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CAR ANIMATION USING SPLINE | Unreal Engine 5 

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28 сен 2024

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Комментарии : 228   
@postprocessed
@postprocessed Год назад
I don't like to iron clothes.
@IstiakAhmed_UE5_VR-Dev
@IstiakAhmed_UE5_VR-Dev Год назад
So Helpful, man. Thanks a lot, bro
@ninjagraphics1
@ninjagraphics1 Год назад
Lol I spotted that and can relate haha
@collectiveunconscious3d
@collectiveunconscious3d Год назад
Shows off good lighting :P
@guyberryman5226
@guyberryman5226 Год назад
thanks dude that's extraordinary tutorial but how about the camera linking to the car?
@postprocessed
@postprocessed Год назад
@@guyberryman5226 will be in the next one with 5 camera tips and tricks, I hope I have more time for doing RU-vid videos
@tidal9702
@tidal9702 Год назад
Thank you so much for this! I am jumping from C4D to Unreal soo I can learn new cool stuff like this for my future work and portfolio!
@RUSOBPK
@RUSOBPK Год назад
One thing that helped me better with the drifting, was changing the pivot of the car to the front wheels, so when you rotate it, it will keep the nose position.
@cyberatman8419
@cyberatman8419 10 месяцев назад
Millions and millions thanks Bro. Without your I will maybe blowed my mind!!!)))
@ayanineighteen
@ayanineighteen 7 месяцев назад
you just gained a new subscriber
@santhoshramr308
@santhoshramr308 Месяц назад
how do i change values of some nodes after moduled the rig
@Daniel_Crane
@Daniel_Crane 8 месяцев назад
Have you figured out how to use control rig to make sure the wheels always make proper contact with the ground?
@postprocessed
@postprocessed 8 месяцев назад
Yes! Check one of my latest videos, there is suspension thing for it
@itsrabar
@itsrabar 4 месяца назад
Whats the shortcut for fitting the Rig to the ground?
@postprocessed
@postprocessed 4 месяца назад
“END” button to snap it
@flickerdesigns3256
@flickerdesigns3256 6 месяцев назад
Sir not rending properly plese help rig attech not working in render
@birdonfiremedia
@birdonfiremedia Год назад
Awesome video, Vaas! Just noticed something on your previous city sample video. Do you use default materials on the vehicle while animating to take the load off your system? I've been using custom game modes to toggle between high quality, proxy and render modes but never thought of substituting materials.
@postprocessed
@postprocessed Год назад
Sometimes I do, but right now my system can handle that and I am using automotive material pack and it's kinda okay, no performance issues
@FilmryStudios
@FilmryStudios Год назад
For some reason when I click on the point on the track and click it - it doesnt snap to the ground -- do I have to click on the ground as well?
@FilmryStudios
@FilmryStudios Год назад
OHHHHHHHHHHHHHHHHH NOT THE "N" KEY --- the "END" Key GOT IT! LMAO
@jasonkam002
@jasonkam002 3 месяца назад
Me again, I successfully made the control car rig. I animated my car and it looks awesome in my sequencer viewport. But when I rendered it out it's not showing normally. The car would stop randomly in the road or just suddenly despawn and disappear. I need some help.
@postprocessed
@postprocessed 3 месяца назад
Please make sure that “attach” track - brown bar in sequencer is enabled for the whole sequence duration. If not - extend it
@jasonkam002
@jasonkam002 3 месяца назад
@@postprocessed yea it is, is it possible for me to share screenshots or videos with you to show you the issue?
@postprocessed
@postprocessed 3 месяца назад
@@jasonkam002 just send the gdrive link I will have a look tomorrow
@jasonkam002
@jasonkam002 3 месяца назад
@@postprocessed I uploaded it to youtube, thanks! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-65LTow8M-20.html
@jasonkam002
@jasonkam002 3 месяца назад
@@postprocessed ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-65LTow8M-20.html
@saqibsharief5672
@saqibsharief5672 Год назад
Heyy, May I know how to make the car interact with road?, I mean how to make the tiers collide with road?
@postprocessed
@postprocessed Год назад
Working on it, probably next week I will make a video about it
@zstevie249
@zstevie249 Год назад
Can you use this in a landscape you’re creating or are you just limited by this track? And can you use any car?
