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Capturing the World’s OLDEST Stave Church in Unreal Engine 5 

William Faucher
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30 сен 2024

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Комментарии : 1,1 тыс.   
@pwnisher
@pwnisher Год назад
Dude. This is so top tier! 10/10 5⭐️
@OverJumpRally
@OverJumpRally Год назад
Sup Clint!
@WilliamFaucher
@WilliamFaucher Год назад
Thanks so much man!
@WolverineMKD
@WolverineMKD Год назад
@@WilliamFaucher Keep it up the first million of subs is just a few videos away.
@SahilP2648
@SahilP2648 Год назад
@@WilliamFaucher I like everything except for the film grain. The film grain I see in movies is different that what I see here. If you could apply a different filter it could look better. But overall I think it would have looked better without the film grain that with.
@mikeb3172
@mikeb3172 Год назад
Top tier in what? Taking photos & hitting a button? Then self victimising a video about it
@CinecomCrew
@CinecomCrew Год назад
This looks absolutely amazing!! Well done William! I'm currently experimenting with Reality Capture myself, so that coupon was very welcome! Thank you 🙂
@SanthoshKumarfojoheartthrobe
you guys should collab and do something with unreal engine
@the-secrettutorials
@the-secrettutorials Год назад
I am really looking forward to that now
@undinobox
@undinobox Год назад
This looks... unreal
@filmriot
@filmriot Год назад
This is incredible. 🔥
@Thonik76
@Thonik76 Год назад
hehehe yeah
@0BTY0
@0BTY0 8 месяцев назад
this is the wrong emoji :D
@stipy5916
@stipy5916 21 день назад
@@0BTY0 LOL
@theboyisso6960
@theboyisso6960 Год назад
I’m Norwegian and I think you’ve done a fantastic job of capturing the essence of this Church. I’ve personally been there and this Church has a historic legacy.
@arthurclark7353
@arthurclark7353 8 месяцев назад
Норвежцы ведь предали Скандинавских богов, какое там наследие
@JaymzMX
@JaymzMX Год назад
Will, you are unmatched in realism. Always inspire me to throw UE5 back up and make something.
@javeedvfx3083
@javeedvfx3083 Год назад
Same here’s
@Franksjonathan35
@Franksjonathan35 Год назад
Same. He's a true inspiration.
@BenMotionGraphics
@BenMotionGraphics Год назад
Besides this being the coolest shit ever, Faucher has an insane talent for making sure every sentence said in a breakdown is helpful in some way. No dead air, no useless rambling.
@UkraineWarAwareness
@UkraineWarAwareness 10 месяцев назад
So basically, 3D scanning an environment, you used a similar method that Developers "Big Fish" 3D Scanning of Chernobyl for their game Chernobylite - Which runs on Unreal Engine 4 - Making the real scanned maps of the game feel like a AA+ title.. However, this church in Unreal Engine 5 looks phenomenally better, you'd think it's a Pre-Rendered cutscene, but it's all Real-Time!
@squarebuilderYT
@squarebuilderYT Год назад
Beautiful! 😍😍 In the first shots at the beginning of the video, I really couldn't believe that this was footage from the UE5.
@WilliamFaucher
@WilliamFaucher Год назад
Thank you so much!
@rune6119
@rune6119 Год назад
As a Norwegian, I love this. Outstanding work, mind blown!
@MartinAaberge
@MartinAaberge Год назад
Great to see how this turned out! It was a fun road trip 🎉 love how you added the rain drops. And vikings sure were ahead of their time!
@WilliamFaucher
@WilliamFaucher Год назад
Do it again
@MartinAaberge
@MartinAaberge Год назад
@@WilliamFaucherHAHA
@SpectreGamers
@SpectreGamers Год назад
18 minutes, not a missed beat, not a boring moment, incredible end result... THIS is how you make content for youtube
@Slayer9299
@Slayer9299 Год назад
Great work! I got a quick question is the spline tool under the PCG tool? or its another tool in unreal engine?
@WilliamFaucher
@WilliamFaucher Год назад
No the spline tool is a separate blueprint you can make ☺️
@stache_obj
@stache_obj Год назад
this was soooooooo beautiful. such clean and crisp shots. i don't know how you do it man. love the vibes!
