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Cass Nade & REAPER REWORK - OW2 Dev AMA & Season 10 Hotfix Patch Breakdown 

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You mean we get Hotty Shotty & Clicky McFlicky back?
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23 май 2024

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Комментарии : 399   
@Yea___
@Yea___ Месяц назад
That long hanzo question was from arrge
@ShetlandShanty
@ShetlandShanty Месяц назад
I love papa arrge but his... _enthusiasm_ for hanzo can be a little overwhelming
@noturdad101
@noturdad101 Месяц назад
​@@ShetlandShanty Well that's how he makes a living so if I don't blame him lmao 😂
@doublelizard767
@doublelizard767 Месяц назад
​@ShetlandShanty you should check out Otzdarva then. Arrge is child's play.
@Tichondrius-
@Tichondrius- Месяц назад
​@@ShetlandShanty what I find weird is that he is in high diamond - low masters with his Hanzo on which he has 8000+ hours. Hanzo is not good atm, sure, but how can one be that low? And he is ashamed of it as well it seems with how he changes screens in after matches and disabled !rank command. I'm sure there are other Hanzo mains in the Top500, so what's his problem?
@kyliandasilva8342
@kyliandasilva8342 Месяц назад
​@@Tichondrius-I believe it's because Arrge inovated a lot with his playstyle. He was a pure assassin, and that's how he played Hanzo. The thing is, this playstyle is completely dead, and even before s9 he was already struggling a lot. So, he's in spamzo mode now, and it's just not where he's good at.
@Skycube100
@Skycube100 Месяц назад
Bruh that's what I love about Reaper Reaper goes: Fllaanking Flanks Dies Reaper: Reespaawn
@bakedbeings
@bakedbeings Месяц назад
OOVEREXTENDINNNG
@marcovangraan1066
@marcovangraan1066 Месяц назад
feeeeeedddiiiiiinnnggg
@Thudd224
@Thudd224 Месяц назад
Reaper no reaping Reaper no reaping Reaper no reaping Aww man😢
@Stryker-K
@Stryker-K Месяц назад
I wish Reaper's ult was a full health self rez.
@Rewind-xq6xs
@Rewind-xq6xs Месяц назад
Who the F believes that they have high rank testers, from the changes they made we all see how gold and silver their thoughts on the game are.
@briannunnenkamp2254
@briannunnenkamp2254 Месяц назад
Since April Fools and Mirrorwatch both made a similar change to Bastion's primary, I feel like they want to change his rifle arm to a shotgun arm.
@RandomGuy-wd4ie
@RandomGuy-wd4ie Месяц назад
they can make it like punisher from marvel rivals
@BrandonsYouTube
@BrandonsYouTube Месяц назад
I hated the shotgun. Would kill him if they change it.
@HammerHead-yx5dy
@HammerHead-yx5dy 13 дней назад
@@BrandonsRU-vidFelt god awful, wouldn’t make sense to give Bastion a shotgun either. Lore wise and gameplay wise
@mackeralsmackers
@mackeralsmackers Месяц назад
Hanzo's stats are padded though because he's better played as a tankbuster now since you can't oneshot, you can't double shot confirm a kill with Hanzo since he shoots slow with exception to an ability. In any case, especially with projectile changes, easier to hit the tank, does more damage with armor changes, hitting tank means higher accuracy, obvious higher damage farming.
@haku4841
@haku4841 Месяц назад
Yea it’s funny they wanna get rid of tank busters but pretty much every change he’s gotten has pushed him more and more into having to do that
@thatonedude675
@thatonedude675 Месяц назад
Also even if you target squishies, as Arrge brought up in that question, it takes so long to two tap that any awareness on the opponents’ end means they get away and get healed, so the effective health of everything Hanzo targets is much larger than when he could one shot.
@zzzdee1980
@zzzdee1980 Месяц назад
Let's just bring back scatter arrow at this point
@afterthought9538
@afterthought9538 Месяц назад
You've hit the nail on the head. It's an issue of damage efficiency. Not to mention, there are few if any Hanzo mains in GM. Josh said that his stats improved, but didn't specify which ones other than damage. Our damage and accuracy has gone up, while nothing else has, meaning more damage per elim (lower damage efficiency). My experience playing Hanzo as a high Masters-low GM Hanzo is do not play him. You will get less value than any other DPS, other than Sym (and yes, even Junkrat is better), and you will get flamed mercilessly for picking Hanzo in the first place unless you're absolutely dominating the enemy. On top of that he is boring af to play. He is a level of throw-pick beyond anything he has ever been.
@doakesanddrax
@doakesanddrax Месяц назад
Let him burn. Dying to a hanzo arrow when he can't even see you is not fun gameplay
@egirlcafemanager7119
@egirlcafemanager7119 Месяц назад
Lol they are clueless what to do with the magnetic grenade. At least when it was a stun grenade, it was totally your fault for being too close to him. Now you can just hail mary it and get lucky
@Tichondrius-
@Tichondrius- Месяц назад
I just hope they won't nerf him. Cree was such a bad hero for almost 8 seasons straight, now it's his time to shine, finally.
@neonoir__
@neonoir__ Месяц назад
i hope they make it work exactly like old flash, except instead of a short stun its just the current hinder. Low damage, short range, super consistent, has outplay potential just like flashbang did, fixes some of the frustration since you're not fully stunned, hits near instantly after throwing. I feel like that would fix literally everything people find actually annoying about it
@akai_shuichi_x
@akai_shuichi_x Месяц назад
I think a good rework for nade would be to make it a lasso that works like mauga's chain in his ultimate. You throw it (short range) and the enemy can still move normally, but the lasso will prevent them from moving too far away for it's duration.
