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Cascadeur AutoPhysics | Interact with Environment 

Cascadeur
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4 окт 2024

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Комментарии : 55   
@keerman3d
@keerman3d 6 месяцев назад
guys your mocap is fire, thanks for 2 years free using. i started use cascadeur 21 nov. 23
@trafcan
@trafcan 6 месяцев назад
Love the software but it would be nice if you could mention that this requires pro license
@MulleDK19
@MulleDK19 5 месяцев назад
Yeah, that's absolutely mental... this feature is extremely basic. The software is practically useless without it..
@cyberatman8419
@cyberatman8419 4 месяца назад
Awesome!!! Thank you billions times!!! Waiting tutorials about moving objects as like skateboarding animation for example!
@Роберт628
@Роберт628 6 месяцев назад
Супер. Спасибо всем вам за эту замечательную программу.
@Alenka_Aurora
@Alenka_Aurora 6 месяцев назад
Благодарю за видео! Так разобраться что и как работает гораздо легче.☺
@hihihing7302
@hihihing7302 Месяц назад
That is fire
@litjellyfish
@litjellyfish 6 месяцев назад
To the Cascadeur team: Now with the new pricing model the FREE version is basically to test it out (I think you even said similar on the website) Would it not make sense then to allow ALL features working, so one can test them all? As it do not allow exporting it do not really matter. Also that allows a person to test and produce an animation and then incentive it to upgrade to a fuller version? Maybe its alreay is like this and this is what "complete animation toolset" means? If so I would recommend that you present the different tiers better on what is included or not. As of now it looks like environment interaction, scene linking tool and animation retargeting is only possible to use if you have PRO. I think a classic spreadsheet listing of what is available or not in each tier would be a lot clearer. Yes it would be a longer list but the "Everything on FREE, plus" "Everything on INDIE plus" etc. Is not really a good way to present it. Hope it makes sense. Again amazing work
@IRDH999
@IRDH999 4 месяца назад
How connect legs to box? For moving legs with rotating animated box?
@jiayinren-pf7vv
@jiayinren-pf7vv 6 месяцев назад
waiting for next video!
@swinny_
@swinny_ 6 месяцев назад
So many steps just to show the box in physics mode?
@litjellyfish
@litjellyfish 6 месяцев назад
Yes I found that odd as well. As I mean it seems to work nicely animation wise directy with just adding the box as collider. I would have expected a simple "show collider" viewport setting or if wanted on object level to just select the cube and right click "show as collider" I really do not see why it has to be this complicated. Really bad and slow UX
@ind_subh
@ind_subh 6 месяцев назад
Hey Cascadeur Team, Can you provide us a tutorial on how to animate metahuman with cascadeur.. though you guys have a documentation on your website , a tutorial would be helpful. ❤
@SkrekkLich
@SkrekkLich 4 месяца назад
Your videos are great :) Is there a way to layer multiple tracks for the same target (and activate only one at a time)? E.G. I want to animate the arms in 3 different ways and export the final animation 3 times, but with different arm animations? (For example a walk cycle which is altered for one handed and two handed wepaons)
@JanJabbaZamecnik
@JanJabbaZamecnik 6 месяцев назад
I like te SW, but the UX and UI is classic programmer stuff. It's like the old Blender before they've changed it and it gets widely adopted. Everything is totally random. Adding primitives in "Commands" menu, Constrains are named Fulcrums. Just the video itself shows how badly it is designed. To show the collision box, you have to do ten steps which You simply do not have chance to figure out on your own. I would definitely not guess you have to (shift clicked) to add "snap it to the center of mass" I really, REALLY like what Cascadeur does inside, but it's completely unusable for omst of the people I know (Game animators by trade) simply because of UI and UX. We need SW that you open and KNOW how to do thing, because there's some industry standards. It's like IClone, where you are not able to open assets without manual ;) It's sad that the absolute awesome simulation mode is locked by this GUI
@ezblends516
@ezblends516 5 месяцев назад
I got the 2 years free and well it doesn't detect collisions ... Cmon guys ...
@marcinosgamedev
@marcinosgamedev 5 месяцев назад
yup same here
@pwnonator
@pwnonator 2 месяца назад
Locked behind a $600 license from what im seeing
@habibsoufi
@habibsoufi 6 месяцев назад
nice another step forward for Cascadeur, can we make interaction with a moving box, for example, the character is pushing a box, can we make it?
@Patheticbutharmless
@Patheticbutharmless 6 месяцев назад
Now we just need to be able to get rigidbodies of two seperate characters two be able to play off each other. Good old handshake. Then you guys don't have to do anything for a very long time.
@MrExcboy
@MrExcboy 4 месяца назад
hi, I have the pro version of cascadeur, but why does my character fall through the cube? and fulcrum point is not determined, collision doesn't work
@outtoplay
@outtoplay 4 месяца назад
Have an Indie license... but drop a lesson or two on how to jump on a moving object (skateboard, car roof...), and I think I'll totally NEED pro. Just sayin'
@ovu3d
@ovu3d 18 дней назад
I am subscribed to the indie license but I can't use this feature unfortunately as it is only for users with a pro license 💔
@Patheticbutharmless
@Patheticbutharmless 6 месяцев назад
That trail you guys are blazing is leaving a wake of fire behind it. Nobody is going to be able to keep with you guys. This is decades of progression(looking at you Maya) in less than half a decade.