@DigitallPimp
@DigitallPimp Год назад
This is beautiful! I'm impressed you didn't get much distortion in the scan around the top of the church despite not having the greatest coverage. Also your scene reminds me of the church in The Vanishing of Ethan Carter. Amazing work mate!
@adreanmarantz2103
@adreanmarantz2103 Год назад
From the opening minute, I though of Ethan Carter! My dream is to see Elder Scrolls 7 with these kind of environments. Just beautiful.
@malydok
@malydok 8 месяцев назад
The church in Ethan Carter is based on the Vang Stave Church in southern Poland, which is actually a Norwegian church transferred to Poland in 1842. The game contains other regional references, the dam, hydro-power plant and the railway bridge are based on their counterparts in Pilchowice. Not sure how accurate but I remember hearing that the game was one of the pioneers in photo scanning real environments.
@IamSH1VA
@IamSH1VA Год назад
Your renders looks so good and realistic, It's hard to believe it's made in UE5.
@TheUkuleleXD
@TheUkuleleXD Год назад
Amazing, William would you be able to do a tutorial, in which you could explain method for managing multiple stills Shots with different camera and different settings? To do things efficiently?
@kp-fh1pv
@kp-fh1pv Год назад
computer rendering is improving day by day, these amazing artists are creating what seemed like dream few years ago. Imagine how this will take shape in no longer than 10 years! Absolutely stunning.
@nomnomnom7550
@nomnomnom7550 Год назад
The amount of interdisciplinary skills it takes to put out something like this is amazing.
@vedantsingh9680
@vedantsingh9680 Год назад
just wanna say this dude Thank you for this video i was really dangling around regarding my work and this gave me a good spark just loved this video and yeah gonna try Reality Capture for my next project
@WilliamFaucher
@WilliamFaucher Год назад
Sometimes a little nudge is all we need, best of luck!
@neiljamessloan
@neiljamessloan Год назад
Wow It’s interesting to see how micro macro filmmaking is fast becoming a form unto itself. In capable hands, serving to be satisfying, inspiring, educational and fun. Super storytelling from a dedicated Master. And I’m only half way in. Thank you William Your adventures are well appreciated.
@bluesharkfr4531
@bluesharkfr4531 Год назад
This is, again, a verry nice video. Also i would love to see a bit more on the way to creat the ground/ the path. :)
@rabellogp
@rabellogp Год назад
I'm also curious about the path
@Revontuletband
@Revontuletband Год назад
Same here!
@lilianjoly-n3y
@lilianjoly-n3y Год назад
hello same here ! i havn't found the way it's done...
@gillesdeschaud593
@gillesdeschaud593 Год назад
Hi, This is a really really cool video as usual !! Thanks william for such great contents. I just have one question. Did you use a custom BP_spline mesh (BP_NVSplineMesh) made by you ? Is it available on the marketplace ? Thanks
@Krysztan
@Krysztan Год назад
What a beauty this church is. And even more beautiful is what you've made of it in UE5. I so love your awesome work!
@27rocker
@27rocker Год назад
Excellent. Really I'm curious what is next ? 🤔
@unkindled_dreg
@unkindled_dreg Год назад
Hands down one of my fav Unreal engine channel on YT - thank you for taking us through the journey.
@FoxRacingGaming
@FoxRacingGaming 9 месяцев назад
Im glad you explained what that lens was on your camera, as ive never seen that one before, So im glad you explained what it did :D
@3DComparison
@3DComparison Год назад
This is amazing! I am curios if you consider to obtain the 3D model of the interior as well and then have it prepared to a VR environment allowing users to navigate and explore this wonderful church. I have worked on something similar with a wooden Church from Transylvania, but the quality that you obtained is just incredible.
@WilliamFaucher
@WilliamFaucher Год назад
I didn’t scan the interior, if you knew what it looked like, you’d see it would be an absolute NIGHTMARE to capture, I don’t even want to try :P
@3DComparison
@3DComparison Год назад
@@WilliamFaucher Would be nice to see how a Stave Church looks on the interior. I agree that it would be a huge struggle to capture the interior. I am also curios how you photogrammetry the windows and if you post processed the resulting mesh of the windows, I see that the Church has a limited amount of windows and they are not zoomed in within the video.
