> By now I assume that you know the rules and so do I Sure we do: a full commitment. Never give any units up, never let any allies down, never run around and desert them
"The objective of ________ is super unique. There are x _______ scattered around the map that need to be destroyed. Each is guarded by a progressively stronger force of enemies." Took me way to long to pick up on this
"Alarak has a tendency to charge into the middle of enemy forces and get himself killed, I had to trap him inside a box in order to protect him from himself" LOL!! Sounds like Alarak all right xD
"Oh, look at you, the kind and nurturing Hierarch of the Daelaam caring for your beloved Tal'darim warlord, oh Artanis you shouldn't have!" "You really shouldn't have. I DEMAND TO BE RELEASED FROM THIS CAGE AT ONCE!"
I didnt realize it until the host, but tbh hes not wrong, while LOTV was the end to the saga, wol was just like the beginning and unbeatable, while HOTS had unique units and a powerful hero with amazing missions
@@maniacalcoast2742 HOTS was the worst of the three easily. It tried too hard to play like a moba hybrid by forcing Kerrigan's OP hero unit abilities in every mission and the Zerus missions in general. Its story was also absurd and some of the most awful writing I've ever seen from Blizzard.
Marine: I knew that the Protoss are an elite army, but didn't knew that they can stop a worlds ending treat without losing a single soldier. It is ridiculous! Second marine who have been alive during the Rainer's Raiders and Kerrigan's swarm campaigns: Yes what we have here is an unique situation.
I knew that the Protoss were an elite army, but I didn't know that they can stop a world-ending threat without losing a single soldier! It's ridiculous!
Artanis: Friend Raynor, I appreciate that you want to keep me safe, but is trapping me in this box necessary? Jim Raynor: Trust me Artanis, it is better this way
@@fulldisclosureiamamonster2786 Then there's Mohandar (the Void Ray hero in the alternate timeline) that didn't even make it to LotV because they killed him off in the novel.
Its definitly something I noticed and was a fan of. All the campaign missions felt well crafted and, like he said, a lot of them either had hard timers or soft timers(like the unlocking bot you have to follow around) to keep the pace up. lotv is my favorite of the sc2 campaigns for that reason
The objective of [Map.name] is super unique. There are [number] [control_point.name] around the map that need to be [control_point.control_method]. Each is guarded by a progressively stronger force of enemies.
Alarak: *is trapped in box* Artanis: haha so much for the highlord Also Artanis: *is trapped in box* .... Alarak: *while still in box* so much for the hierarch Both: *angry and sad box noises*
@@SephirothRyu You can easily do it yourself. Find noob - > Kill detection - >banshees/dts - > gg. You could also just cheese with cannons or fast battlecruiser
@@348joey No I did meant Alarak, although yes it also applies to Artanis since both had to be boxed in, just think it's funnier with Alarak duo to his personality.
I like how he renamed the essence of eternity "The Dig" in the video's bar. That's basically it. It's just The Dig again. Oh, and putting Artanis into depot prison is the funniest thing ever.
The Dig is way easier then Essence of Eternity. like, having Maelstrom Siegebreakers doesnt even compensate for how much harder defending 4 fronts of heavy air is. Even if you got Zero Hour Hyperion, the most powerful unit in SC2, the mission would be incredibly hard
@@reioni2143 your correct because even if you have every unit alive when you go to where amon is in the escape he blows all your units up cept zeratul and 4 stalkers(what you start out with)
“Artaaanis! Stop hogging GiantGrantGaming! I’ve taken, like, a hundred unit deaths so far this mission! That’s like, WAY more than any of our other allies during this whole trilogy! This is so unfaaair!” -Kerrigan in Harbinger of Oblivion
Drinking game! Take a shot every time Grant: - says a mission objective is "super unique" - builds a monoarmy - finds the normal difficulty curve is inverted
@@iron_blyat6815 He was forced to choose Nova in his WOL Deathless run because choosing Tosh makes Jim suicide thousands of his units, so it wasn't even a choice.
@@unbekant585 Zealots are crappy anyway for no-death runs. Not sure why we even have them in the first place, it's practically guaranteed that they'll die within a couple of hours of deployment, and rumours have it that commanders have tendencies to sacrifice them to clear up their squadron limit. I'd rather discharge them than have them killed.
Did I mention you must construct additional pylons? I don't think I mentioned you must construct additional pylons... btw you must construct additional pylons
Assuming it's a deliberate quirk of the game and not RNG+confirmation bias - Makes a degree of sense. The player is punished for lack of pro-level camera control/map awareness by getting worse combat AI in unobserved battles.
@@nihilvox I think if that's a thing then it's probably not a game design choice, it's probably that they save ressources by having simplified version of AI's run when unobserved. Or even more likely, that hitbox and collision are loaded as simplified version leading to differences in fight simply because the units interact differently and are basically slightly different units. But then again it might just be confirmation bias as you said. Also I'd argue that if this effect exist it probably can't exist on online game for consistency sake between both players.
Moving away from the challenge for just a second, there's something profoundly uplifting about how James Raynor just readily accepts Protoss as allies and friends for no other reason that they're willing to fight and bleed side by side with him.
Go back to Starcraft 1. He's this way, because of past experiences. Out of necessity, basically. Then he grew to love the protoss. He even accepts Kerrigan and the zerg for the same reason.
The objectives in Legacy of the Void are super unique. There are 8 unit archetypes scattered around the sector. Each unit archetype is guarded by a progressively stronger force of enemies.
@Rauno-Rainis Pähkel don’t feel bad. Micro isn’t an easy skill. It’s taken me years to get to my level, And I’m still probably only Silver league, maybe gold tops. I mostly play Co-Op and Campaign
May be a cut between two different attempts? I thought I remember Grant saying he streams these and the end cards tally total kills and deaths don't they?
