since you can only go to both on Neutral, it's impossible to get them all (and complete the quest for that matter) on Law and Chaos. Granted, Mara is still possible on Law and Chaos; he forgot the Toyosu Terminal.
Super late to these comments, but just wanted to share an experience I had with IV. Touching on evolution, I had a Divine demon in my Burroughs at all times. Right from Angel I kept having it evolve right up to Cherub
Demon Evolution is one of those mechanics that's obscure for no real reason, and also has a lot more results at the end of the game, where it's less likely to come up due to Fusion. Like, in Nocturne, I think there's a small handful of Demons that can *only* be obtained by evolution, like Albion, but overall, the mechanic is woefully underutilized in the early game, when money and demon stock slots are the tightest, making it more tedious to be able to fuse specific demons, but there's usually next to no evolutions like the Pixie to High Pixie evolution in Nocturne that let you keep the same demon relevant for a while longer, and can even net you a demon that's a higher level than the protagonist can make via fusion at the moment. Though, some of the evolutions kinda don't make sense to me, like Scathach (the person who trained Cu Chulainn in Celtic mythology) evolving into Skadi (a Jötunn from Norse Mythology) in Nocturne. If the two are connected in actual mythology somehow, feel free to correct me on this one.
@@Castle097 Yeah, but it would be nice to know if the connection is something that came from the mythology (like the stories evolving over time and diverging after starting out as the same character) and such. The compendium is even a perfect place to say this kind of information, and stating the connection would be a good way to inform people that "hey, demon Evolution is a mechanic that exists"
We can thank for Skadi-Scathach connection certain feminist writer who was very into the occult and New Age. If I remember correctly she called Skadi equivalent to Scathach because of whole darkness/shadow theme. Nowadays most people dismiss this claim. I heard some researchers claim there is a connection between Lugh and Loki. Among many similarities, the gifts Loki brings Odin and his family (boat, spear, etc.) are almost identical to artefacts Lugh owned. Quite possibly Irish at some point came into contact with Skandinavs and either side adopted and reinterpreted the deity.
How about a challenge run where you can’t use demons at all and have to rely purely on your protagonist Sounds like hell to me but hey, it might be the one case where nocturne is easier than most of the series
It works for Nocturne because the skills can be learned through magatamas and you get a second press turn through new game plus. There's actually a fully recorded solo hard boss rush. However, for IV I think it would be impossible tbh
@@seth7726 you get a second press turn after doing the grave yard challenge not just the new game plus. you got to beat every boss fight in the Amala network grave stones in under a certain amount of turns. the worst part if you die you have to go all the way back to the save spot in amala.
@@anthonyarmstrong6948 It is possible, yes On my first playthrough I went for Phys build, didnt now at the time that magic was busted You have to get desperate hit, an almighty skill that is buffed by strength/dexterity
This, to me, gives off the same energy as a Pokemon Nuzlocke. Using monsters that you normally wouldn't had even considered, until you sometimes find a broken something or other, and it helps you a lot, it makes the game harder, ect, ect.
@@unwithering5313 Actually, it is! My Fiends have maxed Stats (yes... all of them) and their damage output is insane! They can beat Bosses in a single turn. Even weak skills can be devastating with high Stat points
@@unwithering5313 I have 2 saves. One with normal skills and the other where special demons have exclusive skills from other demons, which is not normally possible. Example: TYRANT Aeshma - Save 1 Skills: Lunge, Energy Drain, Antichthon, Pandemic Bomb, Repel Phys, Repel Gun, Null Light, Null Dark - Save 2 Skills: Fallen Grace, Serpent of Sheol, Curse Thy Enemy, Lamentation, Repel Phys, Repel Gun, Null Light, Null Dark. My Aeshma's Stats are all 618.
A challenge run I've always thought of but never gone for is a 'all optional deaths' run for Devil Survivor 2. I almost always go out of my way to save every character, even if I might not be able to recruit them again by endgame. But going for Daichi's normal route with every possible death would leave you with I think just four other characters out of the whole cast alive by the end.
I don't think I solo'd DS1 on NG, but I certainly did DS2 (with protag and his demons, of course, not literally just him on his lonesome). Skill Cracks are limited, stages where you have go fast can be kind of a pain and Vile/Snake teams can make getting turns literally impossible, but overall I'd say it's pretty fun.
You put some really great effort into this even with some barriers you had to go through from your recording. Mad respect, this was very enjoyable to watch! 👍👍👍
SMT IV is probably my favourite mainline game. Its gameplay isn't as good as Nocturne's, but the story is so much better because of the main cast. Let's go back to Nocturne. Be honest, did you care about Chiaki, Isamu, or Hikawa at all your first few times playing? Because Walter, Jonathan, and Isabeau are with you for most of the game, you get to really know them and like them. This then makes plot beats like Walter and Jonathan becoming Lucifer and Merkabah a lot more impactful.