@wingedbluj1674
@wingedbluj1674 Месяц назад
Oh yes, because it's totally the victim's fault when the Cassidy is hiding behind a corner and flash/fans them the second they pop into LOS. Yep, completely their fault for not being omnipotent and seeing where he's hiding let alone knowing there even IS a Cassidy on the enemy team.
@loki7701
@loki7701 Месяц назад
⁠​⁠@@wingedbluj1674That genuinely sounds like a you problem. I never had an issue with sneaky cass players throwing a flash while hiding back in ow1. The amount of value he lost/would lose by doing that is insane. He’s out of the fight for an unknown amount of time, waiting for an enemy to hopefully not notice him, enemy HAS to take a path that will allow a flash, etc. It relies entirely on the failure of the enemy team, not player skill.
@cagxplays9602
@cagxplays9602 29 дней назад
Sombra is hard to balance because of permanent invisibility? WHO WOULD HAVE EVER KNOWN!? Come on even paladins figured it out years ago when they removed perma invis.
@HammerHead-yx5dy
@HammerHead-yx5dy 13 дней назад
If they wanted to keep her invis they could try to make her semi-invisible. Might have trouble seeing her but not impossible
@gummostump4217
@gummostump4217 Месяц назад
Dude, cass dework sounds sick
@ObeseWizard
@ObeseWizard Месяц назад
"Dework" is great haha I love that
@madara992
@madara992 Месяц назад
we just came in a full circle lmao
@apples1879
@apples1879 Месяц назад
A hidden nerf imo
@davidlicea8971
@davidlicea8971 Месяц назад
That last answer was a whole bunch of a nothing sandwich
@Shneisty
@Shneisty Месяц назад
Yeah they have no idea how to fix tank. A lotta words without really answering the questions. As a DPS I love 5v5 and the game as a whole right now, but the game will die if tank doesn’t get systematically changed. Is what it is, plenty of other FPS games out there to play
@KarlKognition
@KarlKognition Месяц назад
​@@Shneisty "The game will die." The most overused phrase from Overwatch players since Overwatch 1 season 2.
@Carebear_Pooh
@Carebear_Pooh Месяц назад
The last answer was them admitting counterswapping is part of the game and they’re not going to do shit about it.
@sonicgen1
@sonicgen1 Месяц назад
​@@Carebear_Pooh Yeah because thats literally how the genre of hero shooters is. The game has been like this since release dawg
@Siks7Ate9
@Siks7Ate9 Месяц назад
@sonicgen1 except they specifically stated in one of the earlier seasons they didn't want it to be as counterable. Every hero should have some bad or worse matchups but not be forced to swap. Later, they did the exact opposite.
@tiam9465
@tiam9465 Месяц назад
The response to the Hanzo question was the worst by far. His stats are inflated and fake cause all he does is spam the storm arrows into tank every fight. He needs more damage on his primary and less power in storm arrows so he has a reason to shoot squishes again cause currently his ttk is too long.
@lemonberry3242
@lemonberry3242 Месяц назад
i think some small buffs while keeping his one shot in the grave would be good. his one shot was just extremely unhealthy for the game
@tiam9465
@tiam9465 Месяц назад
@@lemonberry3242 He feels super unfun to play. All he does is mash storm arrows into the tank and his ttk is too long to reliably shoot at squishes. People will never keep the same energy for Widow as they do with Hanzo which is how we got to this point. I’m not asking for Hanzo to be busted. He needs power redistribution so he’s rewarding to play and threatening to squishes not just brainlessly shooting the tank
@bigdood2867
@bigdood2867 Месяц назад
@@tiam9465and it’s crazy because based on spilos research higher level players hate widow a lot because of how busted she is especially since they increased the size of her bullets
@bigdood2867
@bigdood2867 Месяц назад
@@tiam9465 not only that but they increased widows lethality range after needing it then giving her farther range then she had before they ruined hanzo and made widow op af
@Aw3someOpZ
@Aw3someOpZ Месяц назад
The flashbang was fine; the honing grenade follows you around a corner and travels far to ruin your fun. That honking nade follows you like the shadow of a falling piano in a loony tunes cartoon. 😅
@jeepeedurocher
@jeepeedurocher 27 дней назад
Eh i feel like when its following it already explodes before it sticks
@akai_shuichi_x
@akai_shuichi_x Месяц назад
I really dislike how they answered the last question about counterswapping. Yeah they mentioned why it's frustrating to play against, but not really any solutions. Even if counterswapping happened less often like they said, it'd still suck if it has such an unbalanced risk to reward ratio. In the same question they dismissed unhealthy tanks (Mauga, Orisa, Hog) as "unpopular" which I find concerning. In the beginning of the answer, the way they phrased how counterswapping is a part of the game seemed disingenuous. Like yes what they said was technically true, but in OW1 it was never as forced as it feels now. It's not a part of the game in the way it is now because "that's just how Overwatch is", they made it that way.