@postprocessed
@postprocessed Год назад
you can create rail spline on any level or landscape. You can use any car which you rigged, I have separate tutorial for this
@khaled1saidi277
@khaled1saidi277 11 месяцев назад
Help please 😢 how can I download any free car to unreal engine 5 😢
@postprocessed
@postprocessed 10 месяцев назад
I take my car models from cgtrader or sketchfab. There are some nice free car models. And rig them according to my tutorial here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vGPOuI0C0ZI.html
@ninjagraphics1
@ninjagraphics1 Год назад
Premium content right there, thanks again for the amazing tutorial!
@АлександрИсаев-у5л
I'm very happy to see more and more good lessons on automotive topics. Thanks for the great lesson😊
@AeroGaming_and_Planes
@AeroGaming_and_Planes 3 месяца назад
How can I habe the mashes and the rig „prepared“ wdym?
@postprocessed
@postprocessed 3 месяца назад
@@AeroGaming_and_Planes well… that video is a part of playlist in which I show how to prepare the rig
@kaalaithegamer6425
@kaalaithegamer6425 3 месяца назад
When i am importing fbx model of my car in UE5 it looks like a plastic toy i didn't get the texture and shining of a car. Can you please help me for this problem
@LehushasProduction
@LehushasProduction Год назад
For anyone who came here to check how to make spline animation 100% smooth (as when you attach a car or the camera you will see shakings at some spline points). From my experience, you won't be able to fix this( Only one working thing to fix this - use a blueprint for following the spline (find on the internet a ready blueprint for following the spline, epic released it somewhere) make a spline, attach this blueprint to the car or any object you want to move and then use the recorder to capture all movements. Yes it's quite harder than just rigrail but it will give you a 100% smooth movement.
@postprocessed
@postprocessed Год назад
Everyone, listen to this man! This advice is priceless
@LehushasProduction
@LehushasProduction Год назад
@@postprocessed Xd thanks! Would be cool if you would make some deep and easy tutorial about this when you would have some time)
@postprocessed
@postprocessed Год назад
Hope I will find some time for that too!
@Lync1111
@Lync1111 Месяц назад
Can you or do you have a video on how you built the track? I'm working on a project in Maya and Modo and wondering how you created this track? Question for you. Lets say you created a track in Maya with road lights and all road assets. How would you import it all into Unreal 5? Do you import certain things at a time of set up the track in Maya and (save as-->?) Thanks
@30zeenakshatriya30
@30zeenakshatriya30 Месяц назад
Okay Thank you so so so much for this video! very helpful, However I'm making just a video showing that my car is in motion, but I also want to display a speedometer & the gear on my camera which shows the car in motion as if I am Playing a game, can you help please?
@jesusdiegonunezquezada5055
@jesusdiegonunezquezada5055 4 месяца назад
Hello!...UE (5.3) not found control rig for tires animations (minute 4:45 of your tutorial)...thanks a lot for your work!!
@oxygencube
@oxygencube Год назад
Top Tier! You sir are a Legend! Thank you so much!
@BeerDumbbells
@BeerDumbbells Год назад
which key i have to press for snap rail to ground
@postprocessed
@postprocessed Год назад
"END"
@BeerDumbbells
@BeerDumbbells Год назад
thnx@@postprocessed
@Terry_Raphala
@Terry_Raphala Год назад
I love This Guy..His the best on the Car Animation
@MagistrTheOne
@MagistrTheOne 2 месяца назад
Thx
@slobodanmrp
@slobodanmrp Месяц назад
Thanks bro for creating content✌
@3dchick
@3dchick 9 месяцев назад
This. This is what I spent 7 hours and almost $100 yesterday trying to create. (and failing). You are my absolute hero!
@postprocessed
@postprocessed 9 месяцев назад
Thank you! Glad to hear that helped)
@Marvin7408
@Marvin7408 24 дня назад
The playback speed in the sequencer is to fast. How can I tweak the playback speed?