Run Idea: Using the sc2 creator and arcade, a group of crafty people remade WOL and HOTS as a coop campaign featuring 3 players and some small new content as upgrades and such that is friendly to the lore, and additional difficulties, for HOTS they even added a third evolution for each unit, and two heroes with upgrade branches. I say you should check it out :)
@@samuelbattershell3413 I'm not sure got to get the link but I would go to arcade and search coop wol or coop lotv or coop hots and you would see the missions, all made by the same person.
"Tempests are really bad and void rays are really good" So basically, the LOTV campaign is the reason why there are so many Gold league Protoss players.
Tempests are actually extremely good vs the huge ultimate units...except most of all of the campaigns comprise of fighting massive hordes of low-mid tier units so crowd control is much more valuable in regard to campaign efficiency.
@@joshuakim5240 just for the record, Tempests in the campaign deal 60 damage to all targets. They’re capital ships not support in the campaign. They’re actually not bad, the problem is void rays backed by a mothership are just SOOO much better
Protoss Soldier: My life for Aiur! Giant Grant: You want to preserve your life on Aiur. Protoss Soldier: I want to preserve my life on Aiur. Giant Grant: You want to go home and rethink your life. Protoss Soldier: I want to go home and rethink my life.
"Your hotkey profile has a conflict and may prevent you from issuing some commands with hotkeys. Press the Menu button then select Options and the Hotkeys button to resolve the conflict."
"The main objective of mission is very unique - you need to destroy four buildings on map" - sarcasm is dripping well enough to make a medium size lake
Before watching this video, i knew you would go for this too. And the end mission is the one i feared the most for your sanity becouse of mainly alarak yoloing in and dying, will edit after watching Edit: goddamn, impressive would be an heavy understatement. This was insane, never thought you would actually go for the epilogue too! Great job as always
He said in the description that he done whispers of oblivion but he found it boring to post. I would like to see him do deathless runs on coop missions though.
Me watching all the deathless videos back to back: the premise of this video is super unique. My goal is to get through all the missions without losing a unit. The missions have progressively stronger forces of enemies
@@ui8087 SC1 & Brood War were absolute jokes. They were great for their time, but they consist almost entirely of massive enemy build-ups around the map that you just grind through over and over while enduring really mild attacks. Just as unique as LotV.
I enjoyed your other two "wlau" runs and waited for this! Thank you for taking the challenge! EDIT: What I would not have expected is that the LotV missions have more unavoidable ally deaths than others.
22:50 I love the karax fast build strategy, I always use it too also, this map is super unique, there are five objectives with progressively harder enemies
The game does do a lot of optimizations when you're not looking at the battle. I'm part of a custom community where the map we play on is prone to framerate drops due to tons of enemies appearing all at once - it's a well-known trick among us that you can basically double the FPS by looking away while the battle is going on and then coming back once some of the enemies have been cleared. These optimizations are probably responsible in some way for why the battle doesn't go your way only when you're not looking at the action.
The objective of Elden Ring is super unique. There are six shardbearers scattered around the map that need to be destroyed. Each is guarded by a progressively stronger force of enemies.
How come there is allways that one youtuber who has just a few videos and he suddenly makes a video that gets appreciated by the youtube algorithm and makes it big
@@arforafro5523 He could just bypass them and not trigger the fight. Lowko finished the mission without getting any Terran allies. Granted, he did so completely unintentionally (getting memed to this day for thinking the Terrans were enemies and killing every single one he found lol) but it's definitely possible. Now the real challenge would be the BW mission Patriot's Blood where a similar scenario happens but you can't bypass it and must rescue those units.
So, I wanted to share a bug I got just a few moments ago on For Aiur. Loaded in for a Normal campaign, because I wanted to have a relaxing time on that campaign, and the starting army for the mission consisted of Sentinels, Vanguards, and Blink Stalkers. I don't know how I did it, but I had later game units on the first main mission. However it happened, I feel like it would have made the mission easier, having like 30 Zealots with revive to lead the charge. To note this, reinforcements throughout the mission weren't any special types of units, just base Protoss units. So, regular Colossus, Immortals, Zealots, and Blink Stalkers when I got them as reinforcements.
If you are a bad game designer and can't be creative - make players to capture/destroy/guard some abstract "crystal" in every mission. Wanna add more challenge to the game? - Add 3 more bonus crystals. They key to success is to make each of them look a bit different. Welcome to the Legacy of the Crystals.
Funfact: The mothership in the first mission is the purifier. Which means, if they didn't build multiple ships that they did the american style on, the canon path for WoL is to kill the civilians.
"The objective of this mission is very unique. There are four things to do stuff with. Each is guarded by a progressively stronger group of enemies." -some random sarcastic guy on the internet, every second mission of Legacy of the Void :D
OMG Grant This cracking me up... "totally unique mission objective" and the recall DTs strat was was brilliant... On and the 2nd epilogue mission... I know what you're talking about with the randomness to that mission . WHen I was going for the achievement that first attacking thor would target my tank what felt like 25% of the time. and losing that tank felt like game over for the not using Kerri achievement.
Just wondering, how would Salvation deathless work when you decide to use Corsairs instead? It might only attack air but it derps all ground units when they walk into the disruption webs. Or is their dps too low versus the Golden Armada and die too quickly? Also yes, I also didn't know you could abuse Karak by walling him in and making him your Stargate slave battery. It was awesome
I was eating while watching your video and my food was super unique. There are 10 peperonis scattered around my pizza that need to be eaten. Each was progressively tastier with each bite