@JesusGonzalez-lk8zh
@JesusGonzalez-lk8zh Месяц назад
You really have no clue. OW 1 EMPHASIZED counter swapping hard. OW 2 does not give af about counter swapping cause the new free to play community doesn’t want to play the game how it’s meant to be played. Ow 1 was full of counter swapping only up until brig came out cause GOATS was the meta. In OW2 all you all care about is looking pretty while the enemy shots on you. The community is to blame here not the devs. The whole point and appeal to OW is the fact that you can change team comps on the fly. That was the main selling point up until OW2
@breakfaith3031
@breakfaith3031 26 дней назад
​@@JesusGonzalez-lk8zhreally though. I've never even played OW1 and even I know that lol
@doakesanddrax
@doakesanddrax Месяц назад
One thing with lifeweaver is his healing charging makes hard to dps. Ive always thought if his heal charged while you did damage it would be nice qol. And wouldn't be punished so bad for trying to contribute damage
@HammerHead-yx5dy
@HammerHead-yx5dy 13 дней назад
Weaver does some decent damage but it feels like i never get to use it unless my other support is working overtime
@ATLRiot_
@ATLRiot_ 22 дня назад
“Make reaper stfu” had me on the floor😭😭😭
@Drew-fn6rq
@Drew-fn6rq Месяц назад
overwatch 2 hotfix 2025 on the way. added 1 more tank slot. adjusted tank stats back to ow1 stats as a percentage relative to dps and sups. more details and reworks, needed but stay tuned.
@rawrbawr1656
@rawrbawr1656 Месяц назад
A cool reaper change could be to have him 'linger' in shadow step for a bit at the end as long as he doesn't move/act, to potentially bait some abilities designed to disrupt the animation frame one kills. It would add to his survivability whilst not buffing him too much against tanks, and help him to flank a bit more effectively.
@yiklongtay6029
@yiklongtay6029 Месяц назад
I'm interested in a mechanic where if Hanzo hasn't shot an arrow for 2-3 seconds, the arrow has more damage and enters one-shot territory. So Hanzo can attempt an early pick at the start of every scrap. But he is not going to get that random one shot in the middle of brawling mid-range with spammed arrows
@neonoir__
@neonoir__ Месяц назад
or some sort of mechanic where you can draw an arrow much faster after hitting something to actually be able to 2 shot things in time
@jonasdowner
@jonasdowner Месяц назад
Archer's Tempo
@RIP_ZYZZ1738
@RIP_ZYZZ1738 Месяц назад
@@neonoir__No that’s dogshit. Nothing would ever fast enough to get the follow up shot and it would be significantly harder to hit the second shot which means he’s still in a significantly worse spot
@RIP_ZYZZ1738
@RIP_ZYZZ1738 Месяц назад
Seeing non Hanzo players ignorantly give suggestions is fine but it’s annoying to see. Misunderstanding why people like the hero in the first place
@ShetlandShanty
@ShetlandShanty Месяц назад
I think for wifeleaver petal, they should change it so that when the petal fully rises (reaches it's maximum height after someone steps on it) the edges fold out and extend the platform's overall size a bit. Not so much that it blocks line of site, but enough that you can actually dodge shots without accidentally falling off.
@stinkypitz0005
@stinkypitz0005 Месяц назад
Nah your cooking, people need to understand, as well as LW himself that he can't heal you if You're standing under him. Like Jesus, give up my high ground because you've backed up to a bottle neck, ugh
@concinnus
@concinnus Месяц назад
That would be divisive. Here's a change everyone could agree on: make it only rise when someone on it hits the use button, like sym TP.
@316toon
@316toon Месяц назад
They actually already did that it folds out at max height. It used to be even smaller lmao
@fizzlock
@fizzlock Месяц назад
It already does this lol. It's smaller on the ground, and grows to full size with the petals slightly curved up whenever it rises
@ShetlandShanty
@ShetlandShanty Месяц назад
@@fizzlock I guess what I'm asking for is for it to grow _more,_ not just slightly... or maybe even decrease the petal's size when it's on the ground so people don't feel like they have to avoid that area entirely to avoid accidentally setting it off when they don't mean to.
@nicholasbrackett2512
@nicholasbrackett2512 28 дней назад
I’ve said this about cassadiy for AGES. Let it detonate the same old way, but give it the hinder and damage instead of stun. It brings back his old identity but doesn’t make it too powerful.
@woodsy8112
@woodsy8112 Месяц назад
Love your videos, took me 10 minutes as a casual smash player to figure out what the background music was
@rawrbawr1656
@rawrbawr1656 Месяц назад
Thank the god for the magnetic grenade change. I always thought it would've been better to just keep flashbang but with the new hinder effect.
@WillOfTheFungalNetwork
@WillOfTheFungalNetwork Месяц назад
I hope rein amp shield from mirrorwatch gets incorporated into a new character eventually, I loved that ability
@tianalucas4969
@tianalucas4969 Месяц назад
Did he quit Overwashed? Anyone know the details?
@MsMuffindoodle
@MsMuffindoodle Месяц назад
Would it be a good idea to get stun backs to deal with all the insane movement heroes?