@postprocessed
@postprocessed 17 дней назад
can you please give more context? OR maybe you accidentally pressed "L" button? it makes sequence play x2 speed. UE uses same hotkeys as video editing software J K L - are for playback. K for stop. J - backwards. L - forward. Double pressing L makes it x2 and one more time makes playback x4
@Reflective-Matter
@Reflective-Matter Месяц назад
When doing this in the Matrix City Sample project the car remains in the initial spawn point when I render but works properly in the viewport, has anyone else experienced this problem? It only happens to me in the City Sample pack and I’m not sure why
@postprocessed
@postprocessed Месяц назад
You should make Car and Rail and basically any object in sequencer a Spawnable object. than it works. To convert it - right click it in sequencer -> Convert to Spawnable
@Reflective-Matter
@Reflective-Matter Месяц назад
@@postprocessed That was it mate, thank you :)
@Cookie-nd5kz
@Cookie-nd5kz 5 месяцев назад
thank uuu
@natishmaac
@natishmaac 7 месяцев назад
Great Thanks.... One question plz... Can we make a loop car animation in UE? like A to B point, once it reaches B point, it will return to A point and loop on B point.?
@postprocessed
@postprocessed 6 месяцев назад
Hm... I think it is not possible with Rail rig... You can not loop it. I will check what can be done
@MrMaksimcheg
@MrMaksimcheg 6 месяцев назад
4:45 как это сделать?
@deovit
@deovit Месяц назад
don't select so fast it's impossible to follow what you click and select
@postprocessed
@postprocessed Месяц назад
Got it, noted. But you also can pause
@deovit
@deovit 20 дней назад
@@postprocessed i know but even so it's too fast, when you pause you are already on something else
@postprocessed
@postprocessed 17 дней назад
@@deovit yup, noted
@tonybowren3736
@tonybowren3736 Год назад
Very nice. I appreciate how you have taken something that could be so complex and explained it very simply and clearly. I also like the shirt!
@postprocessed
@postprocessed Год назад
Hahha thanks for the shirt!))
@xavier75566
@xavier75566 9 месяцев назад
i did the wheel rotation like u said but its not rendering for some reason while its moving in the viewport, may u please help me
@postprocessed
@postprocessed 9 месяцев назад
Hey! Check my other video with fix here: WHEEL SUSPENSION FOR CAR CINEMATIC RIG | Unreal Engine ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-r4ebm0XCkhg.html
@JustCapsBrotherhood
@JustCapsBrotherhood 8 месяцев назад
my car is following the rig sideways how do i fix that pleaseee
@postprocessed
@postprocessed 7 месяцев назад
did you check "lock orientation to rail" for Rail Rig? Or did you add transform track for the car and face it the direction you want?
@abdullahabbasifilms8483
@abdullahabbasifilms8483 6 месяцев назад
Where did you got the car
@postprocessed
@postprocessed 6 месяцев назад
you can download it! I share this free rigged model
@Marvin7408
@Marvin7408 25 дней назад
I have a strange problem. When I add a key frame to the end my car spawns in the middle of the map. At the first key frame the Car is at the beginning of the camera rail rig.
@Marvin7408
@Marvin7408 25 дней назад
My bad. I did not add the key frame at 1.00. It is working now.
@postprocessed
@postprocessed 25 дней назад
@@Marvin7408 perfect
@ronaldolamont
@ronaldolamont Год назад
Great video, very helpful! But when I type "N" on the keyboard, snapping does not work!
@postprocessed
@postprocessed Год назад
“END” button. sorry for bad pronunciation
@ronaldolamont
@ronaldolamont 11 месяцев назад
@@postprocessed Thanks, I figured it out! 😂 Your English is fine, love your channel, very helpful to an Unreal Engine newbie like myself! 😂
@tanesakassa
@tanesakassa 3 месяца назад
I couldn't get the wheels to spin but you helped me to get a car to move! Thank you!
@A.Jackson2848
@A.Jackson2848 5 месяцев назад
New to Unreal, but my fbx imported Mustang doesn't look real like yours. I still have opaque windows and it looks like plastic. How do I make it look realistic?
@postprocessed
@postprocessed 5 месяцев назад
hey man check UE marketplace and there is free automotive material pack. Use it for shading car and making it look as in the video. I skipped this process in the video as it is basic process
@A.Jackson2848
@A.Jackson2848 5 месяцев назад
@@postprocessed I found one pack you mentioned in a different video. That one was only compatible up to 5.1 I think. I'm on 5.2 now, going to switch to 5.3 later. To fix the issue I just tweaked the materials to get a more desired look. Thanks for the feedback.