@VRDivision
@VRDivision Год назад
Great video as always ma man!
@vivekthakur5612
@vivekthakur5612 Год назад
Amazing as Always
@CRYTEKpro
@CRYTEKpro Год назад
William Faucher I've been watching you for a very long time, I like your work. It's nice to see you, respect to you)
@2handsomeforlaw
@2handsomeforlaw Год назад
Fantastisk fin render William!
@pierrebeneby4120
@pierrebeneby4120 Год назад
Thanks so much I made my first render in UE5 with your help, but no matter which tutorials i lookup., I just can't seem to get my head around the spline tool for things like megascan trees, roads, fences, etc.
@poisiion
@poisiion Год назад
Why can't games be this realistic! An open world game with UE5 graphics. I hope GTA VI has these kinda graphics fingers crossed
@ggoddkkiller1342
@ggoddkkiller1342 Год назад
3D capture entire world please, we would watch it lol. What about also using laser scanners? They could prevent lighting problems but i have no idea if reality capture can use both sources.
@cwoza5
@cwoza5 Год назад
This is incredible. There is something about Unreal 5 that looks almost better then reality. Seems richer, crisper. P.S. this Church needs to be in the next Skyrim.
@oswaldmensin5283
@oswaldmensin5283 Год назад
All i can say is WOW... GREAT WORK. Future games are so exciting. We wont be watching movies, we will be characters in them. Things like Jurassic Park will be a literal place you can visit and explore in the virtual world. I thought this as i saw this and when you pair this tech with VR and Multiplayer.. Its truly an experience that NO ONE who loves video games should miss. The only thing better really is real life.
@MattisonWarren
@MattisonWarren Год назад
God bless this man. Finding good pictures of the Urnes knot work carvings on the side of the building (which should be easy, because literally, the global conception of what Viking carvings look like is called “Urnes style” named specifically after those very carvings on the side of that church) is almost impossible. Now we can see them clearly altogether! Incredible. Thank you, sir!!! 🙌
@DevbyDech
@DevbyDech Год назад
I immediately recognised the church. I went on a road trip in 2020 with my girlfriend. We crossed Urnes by accident and went to visit the stave church because why not. It was such a special place for us. The boat to the little town, the walk up to the church. Really cool you made it with this much detail
@zacherius137
@zacherius137 10 месяцев назад
Holy shit! What's with the new, fresh drip yo?! Looking slick there Bill!
@smortonmedia
@smortonmedia Год назад
Amazing content as always
@CptJhonprice
@CptJhonprice Год назад
Bro Please create tutorials with tips, techniques, and fixes for the problems we encounter every day. Also, you haven't created an in-depth tutorial on PCG.
@WilliamFaucher
@WilliamFaucher Год назад
I’ve already done quite a few of those! As for PCG, I am waiting a bit for things to smooth out a bit. It is still a bit buggy and the process is going to change a bit according to Epic, so I don’t want to waste my time making a tutorial when it will be outdated shortly. You can use the foliage tool for trees until then if you dont want to dive in to PCG ☺️
@CptJhonprice
@CptJhonprice Год назад
​@@WilliamFaucher thanks for the info stay awesome bro.
@iconoclastvii
@iconoclastvii Год назад
We really need you in game development. The level design you could contribute to...
@WilliamFaucher
@WilliamFaucher Год назад
I would crash every game console immediately
@iconoclastvii
@iconoclastvii Год назад
Thus ending the console wars. The hero we needed, even if we didn't deserve you.
@iconoclastvii
@iconoclastvii Год назад
I like to imagine a Nintendo Switch just spontaneously combusting at the mention of your name.
@MathiasJ89
@MathiasJ89 Год назад
Your stuff really makes me want to finally dive into Unreal. Gorgeous. How do you deal with problematic objects like the fire-extinguishers?
@Geeksmithing
@Geeksmithing Год назад
He seemed to just not include it in the shots in the final renders.
@cyber_robot889
@cyber_robot889 Год назад
I wonder, what do you think about 3D Gaussian Splatting?