@brianrodriguez3351
@brianrodriguez3351 Месяц назад
Thank you Mr. Karq for this great video. I did think this was an ow2 reddit questions video for a second tho because of the thumbnail
@Abstractor21
@Abstractor21 Месяц назад
symmetra has 250hp, HUGE hitbox, slow asf orbs to charge, Alec said they "buffed" turrets and stuff but: 1) the initial nerfs took place bc she could two tap with 2 orbs, this is no longer a thing after S9. She requires 3-4 perfect charged and perfect aimed orbs to kill a squishy. 2) The HP buffs and dmg buffs affect turrets A LOT. 3) they also nerfed HP because she was "too good at poke" in S8 but this is no longer a thing. So, we lost a LOT bc of two tapping. AND now we lost or killing potential bc of hp buffs, and our turrets are destroyed in milliseconds bc of dmg buffs. What did they buff? TP and turret JUST a little bit. Almost unnoticeable. AND THEY HAVE THE AUDACITY to say they are still discussing her current situation. There is nothing to discuss here. Give her more dmg and more survivability!!!! she used to have a 1.X pickrate and 56% winrate. NOW SHE HAS 0.2% PICKRATE AND ALMOST 50% WINRATE. A hero that is ONLY played in situations she is really good at + by OTPs... So how TF she has 50% winrate???? she was not even good in OW1 and she had 61% winrate.... AND WE CAN GO ON AND ON. on top of that, its quite sad that zarya does way more dmg and has a way longer beam than sym and she is a tank with way more HP and survivability options than sym. And lets not even talk about the most huge recent patch note that took some weeks ago where sigma and hanzo got some really stupid "buffs" like if it was some kind of april fool or something. They say "we hear your feedback" but they also completely ignore the complains of Sojourn, mercy, sym, illari, LW, rein, and took a really long time to really nerf mauga, and sojourn released and we can go on and on. This dev team is more incompetent every day. I really dont know what to think anymore...
@mackeralsmackers
@mackeralsmackers Месяц назад
I agree with some points here but buffs shouldn't be given because DPS Sym's HP/DMG/Survivability =/= Tank Zarya's HP/DMG/Survivability. Only mentioning HP, giving DPS tank level HP (500-1000+ HP). As much as Sym isn't performing up to par, this would be so bad for the game.
@bleachigo990
@bleachigo990 Месяц назад
Good. Symm is annoying.
@TankMAIN877
@TankMAIN877 Месяц назад
Honestly they have no idea what they are doing.
@Abstractor21
@Abstractor21 Месяц назад
@@bleachigo990 this is something of your concern tho. They already neglect some heroes like rein Illari and LW and other heroes who are not annoying per se. In the future could be you.
@bleachigo990
@bleachigo990 Месяц назад
@@Abstractor21 I learned more than 1 character so I’d say it’s not really any of my concern.
@thederpydazer
@thederpydazer Месяц назад
I honestly don’t like how the devs try to sprinkle in buffs when general nerfs are needed for certain characters. It’s always better to nerf THEN see what needs to be adjusted rather than what we have now. For example the amount of health hog generated wasn’t the problem, it was the instant damage reduction and heal increase on top of the burst heals which made it highly difficult to kill ON TOP of the 25% hs reduction. On first look this doesn’t sound like it’d hit hog that hard but I guess we’ll have to wait and see.
@Glickstick
@Glickstick Месяц назад
I have a feeling we're getting a venture dig style ability for reaper. maybe it has verticality built in
@Siks7Ate9
@Siks7Ate9 Месяц назад
36:55 I don't onetrick tanks, like at all. I do however have tanks I prefer to play because I like their playstyle way more. These tanks feel more rewarding or playmaking potential feels better )and they dont feel dumbass boring to play like mauga hog and orisa (and the 24/7 sigma on circuit). And yet I have not played overwatch since 3 weeks after mauga came out except for a few games once in a while with friends for like 15-20 min. Why? Because it feels like everything you do can be undone with 1-2 heroes swaps depending on the map. If that doesn't work, they will swap more. I'm just sick and tired of being punished by being forced to swap even though I'm playing against my first 2 counters well enough for them to not matter. If I do well enough they simply swap more people. It's demotivating and feels extremely unrewarding. If you make good plays, or played well so far, a few moments later, you're now no longer allowed to play the game, and most likely have to swap to a tank that is great at survivability, but feels ass to play or extremely boring gameplay loop (orisa for example) For a bit of context, here is my rank , I am a diamond tank main, but play every role i played this game for 5,5+years, I'm able to stay in diamond playing every single tank for the entire duration of ow2. I'm diamond on support as well as plat on dps. With the current way of what feels like being punished for playing well, the tank no longer feels good to play at all.
@Soft_Ghost
@Soft_Ghost Месяц назад
I kinda know how you feel. Sometimes when I play Doom well for a little, then they come at me with Orisa, Sombra, Cassidy. Like damn dude, chill, sure I'll swap. And I wasn't even the one that carry the team the most. The tracer in my team was popping off all game, and they didn't even try to counter him.
@Siks7Ate9
@Siks7Ate9 Месяц назад
@Soft_Ghost Yeah, it's hard to enjoy the role when you're already being limited by tanks that are effective or even viable to play because of the map. Add in the fact you are most likely adjusting your tank pick due to what heroes your teammates are playing (like if you have little burst healing or limited ranged healing on your support lineup such as mercy zen or moira or illari combo's) and your choice gets lowered even more. Now add in that you're getting countered, and your playstyle has to adjust for that, and later, you are being forced to swap to a braindead boring tank such as orisa simply because otherwise you are playing respawn simulator. All the while, you feel like you have barely any impact at all. Even when you have an impact, it feels unrewarding. It's just no longer fun to play for me due to these reasons, at least for extended periods of time.
@ironman1458
@ironman1458 Месяц назад
I completely agree, the most unsatisfying aspect of tank is it punishes you for doing well. Any time you have a good game or even fight you just know in the back of your mind they're all about to rage swap you the rest of the game no matter who you play
@santavgc5950
@santavgc5950 Месяц назад
What a coincidence, I did enjoy this while driving my car
@Trooby
@Trooby Месяц назад
It seems like Cass’s grenade is going to be changing from a flash bang (OW1) to more of a concussive grenade like in COD
@lilblucommi4779
@lilblucommi4779 Месяц назад
the original change everyone was vouching for
@barroslucasc
@barroslucasc 29 дней назад
I also miss the Hanzo one-shot but, being honest, how often do you HS with Hanzo at full charge and the person doesn't immediately die??