@ApexArtistX
@ApexArtistX Год назад
How to rig the car ?
@postprocessed
@postprocessed Год назад
Hahahha dude come on. I have the video in this playlist if car rigging ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vGPOuI0C0ZI.html
@julianbridges838
@julianbridges838 7 месяцев назад
Thank you, really great video. How do i add multple skeletal meshes at different points in the spline anyone? I cant find a fix for this other than duplicating the spline multple times XD
@postprocessed
@postprocessed 7 месяцев назад
You can transform each car also. So they will be at different point of the spline. May not work very good, but it is what it is. If drives straight - it is fine
@julianbridges838
@julianbridges838 7 месяцев назад
@@postprocessed really appreciate the fast response, I have tried experimenting with the transforms of the cars and the camera rail rig to no avail. Thanks anyway. as long as duplicating isnt to expensive ill do that :)
@dinofead
@dinofead 7 месяцев назад
You have awesome content, thanks for what you do) If it's not too much trouble, can you please show me how to make an animation of a car with traffic and people walking from the game itself?
@postprocessed
@postprocessed 7 месяцев назад
ooof. Traffic is unstable, but with people - check out tutorial using "Crowd Sample" I used this crowd sample from UE marketplace and added people on the scene. But with traffic - it is a bit harder to disable traffic in particular areas where your car is driving
@dinofead
@dinofead 7 месяцев назад
Thank you very much, we look forward to more videos. @@postprocessed
@melsayed.modesign
@melsayed.modesign 11 месяцев назад
Perfect video, thank you so much! you are the best, I like so much how you explain and how you talk professionally in all of your videos! because nowadays unfortunately we see a lot of greasy trendy misbehaving people on social media! people like you are really rare, Keep it up, you are awesome ;)
@tiedtkeio
@tiedtkeio Год назад
I made a car animation in sequencer a year ago and animated curves by hand using the mesh transforms. Using the camerarig rail to move the car along the spline instead is really clever and I wish I knew about this last year... Would've saved me a lot of time hahah.
@demonhogo
@demonhogo 8 месяцев назад
i hope they make a faster way to do this
@postprocessed
@postprocessed 8 месяцев назад
also hope so, but currently using the tools we have
@RJ-production50
@RJ-production50 Год назад
Thank you so much sir for helping me God bless you
@godofvideoss
@godofvideoss 9 месяцев назад
Hi, I have a problem that I can't solve, I position the car on the track and do "attach", set the keyframes and everything works if I go to play. But when I save or record the sequence the car ends up in a random position. Where am I wrong?
@postprocessed
@postprocessed 9 месяцев назад
Check that your car "attach" track is also stretched on the whole duration of sequence track. That might happen, and also check that you car's position is set to 0 0 0. As it should be at zero position on the rail
@godofvideoss
@godofvideoss 9 месяцев назад
@@postprocessed Yes thank you, I then solved that I have to give the Keyframe to "Transform" otherwise it wouldn't take the fixed position.
@postprocessed
@postprocessed 9 месяцев назад
glad to hear it is fixed now! @@godofvideoss
@BHAIVAB
@BHAIVAB 11 месяцев назад
Plz make a video on how to animate car parts like doors, wings, trunks etc.
@bedanosec6978
@bedanosec6978 Год назад
I add your car, my textures of this car are completely different or they don't work at all. And how to make them like you in this lesson?
@postprocessed
@postprocessed Год назад
Yeah, model doesn’t contain textures. You need to download free material pack called “automotive materials” it is available for free on unreal engine marketplace and after download add it to your project. You will have all what you need: car paint, rubber, plastic, chrome
@bedanosec6978
@bedanosec6978 Год назад
@@postprocessed you are the best, looking forward to more lessons
@postprocessed
@postprocessed Год назад
@@bedanosec6978 no prob, mate! And will post more tuts soon!