@firerunnew
@firerunnew 6 месяцев назад
is there a tutorial showing how to apply textures to a model?
@albiceleste101
@albiceleste101 4 месяца назад
It's weird that the collission box cant be seen :|
@litjellyfish
@litjellyfish 6 месяцев назад
If I understand it correctly. If the feet is positioned close enough when playing the animation it will "snap" to the surface and also of course adjust the center of mass. How come its not possible to do this detection when doing the actual posing? Like many times it would be amazing to be able to have a feet not go through a surface. It could even be an easy way to pose. To move a collider object (which is often quicker and easier. And then move the feet towards it where it makes the feet pivot and stop at the surface. Also is there any way to put a "plant" key so if I have the feet close to the collider and I adjust the collider the feet would follow that collider surface transform change?
@alexwayne7891
@alexwayne7891 6 месяцев назад
Will it be possible to organize objects into separate folders in outliner?
@RagdollRocket
@RagdollRocket 5 месяцев назад
hands please! great software!
@АлександрКалинин-ч5ю
@АлександрКалинин-ч5ю 6 месяцев назад
Hi, I'm creating a cube and moving it to the right place, but in the animation it moves from the center to this place, how do I fix it?
@ashdalat.
@ashdalat. 6 месяцев назад
is that too compliacted to set up a object?
@Paxmet
@Paxmet 6 месяцев назад
Timeline tutorial plz❤
@MondayGone
@MondayGone 6 месяцев назад
👍
@Metraunakow
@Metraunakow 6 месяцев назад
Hey CASCADEUR... Can you guys help out us on linux? (Specifically Ubuntu 23.10 (mantic minotaur)) Some of us paid 300$ and we can't use your software (it won't start, clicking the "cascadeur" executable in the "cascadeur-linux" folder won't start it... Is there some kind of dependency we need?
@TheBestofBlender
@TheBestofBlender 5 месяцев назад
i waiting the video of the new update cascadeur 2024.1.1
@Max01912
@Max01912 6 месяцев назад
Hi cascadeur team! Is there a way to import a terrain to replace the flat ground ? Cheers
@elanovaia6455
@elanovaia6455 6 месяцев назад
Hello, of course you can upload any objects in fbx format. But it may be more difficult to work with complex surfaces. We will make a separate tutorial on this topic soon!
@Max01912
@Max01912 6 месяцев назад
Thank you for your answer :)
@bcut5656
@bcut5656 6 месяцев назад
how to export T-pose
@duonganh579
@duonganh579 5 месяцев назад
hey I dont know how to return the first T pose, Any tips?
@marcinosgamedev
@marcinosgamedev 5 месяцев назад
just make sure to always copy the first keyframe and have it at the end of the timeline
@duonganh579
@duonganh579 4 месяца назад
@@marcinosgamedev thanks!
@Slozhny84
@Slozhny84 6 месяцев назад
Жоска, но слегка запутанно (выделить персонажа, куб, центр массы и что-то жмакнуть)
@elanovaia6455
@elanovaia6455 6 месяцев назад
Это нужно только в том случае если вам необходимо видеть меши поверхностей как физическую копию. На самом деле во многих случаях удобнее видеть только копию персонажа чтобы лишние объекты не мешали видеть изменения анимации на нем
@Slozhny84
@Slozhny84 6 месяцев назад
@@elanovaia6455 просто, с точки зрения юзабилити, эргономики и логичности было бы интуитивнее, если б это была какая-то галочка в свойствах объекта "static", "rigid body" - по типу анриала
@hyunjoonkang9154
@hyunjoonkang9154 3 месяца назад
only available in pro version 399$...
@ue4gamecreation806
@ue4gamecreation806 6 месяцев назад
Вы убрали Русский дискорд ?
@elanovaia6455
@elanovaia6455 6 месяцев назад
Да, к сожалению, на данный момент мы не можем поддерживать общение на нескольких языках сразу, поэтому пока был оставлен только английский, как международный язык общения.
@ue4gamecreation806
@ue4gamecreation806 6 месяцев назад
@@elanovaia6455 А похоже на предательство. Знаете гордость была за Российских разработчиков.
@alan112223
@alan112223 6 месяцев назад
Who the hell thumbs this down?
@MulleDK19
@MulleDK19 5 месяцев назад
It's being downvoted because this is the most basic of features, and it's locked behind the $399 Pro version.. unless you're just using the software to practice walk cycles, it's practically useless without this feature..
@alan112223
@alan112223 5 месяцев назад
@@MulleDK19 I see. Thank you.
@TheBestofBlender
@TheBestofBlender 5 месяцев назад
i download cascadeur 2024.1.1
@Joe-hr1dc
@Joe-hr1dc 5 месяцев назад
Don't just make a demo, make it into a tutorial directly. Learning is really difficult, and the documentation isn't well-written either. The worst part is that we can't customize our own characters. Has the hunchback bug been fixed?
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