@X_MANGO__
@X_MANGO__ Месяц назад
Great Vid KarQ!
@Indeeeex
@Indeeeex Месяц назад
40 minutes of slash bros intro... My brain is damaged 😢
@ethanpotato1971
@ethanpotato1971 Месяц назад
37:05 in fairness if there's a really good Ana who's landing just all her antis, I might swap to Kiriko to counter that
@austinmcmahan6267
@austinmcmahan6267 Месяц назад
the fact that he said no support counters ana is wild when kiri has an entire ability meant to counter ana nade
@storm___
@storm___ Месяц назад
literally feel like i cant play ana anymore cause of kiri. any crazy nade i land is just instantly gotten rid of
@AlyQT
@AlyQT Месяц назад
Why has no one mentioned that blizzard should give Hanzo's one shot back, but with a falloff range, like how Widowmaker has one with her rifle. Since Hanzo shoots an arrow, it should be much closer, to eliminate random oneshots across the map, and actually allow the assassin playstyle to resurface
@haku4841
@haku4841 Месяц назад
It’s atleast need to be 40 metres or he’d be useless hitscan would just out range him
@dantiongson3014
@dantiongson3014 Месяц назад
A one-shot on a projectile hero is dangerous because of their spam nature. I personally do not miss a random Hanzo headshot that clearly isn’t aimed for me. I say just give him a nerfed scatter arrow back hahaha
@AlyQT
@AlyQT Месяц назад
@@dantiongson3014 As i said, with a falloff range to prevent spam from across the map, if thats what you mean
@JCoffTopic
@JCoffTopic Месяц назад
Hell nah
@Skycube100
@Skycube100 Месяц назад
so he can keep on spamming Sequoia logs at us again? no If we want one-shot Hanzo back, I suggest reworking Storm Arrow as the classic Hanzo one-shot and slow rate of fire primary with the Storm Arrow vfx on and on a 6-8 second cd. That way he can still have his one-shot but it's on a cooldown, which means more risk and reward experience and more downtime so the SpamHanzo strat isn't so frustrating to people.
@JeffreyHage
@JeffreyHage Месяц назад
37:44 Give tanks more abilities to alleviate counter problems. Also makes them interesting and more fun to play. Players will learn the new complexities pretty fast.
@Tre_swift
@Tre_swift Месяц назад
38:36 what about trying a swap hero timer/cooldown.
@JeffreyHage
@JeffreyHage Месяц назад
22:34 Every patch they're undoing some of the health buffs from season 9 by slowly increasing hero damages one hero after another. But I guess to speed things up they will just start removing health from heroes instead. I predicted a year in which power creep would bring us back to what we're used to but I guess it's even sooner.
@marcovangraan1066
@marcovangraan1066 Месяц назад
buffing sym damage will make her break metal ranks where they won't immediately kill her and she can easily charge her beam, and in higher ranks she will still be useless because they will just stay out of range or immediately target her, I believe an HP buff would help a lot more than a damage buff would
@TheNightman.
@TheNightman. Месяц назад
She's not a real hero, just delete her and put a real hero in the game. She's deadweight when on your own team, and a free win when on the enemy team. Weak, useless character that should never have been brought in
@thatoneyokai5109
@thatoneyokai5109 Месяц назад
I thought of a fun way to buff Symmentra with a rework while watching this video. But as I'm not apart of game design, it may end up pretty weak or too powerful. Some sort of way that has her turrets surrounder her, becoming indestructable, and pile on the damage along side her primary fire.
@DragneelXx
@DragneelXx Месяц назад
That would literally be hell for tanks never cook again
@thatoneyokai5109
@thatoneyokai5109 Месяц назад
@@DragneelXx that's why it's an ultimate forehead
@Shadow-jm9ei
@Shadow-jm9ei Месяц назад
​@@thatoneyokai5109you did not mention it was a new ultimate, also it still a terrible change forehead
@thatoneyokai5109
@thatoneyokai5109 Месяц назад
@Shadow-jm9ei good point. I thought I had put in that I said it was to rework her ultimate. But I didn't. Rip brain
@JeffreyHage
@JeffreyHage Месяц назад
34:02 An extra ability for tanks could make them fun. Maybe a weapon swap or deployable. Honestly, most tanks are a little simple for such a big role. Also makes counters such as dva vs zarya less of a problem.
@GAVIN760101
@GAVIN760101 Месяц назад
Well CC is not the problem as long as it's not chain CC or long period CC
@Majimba_Enjoyer
@Majimba_Enjoyer Месяц назад
5:00 you know sombra exists right?
@VigilantIcy
@VigilantIcy Месяц назад
Its literally this simple for hanzo give him one shot back BUT give him either 200 hp or 175 making him especially squishy and if found out of position just dead instantly
@mentarium9741
@mentarium9741 Месяц назад
they need to revert health and projectile size changes. everyone has too much health, and if we get higher damage on hanzo for smaller arrows i'm all in. skill shots are much more satisfying anyway
@HammerHead-yx5dy
@HammerHead-yx5dy 13 дней назад
They could also make his projectile size much smaller. Enough so that people couldn’t say his arrows are logs
@mentarium9741
@mentarium9741 13 дней назад
@@HammerHead-yx5dy he had the smallest projectile size in the game prior to the size updates from the last couple seasons. people hated on nothing.