@TheGrrson
@TheGrrson 5 месяцев назад
Love your tutorials and I have learned a lot from your channel. When I try to use the Movie Render Queue to render my animation of a car attached to a camera rig rail, the car just stays at the beginning of the rail and won't move even though the camera is animating as it should. Every had that issue? I've linked everything in the Sequencer. Nothing is red. And it looks great in the Viewport. Just in the render, the mesh animated along the rail stays at position 0 on the rail. Even my particle effects trigger when they should. The car just won't move. Help!
@postprocessed
@postprocessed 5 месяцев назад
Did you set car to “movable” in transform in details tab?
@TheGrrson
@TheGrrson 5 месяцев назад
@@postprocessed Yes, indeed! I tried basically everything and none of it worked. Then I just started a new Map file and rebuilt the scene and it is rendering great! I guess that level map was corrupt or buggy because I've got it rendering great now! Thanks for the reply and for your tutorials!
@postprocessed
@postprocessed 5 месяцев назад
@@TheGrrson Well... Unreal just being... unreal :D Glad that it works in new map! Really interesting what is the bug and what causes that.
@TheGrrson
@TheGrrson 5 месяцев назад
@@postprocessed I published a topic about it on the UE forums to at least document the bug. We'll see!
@TheShoes43
@TheShoes43 Год назад
thank you very much for this tutorial. Another great one.
@resproject1731
@resproject1731 11 месяцев назад
Thank U VERRY MUCH!!!!
@mitrichstv
@mitrichstv Год назад
Привет! Спасибо за уроки! Возможно, я пропустил, а как ты делаешь колебания машины во время движения (дорога же не идеальна и машина чуть плывет верх/низ на рессорах)
@postprocessed
@postprocessed Год назад
I use "body control" parameter that I have in my rig to mimic body shake during turns, or for bumpy road
@luatnguyen7819
@luatnguyen7819 Год назад
Thank you so much!!!
@dc_ghostpants
@dc_ghostpants 8 месяцев назад
When I get to the step at 4:30 , and press play it does this weird reverse and slow motion moving (even though I followed all the steps) do you know why?
@postprocessed
@postprocessed 8 месяцев назад
maybe there is another spline point? sometimes it creates it for no obvious reason and making a "knot", maybe that could be the case?
@postprocessed
@postprocessed 8 месяцев назад
also check if you car has "transform" track in sequencer. Could be also an issue
@dc_ghostpants
@dc_ghostpants 8 месяцев назад
@@postprocessedI'm sorry to keep coming back with more questions but I made sure there were no knots and there is transform in sequencer. Now the vehicle wont move at all. I have no idea how to fix it
@postprocessed
@postprocessed 8 месяцев назад
@@dc_ghostpants try to do that with something simple, like basic shape. Cube, Sphere, doesn’t matter. Make sure you add cube to sequencer, add “attach” track and correctly attach it to Rail Rig. Rail should also be added to sequencer.
@dc_ghostpants
@dc_ghostpants 8 месяцев назад
@@postprocessedThat worked! Thank you!
@LestZA
@LestZA 6 месяцев назад
I followed your tutorial to the Tee but my car disappears when I try to render the sequence out -- please help! 😭 I don't know what I'm doing wrong. All the actors are loaded onto the sequencer (skeletal mesh with ctrl rig attached; camera rig rail; cine camera actor; etc) and it all works fine in the level sequence, but when I render, the car disappears. The camera still follows it's path properly, but my car doesn't appear in the final render. Please, please help. I've scowered the forums with no luck. Awesome tutorials btw. Absolutely amazing. ❤⭐
@postprocessed
@postprocessed 6 месяцев назад
Hey! Which environment you use for render?
@LestZA
@LestZA 6 месяцев назад
@@postprocessed Hey! I used the City Sample > small city.
@postprocessed
@postprocessed 6 месяцев назад
@@LestZA can you please test it in empty environment with just plane? City Sample is so damn bugged, over complicated and just poor performing. Looking cool though
@postprocessed
@postprocessed 6 месяцев назад
@@LestZA let me know if that works on empty environment pls
@LestZA
@LestZA 6 месяцев назад
@@postprocessed I tried it on an empty level and it worked fine. I guess it's the Matrix demo level that's the problem.
@garyromaguera
@garyromaguera Год назад
P r o m o S M
@LocNgVIZ
@LocNgVIZ 8 месяцев назад
Thanks for your tutorials. Just wondering about add more vehicles on this path. Is there anyway for this???