@vfx85
@vfx85 Год назад
🤝🙏👏👏
@michaelbuday
@michaelbuday Год назад
William - cannot tell you how much I look forward to your tutorials. You are the perfect teacher - you’ve got the chops and you know how convey your knowledge in a friendly, straightforward manner that keeps viewers engaged while learning. Thank you.
@lucacarollo1460
@lucacarollo1460 Год назад
Thanks for this, Will. I was so captured by your narration, best unreal engine content creator, hands down.
@fabgmoraes
@fabgmoraes Год назад
Your work is so inspiring. Thank you so much for making these videos.
@musashidanmcgrath
@musashidanmcgrath Год назад
'making it almost.. 9....hundred...years old..' Welcome to Europe, mate. 😂 Amazing project and results. 👍 Also, the Danes were mostly fighting in England. The Norwegians mostly went to Ireland.
@arthurvaivod9147
@arthurvaivod9147 Год назад
This is terribly incredible. my mind blow up how i want to start learn EU. I lived in Norway/Aurland for a year, I often drove past this church, but there was no opportunity or time to go there. And I was shocked to see this church in this form.
@mydogsareneat
@mydogsareneat 5 месяцев назад
BROTHERRRRRRRR. THIS IS DE WAY. SCAN ALL THE VIKING THINGS
@Protato666
@Protato666 Год назад
You should ask Varg hrlp you with the process ;-)
@Digalog
@Digalog Год назад
I thought i've been here. at least spotted it when crossing a village. but it's not the same church. I've been near the Hopperstad Stave Kyrkje in Vik, before crossing the Sognefjord :) Also alomst entirely black, maybe caught fire once or something.
@WilliamFaucher
@WilliamFaucher Год назад
Thats a nice one too! They are all black because they are covered in tar to protect the wood :)
@EugeneLychany
@EugeneLychany Год назад
That's an eye feast for sure. Amazing results, considering the amount of time and a number of pictures. Simply impeccable, I wish I could walk around the scene looking at every detail.
@YedesCodes
@YedesCodes Год назад
Impressive as always ! I'm really fan of your work William👏
@orangemc9358
@orangemc9358 Год назад
Hot DAMN, sometimes I forgot I was even looking at a render and not real life. Truly, UE5 is a blessing of a tool, and when such capable hands pick it up, what can only be described as magic is created. Truly, amazing job!
@sabloff
@sabloff Год назад
Looks amazing. It's just too bad about that flickering shadow right near the center of frame in the establish shot, it spoils the whole effect.
@Inception1338
@Inception1338 Год назад
Looks like 100 man years of work but of course it's perfectly doable by everyone... Love it. Absolutely taken care of all details and a bunch of decade old techniques, simple but super effective.
@lawrencekevin8807
@lawrencekevin8807 11 месяцев назад
Capturing Mortality, Easy, Peasey
@vadimnikitin5366
@vadimnikitin5366 Год назад
10 months ago I was so inspired by your Lofoten scene, that I made my own project with autumn overcast setting and an old house with wood carving. What a coincidence - stoked to see your take on a similar subject and setting. Amazing job and the best presentation as always! Keep inspiring us, William.
@Dina_tankar_mina_ord
@Dina_tankar_mina_ord Год назад
Picture yourself in an era when such possibilities were just a dream. I can still recall the initial attempt to activate my orchid voodoo card while playing Quake 1. We at first imgained that there was improvement on screen, and then, suddenly, when it actually kicked in- the transformation was astonishing. It was a mere smudge of pixels, but it delivered a silky-smooth 30 frames per second. And we had never ever seen anything like that in game-graphic terms. Fast forward 25 years, and we evolved through advancements like pysx, Nvidia, UE3 and now UE5. Nanite, and lumen have pushed the boundaries of graphical capabilities. Yet, as impressive as it is, it pales in comparison to that unforgettable first experience. We've become somewhat desensitized to the mind-boggling graphics we see today. Yet, I can't help but smile and reminisce when I witness the opening scenes of this movie, reflecting on how times have evolved. Astonishing work well done!
@jamesgravil9162
@jamesgravil9162 11 месяцев назад
I wish the Edoras set they built for the Lord of the Rings trilogy was still there. The Golden Hall of Meduseld is practically beginning to be turned into an Unreal Engine 5 model.