@HammerHead-yx5dy
@HammerHead-yx5dy 13 дней назад
@@mentarium9741 Yeah, probably wouldn’t stop complaints
@jeepeedurocher
@jeepeedurocher 27 дней назад
Honestly Ive been playing Roadhog recently and its really feeling like either I get insta killed or im rolling...
@Frallicus
@Frallicus Месяц назад
Issue with Symmetra is they can't buff anything without her being some sort of overbearing threat for metal ranks. On one hand I get why they're slow on changes, but I feel they would be better if they gave buffs/reworks to her power then make her more of a threat positioning wise (so far all we have is teleporter which can work but needs coordination to be used super effectively, as well as her ult. Her wall is also quite bland as it needs to be placed super properly to get any value, and even then, a Sombra could just come in and disable her ult instantly with her own ult. If theyre going to rework her they would def need to focus a bit on how beneficial she would be, either as an individual or to a team, and since shes meh in both avenues she just can't get too much consistent value Hope they give her a chance that makes her viable in one of those avenues, I want to be able to use her a bit often rather than just leaving her on the bench (she's one of my mains but at this point only in QP)
@SilentMeDude
@SilentMeDude Месяц назад
JUST REVERT SYMS RIGHT CLICK TO HER OLD ONE!!! Make it where it’s big and slow again and two taps squishies. That’s what made her good in the past. I’ve one tricked sym no swapping to masters in ow1 and ow2. She is unplayable with the health pool increase and her right click being so trash
@aggodoggo5532
@aggodoggo5532 Месяц назад
Hot take: Hog is lowkey broken. He is very counterable so it goes unsaid but his numbers alone allows him to be a pub stomper.
@mateusz5872
@mateusz5872 Месяц назад
If they think that roadhog benefited too much from the headshot reduction, blizzard should give him the belly button crit back
@jaakezzz_G
@jaakezzz_G Месяц назад
they should just make reaper's teleporting voice lines only audible for allies
@breakfaith3031
@breakfaith3031 26 дней назад
They should and they should do it without ever announcing it.
@Thudd224
@Thudd224 Месяц назад
38:24 6v6 wouldn't be much different than 5v5 open. Honestly 5v5 open is significantly better of an experience than most of the role queueue games ive been in lately.
@MrHastygamer
@MrHastygamer Месяц назад
0:55 🤨🤨🤨
@FungalExtract
@FungalExtract 28 дней назад
I just want Shadowstep to be faster, and buff his damage just a smidgen.
@MinkMinkOW
@MinkMinkOW Месяц назад
they are gonna slap a meter on shadow step like they did hog and call it a day
@quinng8207
@quinng8207 29 дней назад
All i want is to have control maps back in arcade tbh. Its been assault only forever. I dont play ranked and im getting sick of having to constantly leave qp games due tp crappy maps that just aren't fun. I get that map selection wont be a thing but can we at least have arcade go back to having different map types?
@LUCKIPUP
@LUCKIPUP 29 дней назад
as said people already stat crunch and run all the numbers to find outliers ie heroes that are abnormally good, and more transparency is just better, in r6 private profiles dont exist so any stat tracker worth a shit can give you your own win rates, as well as ubisoft releasing win rate and pick rate statistics every season, this alone keeps people’s confidence in ubi strong because nothing is hidden from the player in terms of comparing to others and striving to get better
@LUCKIPUP
@LUCKIPUP 29 дней назад
the equivalent would be blizzard releasing a winrate pickrate graph for each role, console and pc separated of course. combined with 0 public profiles you’re able to essentially compare any player to gross to see whether they under or over perform on a certain character. Theres characters i can verify that im either at the skill ceiling for my rank or at the skill floor for my rank and that exists for everyone
@Jaydash-
@Jaydash- Месяц назад
being a dota player, and having access to what you have on dotabuff makes overwatches stats and player match data an embarressment. I can litteraly view my very first dota match stats from 2014 meanwhile overwatch has 10 games wiped on a patch...
@ironman1458
@ironman1458 Месяц назад
this is such an unfair comparison, comparing actually good games to the most negatively reviewed game on steam.
@MsLuckoftheDraw
@MsLuckoftheDraw Месяц назад
No! I thought I could enjoy Sigma's goofy change for longer than this!!!