@postprocessed
@postprocessed 8 месяцев назад
Hey! Unfortunately both car would be moving at the same speed. So it is better to duplicate the spline and animate cars individually. This will allow them to be driven on the same spline but at different speed for example
@sungdori
@sungdori Год назад
Thank you so much for the high quality videos, they are always very helpful. Do you have any tire burnout effect methods you can share? I think it would be really cool if the car drifted and smoke billowed out along with the tire marks.
@postprocessed
@postprocessed Год назад
Well I mostly ask Houdini colleagues to make smoke sims. So not yet with Unreal instruments. I will definitely come up with some simple way to make it
@moualekilyas4376
@moualekilyas4376 Год назад
Really really gooood work mate, i love it, but i reaaaally need a fix for the wheel rotation not rendering in 5.2, i can not change version for my project in matrix city sample, waiting for you !
@postprocessed
@postprocessed Год назад
You can bake animations, that will keep your wheel rotation! Its only workaround I have found
@EpicGamer-vu1rm
@EpicGamer-vu1rm Год назад
I have a few questions, how would I get the car to gradually accelerate from a standstill, also is it possible to get the wheels to automatically spin at the right speed, also how do I get suspension and can that also be automated.
@postprocessed
@postprocessed 10 месяцев назад
Well I mentioned it from my previous videos I guess... Use "cubic" smooth key frames for acceleration/deceleration
@sinanarts
@sinanarts Год назад
Awesome tutorials thank you. Here I have something very specific. There is a road and my client wants me to place a camera to the hood and see the road from that POV. And he asks me to do this with switchboard ndisplay config on an LED. Can you be so kind to guide me on how to achieve this.. Thank you either way..
@postprocessed
@postprocessed Год назад
Hey! Yeah, well it is not something that I can explain in one comment, I don’t have video about it :( , but there are plenty tutorials on yt how to setup ndisplay m.ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-u5bgaze7aLw.html
@sinanarts
@sinanarts Год назад
Thank you for reply. I already have my nDisplay setup the issue I am dealing with is how to make this run in editor rather than hitting play. Because I am not using multi uer setup and that means I do not run any of my render nodes in play mode. Is this something achievable have an idea? @@postprocessed
@postprocessed
@postprocessed Год назад
@@sinanarts you can use “simulate” crtl+s if I remember correctly and place your sequence to level and check “autoplay” in details. If I understood it correctly
@sinanarts
@sinanarts Год назад
That surely helps thank you will try and let u know. Best regards.@@postprocessed
@St-wk5qi
@St-wk5qi Год назад
Great video as always man keep going!
@sebastianroman1782
@sebastianroman1782 9 месяцев назад
Thank you for you content man! Do you have materials or textures for ford mustang model?
@postprocessed
@postprocessed 9 месяцев назад
I use automotive material pack. It is free and enough to shade almost any car model
@yashtanwani1
@yashtanwani1 Год назад
That's really helpful :) Thankyou very much what is the way to attach camera to follow the car after animation?
@EpicGamer-vu1rm
@EpicGamer-vu1rm Год назад
add an attach track and select the car's skeleton
@Grandee-Studio
@Grandee-Studio 9 месяцев назад
Thank you for your clear explanation. Where can we find different rigged cars like the one here?
@postprocessed
@postprocessed 9 месяцев назад
You can rig any car for this method! I have more videos on the channel, even playlist with complete car rig guide
@IstiakAhmed_UE5_VR-Dev
@IstiakAhmed_UE5_VR-Dev Год назад
Will you please upload a tutorial on, how to rig the car just like yours ( only the UE5 blueprint part)
@postprocessed
@postprocessed Год назад
Hey mate, yes it is already available: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vGPOuI0C0ZI.html
@PallavSen
@PallavSen Год назад
cannot we make the wheels rotate procedurally with the "current position on rail"
@postprocessed
@postprocessed Год назад
Its UE 5.2 only glitch. Working now on solution
@kurch1280
@kurch1280 Год назад
Спасибо за видео!
@Particle67
@Particle67 9 месяцев назад
Thank you. Just what i need
@postprocessed
@postprocessed 8 месяцев назад
You're welcome!