@WilliamFaucher
@WilliamFaucher 11 месяцев назад
I know right?! That would be such an amazing thing to scan!
@BeersYourFriend
@BeersYourFriend Год назад
I can't believe what UE5 can do. The amount of calculations happening per nano second blows my mind. Games in 10 years are going to be wild
@smittyvanjagermanjenson182
@smittyvanjagermanjenson182 10 месяцев назад
Not even 10 years. Right now, games are capable of this, but only the highest end gaming PC is capable of doing it this outstandingly well. Currently EPIC is using Fortnite to showcase these features, and the results (even for a more cartoon art style) are jaw-dropping on the latest consoles. I played the other day and was just marveling at the fine details you don't notice unless you stop and look. I stopped in a "cheese and meats shop," and the cut wheels of cheese up close were slightly low resolution, but still good enough to show every little crater and crack. The ray tracing used for reflections and shadows in the game were running in software, and they also do a great job mimicking what the brute force of hardware based solutions can do. Honestly console hardware just needs to catch up at this point as these techniques for more realistic art direction is fairly demanding
@SirAllan999
@SirAllan999 Год назад
Amazing! (you may use this as a button.)
@Aniushkania
@Aniushkania Год назад
Magnificent!! 👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻
@josephrsalexander4589
@josephrsalexander4589 Год назад
You can download this model and view it in VR?
@vertex-6714
@vertex-6714 Год назад
so beautiful. Thanks
@oisiaa
@oisiaa Год назад
Photogrammetry + UE5 + VR is the future of gaming. VR is amazing!
@DYNOSRR
@DYNOSRR Год назад
It's so sick, both the process and the end result. I definantly want to try and make something like this sometime, amazing video
@AnnaMarkiewiczPhotography
@AnnaMarkiewiczPhotography Год назад
I just came back from Norway and I'm so jealous you were able to see this church! It's on my list of things to come back to :) I mainly stayed in Lofoten. Is there a reason you don't use a drone when you are doing photogrammetry? Would it help at all to get more of that detail from the top of the church?
@miroconzelmann5027
@miroconzelmann5027 Год назад
had the same question! dont see why not...
@nourhassoun7099
@nourhassoun7099 Год назад
Amazing tutorial as always! I’d love a detailed breakdown of your Gaea workflow using real world heightmaps. This is something that’d help creators across film, game dec, archviz, and more!
@mattwright880
@mattwright880 Год назад
brilliant as usual - great scan of the church, and shot composition! Can we take a minute to appreciate your tiling spline path however, that is a gem!
@McDonaldsRich
@McDonaldsRich 10 месяцев назад
Wow, this looks amazing! I'm really excited to see what kind of games this engine will produce.
@Eshan686
@Eshan686 Год назад
How does your pc not explode when you put that much foliage ??? I have a decent pc too but it definitely couldn’t do this shot lol
@WilliamFaucher
@WilliamFaucher Год назад
Helps having an RTX A6000 :)
@mrsimo7144
@mrsimo7144 Год назад
Beautiful work. Why no windows? Were they not available back then?
@WilliamFaucher
@WilliamFaucher Год назад
Extremely difficult to make at the time, and highly inefficient in terms of heat conservation.
@mariobros2867
@mariobros2867 Год назад
First!
@gdl-nik
@gdl-nik Год назад
Nice quality:)
@corsaworkshop5854
@corsaworkshop5854 Год назад
OMG
@dreamzdziner8484
@dreamzdziner8484 Год назад
Oh Man!!That scene looks so beautiful and freaking realistic. Always enjoy watching your workflow. 😍😍😍
@Highcastle_of_Tone
@Highcastle_of_Tone Год назад
Always look forward to your videos, some of the best content on RU-vid, bar none.
@JacksonHayes
@JacksonHayes Год назад
This is so, so good. Fabulous camera work in those final renders - that rain-on-lens hack is so smart!
@losimple
@losimple Год назад
Hi William. First of all, thank you so much for sharing this. Secondly, I am wondering if it is possible to get more details about how to set up the textures with that incredible amount of detail. I mean, I am new in ue5 and I've been trying to get that level of detail without any decent results. Did you use just normal maps? Do They get any kind of displacement maps? Could you share some tips to get this impressive result in terms of texturing, please Or any tutorial where I can get more information about how to achieve realistic textures in ue5 to follow along? Thank you so much in advance.