@DillonU2
@DillonU2 Месяц назад
Coming soon: Overwtch 3
@Skeletor1
@Skeletor1 Месяц назад
The fact i go 40-5 as a tank at gold 1 and win and go up 20% doesnt make sense
@DWN-024ShadowMan
@DWN-024ShadowMan Месяц назад
That fucking sucks dude 😢
@darkpaw3734
@darkpaw3734 Месяц назад
Lmao i bet if you play 1 bad game, you get tons of blame and report allegations. Duality of ranktank
@doublelizard767
@doublelizard767 Месяц назад
I bought a fresh account and after multiple 7+ win streaks, my highest Sr gain was 23%. lol
@therebelfrogy9287
@therebelfrogy9287 Месяц назад
The Sigma changes just proved devs don't play or even test the update before releasing
@coolguyj7934
@coolguyj7934 Месяц назад
Ever time i listen to these blog posts they sound more and more like beta test feedback posts
@maeveliv2517
@maeveliv2517 Месяц назад
That's spooky that the devs dont even understand sombras issue... Say we fix permanent invis and put it back onna cool down, we than need to shift power elsewhere and what's left? An auto aim ability that takes your abilities away, a movement ability, and a burst dmg ability with dots... if you put it into the auto aim hack than everyone's gonna hate her even more, than as for movement, idek how youd do that but regardless it's not gonna up her power much unless you literally add 2 charges which would be busted, and as for the burst option, they wanna lower ttk and instances of burst which is why we had the s9 changes. So how is that the issue? Maybe the reason shes so difficult is because they dont even know the true issue, and considering most ability based fps games have invis and many are perma invis abilities like d2 or the new finals game and I'm sure theres invis in apex or spy from tf2, my point is it's a very common thing in fps games same as dash heros and teleport heros, ie, tracer and genji. So in my opinion, the invis is fine, I mean how is it even that different from tracer appearing outta butt fk nowhere? It really isnt but the difference is tracer appears and than needs to execute incredible skillful actions to get value or it's all for nothing, making her incredibly busted ability to appear anywhere balanced by being super high risk, but sombra, even if she doesn't kill you, can simply just auto aim hack you and steal your abilities away meaning she can appear anywhere and than also get value for free, and even if it's not doomfist or ball being hacked, it's still massive value if simply timed well, which all abilities need to be timed well and aimed, or at least need you to position which sombra doesnt have an issue positioning, aiming or escaping so like this entire engagement is automated which is why it sucks so badly so just make hack a skill shot, boom its solved and now she can actually miss their value after appearing outta no where making it really high risk like tracer
@azimuth9819
@azimuth9819 Месяц назад
OW2 is a worse game with the inclusion of Sombra, no cap
@mentarium9741
@mentarium9741 Месяц назад
invis in other games is also a pseudo invis. there is a slight outline that you can see if you are looking for it. sombra has true invis with no sound queues until she is already hitting you with free 100 damage (virus). it's incredibly frustrating without any kind of forewarning. they should do sombra invis like other games do it and put it back on a timer. perma invis running around the map is just never going to be fun to play against even if you are dominating their sombra the whole game
@bigdood2867
@bigdood2867 Месяц назад
Wow and this mf responds with “blah blah blah all these numbers” shid is crazy
@ods7579
@ods7579 Месяц назад
karq buddy, it's pronounced 'ah-nah' not 'ann-ah'. the voice-lines even back it up.
@TheNightman.
@TheNightman. Месяц назад
Nobody cares
@ConspiracyCinema
@ConspiracyCinema Месяц назад
@@TheNightman.i do
@Soft_Ghost
@Soft_Ghost Месяц назад
The counter-swapping issue could be less frustrating if they limit the number of times player can swap in a game. You start the match with 1 swap, then everyone gain 1swap every time a point is captured. Something like that.
@bruhbruh7660
@bruhbruh7660 Месяц назад
So they wanted to nerf tank busters, nerfed 2 purpose made tank busters and shoved hanzo into the tankbuster role? Seems pretty dumb
@Sause1738
@Sause1738 Месяц назад
I think the “tank buster” design for DPS is a big problem… with only one tank why would you need a DPS committed to destroying it when, like you said, a lot of times the whole team swaps to counter the tank
@nonameizzdaaa
@nonameizzdaaa Месяц назад
Mercy being a top pick in low ranks doesn't mean she is good she feels terrible in high ranks. :(
@joereed8872
@joereed8872 Месяц назад
It means she can not be given more stats based value. Any change to mercy must be something that isn't easily accessible to lower rank players
@_____Astral_____
@_____Astral_____ Месяц назад
then play literally any other character. mercy is not a personality trait
@gooigigooga2774
@gooigigooga2774 Месяц назад
​@@_____Astral_____I swear
@defaultdan7923
@defaultdan7923 Месяц назад
@@_____Astral_____ you could also say this about reinhardt
@___AVARICE___
@___AVARICE___ Месяц назад
​@@defaultdan7923yeah about all 4 active reinhardt mains
@amazongirl13
@amazongirl13 Месяц назад
I want Symmetra's 6 turrets back :-) I miss my car wash beams.😁
@TheNightman.
@TheNightman. Месяц назад
Learn to aim with a real hero instead
@bloodbandittv
@bloodbandittv 27 дней назад
I quit Hanzo after 1 game of S9, his assasin playstyle was his most interesting way to play him. He wasn't fun as a sniper before S9, and now he is even less fun as a spammy tankbuster. He doesn't feel like he takes skill to play as, Hanzo's identity has been completaly erased in my eyes.
@afterthought9538
@afterthought9538 Месяц назад
Soooo, youre Hanzo take is because of skill diff, Karq? Sorry to break it to you, but if you were dying to a Hanzo headshot, you'd also die to a Widow headshot. How would you feel if all your Support heroes could do was heal with zero opportunity for damage? Look at things from the other side for once. DPS players do not want to be spamming a tank all day. The game has lost Hanzo players these past 2 seasons over the loss of his identity.
@pabloquijadasalazar7507
@pabloquijadasalazar7507 Месяц назад
13:58 Because Blizzard makes money from smurfs. Money is more important than you having good games. THIS WAS ALWAYS GOING TO HAPPEN WHEN GOING FREE TO PLAY.
@mentarium9741
@mentarium9741 Месяц назад
smurfs are in paid games as well. multiple accounts is going to happen in any online environment.
@Zylefer
@Zylefer Месяц назад
I guarantee you the Sigma change this patch was only to satisfy the extremely loud and whiny 1% who thought it was the worst thing to ever happen. A friendly reminder is that if you flux someone around a wall, you can't kill them because they're out of your line of sight.