@momentsfilms7396
@momentsfilms7396 Год назад
Do you have any idea why the wheels don't rotate when I render in path tracing? (working with LIT) yes I did key frame for the wheel spining (as in your tutorial)
@postprocessed
@postprocessed Год назад
Working on solution, it’s a bug of UE 5.2
@berkaysimsek2594
@berkaysimsek2594 Год назад
Have you tried baking control rig? I found the solution this way, there are some problems but at least the wheels are turning hahaha
@postprocessed
@postprocessed Год назад
in 5.3 it works fine BTW @@berkaysimsek2594
@princerooni
@princerooni Год назад
Once again you never fail to deliver!
@alessandrovillani6172
@alessandrovillani6172 Год назад
great tutorial as Always!!!!! Can anyone kindly tell me why when I activate the pathtracing mode in the city sample project all the decals disappear? I tried both with ue5.1 and 5.3
@postprocessed
@postprocessed Год назад
yeah... well city sample is hell of a project... So thing is that decals are assigned to invisible meshes as materials and... well. For some reason it doesn't work. I didn't find solution yet. so I placed them manually. Pain in the ass tbh
@alessandrovillani6172
@alessandrovillani6172 Год назад
@@postprocessed 🤯🤯 manually, thanks!!! Il’l try
@_lostclub
@_lostclub Год назад
How do you go about getting sound clips to use for videos? My biggest hurdle now.
@postprocessed
@postprocessed Год назад
hey, you mean music or SFX?
@POV_RTG
@POV_RTG Год назад
Thanks for sharing
@postprocessed
@postprocessed Год назад
Thanks for watching!
@edeechen2689
@edeechen2689 8 месяцев назад
Omg thanks a lot for the excellent tutorial!!!! Btw I'm wondering if there's a way to attach multiple cars to the same rig rail, like a fleet?
@postprocessed
@postprocessed 8 месяцев назад
I recently just answered to same question 😁 Answer is: Yes and no:) You cab duplicate rail and attach another car to this rail - and separately control each car progression. Alternatively you can connect multiple cars to one rail, transform position from one car a bit back or forward, but anyway “current position on rail” will control both cars and they will go both same speed
@edeechen2689
@edeechen2689 8 месяцев назад
@@postprocessed Thanks a lot!🙇‍♂️I tried attaching multiple cars to one rig rail before and found that if a car is transformed too much, the motion became weird🤔 I will try duplicating rig rails instead...and thanks again for your fast reply!
@alessandrovillani6172
@alessandrovillani6172 Год назад
Great tutorial!!!!! Just One question… how can i make more fast the car?????
@postprocessed
@postprocessed Год назад
you can make spline longer or on sequence timeline make distance between key frames shorter, so car will path this distance in shorter period of time thus resulting in faster car movement
@alessandrovillani6172
@alessandrovillani6172 Год назад
thanks a lot!!!!!@@postprocessed
@MihaBevcStraxer
@MihaBevcStraxer 11 месяцев назад
Great tutorial! But I have one problem. Wheel motion is not visible in path trace render. What am I doing wrong.
@MihaBevcStraxer
@MihaBevcStraxer 11 месяцев назад
Okay I see you already comment below about this issue.
@postprocessed
@postprocessed 11 месяцев назад
Yeah so it works only in 5.3 properly, 5.2 has some issues with it. Or check my latest video with procedural suspension, there I tell how to initialize rig through using Blueprint Actor Class, which should make all workable all the time
@MuhammadArshad-oj4fr
@MuhammadArshad-oj4fr Год назад
thank you so much, bro great lesson as always
@postprocessed
@postprocessed Год назад
Glad you liked it!
@RRGB107
@RRGB107 Год назад
me: still waitng for mclaren studio tutorial PP: iTs TiMe fOr AnOtHer SpLinE aNiMatiOn!!!!))
@postprocessed
@postprocessed Год назад
Scenario is done, it will be posted also this week) just reacting for people MOST ASKED STUFF hahaha 😁
@RRGB107
@RRGB107 Год назад
@@postprocessed sup, i answered about my remake in comments of previous video
@postprocessed
@postprocessed Год назад
@@RRGB107 saw that)
@kgdllc
@kgdllc Год назад
Awesome work as usual bro!