Impressive, you finished the game quite easily despite the challenge which was quite hard and a few game overs left and right. I really enjoyed this vid.
Citra updated multiple times while I was playing, but it didn't make a difference. It's not the problem of the emulator; it's my hardware. I played this on an HP notebook that I got for Christmas in 2015, not exactly optimal for gaming, but some games and emulators it can run pretty well.
Can any of yall link me some tutorials that are ez to understand? Whenever i try to use citra it just kinda breaks down into a hellscape of flames and death
Funnily enough I played through this game only once and I didn't use a guide. Normally I like to get whatever ending I actually fall in line on and the neutral one since it usually is the *true* ending. Oddly enough I uh hit the neutral one? Which when I told my friend who also plays that I hit the neutral one without trying the explained to me how hard that is in SMT IV in particular. I thought it was hilarious
It's not just him. David and Dullahan can also be killed by Hama, and Kuebiko can be killed by Mudo, for example. Bosses that can be killed by them are rare, but they exist early on.
Ok, the “Asmodeus being weak to hama” thing actually works. I thought that it only works with the base version of the skill but I just got him with hamaon, so that works too.
My first time playing SMT IV was wild, because the neutral ending was the ending I wanted, but I never looked at the guide. I was leaning closely to law during the last bits of the game, but ended up killing people in the tokyo championship, because those fuckers were tedious. Then I ended up going with Walter, BECAUSE THATS THE CHAOS HOMIE, my heart was racing when I crept closer to the end of the game, I still somehow got the neutral route lock, without following the guide, always made sure my alignment was just in the middle.
"Did you know that demons can evolve?" Yes, actually, because of Nocturne and a couple Persona games, believe it or not. Also it sounds like you've never had the sheer joy of having an Angel in the early game and keeping that demon to the end game.
@@zoromax10 I was apparently thinking of the mainline SMT games when I wrote that. Mostly still thinking about the Angel line of demons who are the BEST damn demons to get if you want a long lasting team mate.
@@AverageEggmonEnthusiast Well yeah but I was talking about specifically player controlled Personas/Demons evolving. Plus party members Personas evolving is story based as opposed to level based.
@@krullachief669 Personas only become Ultimate Personas in Persona 1-3 throughout story, and in P2, you have to do the correct choice for Personas to evolve. In P3, they evolve by default. In P4 and 5, you have to max the character's social link
i love challenge runs i'm even doing one of my own rn it's a solo run of etrian odyssey iv and i'm having a blast challenge runs really test your knowledge of the games
Yo, JohneAwesome has a strategy for getting the neutral ending EVERY SINGLE TIME. Here are the steps: 1. Every alignment decision dialogue option, always choose the first one (most of the time you’ll side with Walter and therefore Chaos). 2. When making the morality decisions at the Ring of Gaea, take the left path every time (again, siding with Walter). 3. When deciding whether or not to kill Lilith, side with Jonathan this time and kill her, this time giving you points toward Law. 4. When making your final alignment decision for the White, select “I’ll destroy the order of things.” Do this, and you should get the neutral ending every time.
Yeah I think I followed one of those guides and it was very easy. I guess technically this dude beat the game without fusing demons, but he only did one ending dungeon. Neutral makes you do both the law and chaos final bosses.
The Law ending is consistent with the conduct of Law aligned beings in SMT IV. The angels & their allies are responsible for glassing most of the world with ICBMs. Tokyo only survived by chance. It’s the same reason you have to kill Isabeau. The world is filthy and cleansing is an act of mercy. That’s why the angels spirited away children in giant cocoons to create a new kingdom.
Hearing Tayama beg is still my favorite thing in SMT4. So... cathartic. Edit: Also decided to play SMT4 through while bunnyhopping through this videos to avoid spoilers until the end. I chose to side with the Whites for my first ending as it seemed the closest to what I would do. A bit bummed by the final "boss" fight but I loved my time with the game. Would definitely have never beaten the game if I didn't have this vid to "race", and now it's in my top 10 3DS games. Thanks.
This comment is late but on your question about SMT 4 LAW being the one to obliterate Tokyo. For me I understood LAW in SMT to be more like Old Testament God. The God that is a little extreme. Turning unbelievers into pillars of salt, obliterating citys and towns due to sin (Sodom and Gomorrah). And even once trying to wipe out humanity as a whole (Noah). So in that perspective, it makes sense.
To understand the Law Ending better you should play Shin Megami Tensei 1. *Spoilers* The United States Nuke Tokio killing the protagonist (He comes back to life after completing an special dungeon that acts as the alligment tutorial) before that happens you fight the American Embassador (Thor) even if you help him by stopping a Lucifer follower. He say that God's Judgment can't be stopped and sinners must pay. So yeah commiting genocide is fitting for the Law alligment in the series.