@WilliamFaucher
@WilliamFaucher Год назад
They are simply the textures I got from the scan! The normal maps are generated by reality capture ☺️
@losimple
@losimple Год назад
@@WilliamFaucher cool, thanks. !
@panzerpeet
@panzerpeet Год назад
Insanely cool work, also your pronounciation of the places in Norwegian are perfect
@guzelyusuf10
@guzelyusuf10 Год назад
If it isn't real nothing is real
@landvisual
@landvisual 11 месяцев назад
Hoiy moley, this was awesome!
@larsdalsgaard535
@larsdalsgaard535 Год назад
Beautiful work William! 😍
@_HMCB_
@_HMCB_ Год назад
I am in awe of the results and your humility. I’ve been wanting to get into 3D work for so many years. You’ve actually made me feel like I can do it. My journey begins tomorrow. Thank you 🙏
@Danny-87
@Danny-87 11 месяцев назад
Varg Vikernes don't like this!
@Krappenschittz
@Krappenschittz Год назад
Would you consider it as a potential part of the archaeological process?
@WilliamFaucher
@WilliamFaucher Год назад
Archaeologists do scan artefacts with photogrammetry or other forms of scanning yes! But I don’t consider what I did here to be archaeology, no.
@BIMfaktoriaOffice
@BIMfaktoriaOffice 4 месяца назад
Hi William, Huge fan of your work! I have a question to you as a Nikon user: My beloved D700 died recently. I have nice lenses from "screwdriver" times (D series) 24/35/50/85. All very bright. Would you recommend to buy D850 for utilising the lense or better to sell them and get Z8 i.e.? It is higher cost... that is why I want to ask. D700 failed me in dark areas, I wonder how it would be with others. Best of luck and keep up the great work - your channel is one of a kind. Karol
@reznoire
@reznoire Год назад
Cool workflow! Love this tech in the sense of preservation as well. If anything awful ever happened to that church, neat to know it's been captured in such a detailed way.
@RoyWae87
@RoyWae87 5 месяцев назад
Man, thank you so much. Reality Capture was the missing program in my workflow (it's FREE to use by now btw.), my life /future changed because of your videos. You spread so much helpful information, it's awesome. Again, thank you so much! 👍
@GBorisov
@GBorisov Месяц назад
William, hello! Please tell me, what light settings did you use in the UDS project? I can't even repeat your light in any way( Did you use simulation in UDC and what is the value of Sun Light Intensity? Do you adjust the illumination of the scene due to the intensity of the sun or the physical settings of the camera?
@sinanarts
@sinanarts 11 месяцев назад
Dear William, you are a rare gem to find. Glad u are here. I wish to Scan an alley for instance with a DSLR how should I move when shooting? As I can not make a circle around it How to approach such Street to create a digital double.? Best regards.
@Cusey
@Cusey Год назад
Really beautiful man, crazy mix of technical understanding and artistic ability you have.
@wayneparker1235
@wayneparker1235 4 месяца назад
Hi William, probably the 1000th time I've watched this!! I know it's not directly UE5 related, but I'd very much appreciate it if you could give some insight into how you went about using the height maps to create the stunning terrain in Gaea! Keep up the incredible work! Can't wait for you next vid! Wayne
@sampsalol
@sampsalol 2 месяца назад
Fantastic job man. A couple years ago I laser scanned and RGB photographed a historic stone pile graveyard in Southern Finland and made a big point cloud. End product was a DWG of the area but I also made some real nice orthophotos from it and the grave sites. It's a Unesco heritage site called Sammallahdenmäki.
@GoodnightwithGlomstad
@GoodnightwithGlomstad Год назад
Pretty sure that's just Tristram.
@revoprod-h6k
@revoprod-h6k 19 дней назад
William Faucher looks like Dani Carvajal from Real Madrid 🤣🤣🤣🤣🤣🤣🤣🤣
@chelo111
@chelo111 10 месяцев назад
love your videos bro....just got EasyFog not to long ago super dope....by the way what type of assets are you using for the "dirt road" im looking for a good road asset to buy....thank you for the console variable tip.....dope....god bless you broddy
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