@postprocessed
@postprocessed Год назад
Thank you!
@wilcesseaurelien3751
@wilcesseaurelien3751 Год назад
8:16 thanks man nice work. Can you add physic or make it drive on a even terrain?
@postprocessed
@postprocessed Год назад
I am working on procedural suspension so wheels will respond to bumps!
@wilcesseaurelien3751
@wilcesseaurelien3751 Год назад
Oh ok cool thanks for response.
@mahulkarbrothers3840
@mahulkarbrothers3840 Год назад
How to control speed
@postprocessed
@postprocessed Год назад
You can add points in the timeline for "current position on rail" and change keyframe position for desired speed
@godofgods4854
@godofgods4854 Год назад
i was searching for something similar for last 1 hr
@postprocessed
@postprocessed Год назад
Hope you are satisfied with your search results! )
@godofgods4854
@godofgods4854 Год назад
@@postprocessed yes I am
@Klaudyu5
@Klaudyu5 Год назад
On winding roads, at high speeds (in corners for ex.), the car jerks strangely, even if there are a large number of rail points...
@postprocessed
@postprocessed Год назад
This is UE bug. I am trying to make short rails and hide transitions with camera cuts. If it is absolutely necessary for you to make a long move for the car you can just transform rig position, without the spline
@PallavSen
@PallavSen Год назад
With railsplinecomponet selected, Under the "spline" tab, Go to "Advanced", set the "reparam steps per segment = 100" (default is 10). It worked for me, try if that helps!
@Klaudyu5
@Klaudyu5 Год назад
@@PallavSen Yes I tried, but it doesn't work for me. I did it, with what I have. But thanks!
@PallavSen
@PallavSen Год назад
@@Klaudyu5 oh sad... then the best would be the approach that Mr Postprocessed mentioned.
@davidwillno
@davidwillno Год назад
excellent explanations. 👍 I got some nice shots setup in citySample - however, every time I output, it renders the game mode opening scene. Do you need to turn something off?
@postprocessed
@postprocessed Год назад
Change camera in your sequence to “spawnable” Set game mode to none world settings. Should help
@davidwillno
@davidwillno Год назад
@@postprocessed - camera is Spawned... Game mode is none... still not working! I used your Mustang (although colors/shading not photoreal), used small_city_lvl. There is a BP runtime error: Accessed None trying to read property CallFrunc_GetCitySampleGameState_ReturnValue. - but I don't think its related.😔
@postprocessed
@postprocessed Год назад
@@davidwillno delete also Player Start or 3rd person BP in this level. And set player actor near game mode to none too. Seems you have deleted game mode, but not player actor which relies to this game mode
@davidwillno
@davidwillno Год назад
​ @postprocessed Deleted "Player Start" (no 3rd person BP) and it now renders a from a drainage grate somewhere on the map - so I guess that's progress! :Clicked on every BP in the outliner, but still can't find a solution. Argh - so close to having it work!
@postprocessed
@postprocessed Год назад
@@davidwillno aha! I had this issue! Now I know what to do! Now in your sequencer right click your camera and select “CONVERT TO SPAWNABLE”. Voila!
@NeoNoir_
@NeoNoir_ Год назад
Great tutorial! One thing... im not getting my wheels turning in the renders...? I have them turning in editor while ive keyframed the rotation. And they rotate in simulation mode, but dont once i do a render. Any thoughts on what i may have missed??
@postprocessed
@postprocessed Год назад
Do you use UE 5.2?
@NeoNoir_
@NeoNoir_ Год назад
@@postprocessed yes
@NeoNoir_
@NeoNoir_ Год назад
the steering keyframing works in renders, but for some reason my wheels just dont rotate in the renders
@postprocessed
@postprocessed Год назад
@@NeoNoir_ that's UE 5.2 bug. use 5.1 for now, I am figuring it out how to fix it. When done I will share the fix
@NeoNoir_
@NeoNoir_ Год назад
@@postprocessed i see. yes please do share if you find a fix for it. im using it for a project right now.
@mae2309
@mae2309 Год назад
Thank you!.. I will do this and perhaps buy your course!! amazing job mate!
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