@rawrbawr1656
@rawrbawr1656 Месяц назад
The changes to Hanzo's breakpoint in the health buff patch were good for the health of the game. Hanzo was so cheesy and it felt so miserable to be on the receiving end of the 5 mile logs. Widow not so much, because it at least requires flick-shot or good aim, but Hanzo just spamming arrows down choke and players being unlucky enough to walk into one was so boring. That being said, I think there could've been a case for the one shot remaining if they added damage drop off and projectile slow to the arrows. Arrows IRL slow down rapidly after firing due to drag, so why not make arrows in OW slow down, do less damage, and require aiming higher to get those long shots. Then you can keep the one shot component of the bow within a certain range, like 20 meters, transition Hanzo into a bit more of stealthy flanker than a sniper. The rest of his kit would fall pretty well into that kind of playstyle with his verticality and leap. It would also be consistent with his lore and what we've seen of him in cinematics as the stealthy bow marksman.
@bigdood2867
@bigdood2867 Месяц назад
Bro is gold 3
@MinkMinkOW
@MinkMinkOW Месяц назад
as a hanzo main since season 3, i really like this idea, minus the having to aim higher, i dont wanna aim like torb at the very least, but slightly higher i could deal with (it would make sense imo)
@PHNX_140
@PHNX_140 Месяц назад
This is pretty much my ideal Hanzo balancing, though I also personally think the ninja characters should have a decreased movement sound because why do the literal ninjas sound like they're running around in the loudest pair of thongs imaginable
@storm___
@storm___ Месяц назад
reworkwatch
@Theblackprogressive1911
@Theblackprogressive1911 Месяц назад
2 tanks - 1 DPS - 2 Supports This is the 5v5 it should have been Flex tank is basically DPS, that is what it should have been Dps gets value all on its own, tank is the role that NEEDS another
@Thudd224
@Thudd224 Месяц назад
This is why I've been playing open queueue. It has usually been a 3, 0, 2 or 2, 1, 2. And those work so much better than 1, 2, 2
@Theblackprogressive1911
@Theblackprogressive1911 Месяц назад
@@Thudd224 LITERALLY bro, if they go goats, HEAVY poke comp with ram and sig with pharah stops all that
@Skeletor1
@Skeletor1 Месяц назад
Hanzo needs desperate help…the fall of hanzo needs a 30 minute video
@ekothesilent9456
@ekothesilent9456 Месяц назад
As a widow main I was sick of being completely and utterly shut down by a hanzo and sombra. Hanzo has ricochet kills with 0 aim, he doesn’t need cross map one-shots.
@ShetlandShanty
@ShetlandShanty Месяц назад
​@@ekothesilent9456If they were to give him his one-shot back, theynwould nerf his projectile size as well as storm arrow damage, since they buffed both of those when they removed the oneshot, and it is significantly more difficult to kill someone cross-map with a projectile than a hitscan no matter how fast it travels
@tiam9465
@tiam9465 Месяц назад
@@ekothesilent9456 Hanzo is poop at cross map cause projectiles have a travel time and it becomes impossible to "guarantee"" any shots at that range even with perfect aim. They should nerf storm arrows to how it was in Season 8 or maybe even a bit weaker than that and give him his one shot back. He feels horrible to play right now because all he does is shoot the tank and squishes don't die to his slow ass fire rate. He is too reliant on braindead storm arrows his primary sucks balls now
@ekothesilent9456
@ekothesilent9456 Месяц назад
@@ShetlandShanty no because he can blindly shoot corners just like kiriko does. Just hold left click towards random corners on the other side of the map and get random KOs. It’s ridiculous with both him and kiriko. Very few characters get to kill at long range while never having their cross hairs even touch an opponent. That’s what’s ridiculous about it. I’m sure you’ve seen killcams where a Hanzo killed you and his crosshairs never even passed over your hitboc
@mentarium9741
@mentarium9741 Месяц назад
@@ekothesilent9456 hate to say it, but getting shut down by hanzo is a skill issue. widow holds the advantage in that duel in 90% of the scenarios. ricochet also needs a good lineup or a smart player. full agree on sombra though. (also a widow main btw)
@epoch7661
@epoch7661 Месяц назад
I actually think Mirrorwatch would be a great direction to take Widowmaker so long as they take priority away from her one-shot. Maybe she gets a very thin shield and new, stronger ult but she has to stand completely still to charge up to one-shot levels, with a laser sight that gets more intense at high charge. Or maybe one-shot levels of charge get locked behind a cooldown.
@lf2334
@lf2334 Месяц назад
Anyone know when he starts talking about Cass? Not really interested in spending 30 minutes of my life listening to yapping.
@chiefinasmith
@chiefinasmith Месяц назад
The last answer is a whole lot of nothing. The truth is that they have no idea how to fix the tank issue in the 5v5 format because it is impossible. He brought up the fact that every role is pressured to counter, which is technically true, but it isn't anywhere nearly as bad on any other role as it is on the tank role. And even if you do get countered on another role, you have another support/dps player to help carry that slack. Tank doesn't have the luxury. Buffing raw numbers doesn't make tank any less miserable to play. It doesn't change the fact that every resource gets dumped into you. It doesn't solve the rampant counter swapping issue. The recent tank buffs have proved that. You can't just say "I don't know how to fix the tank role in 5v5 but it isn''t 6v6." That is the solution and I don't know why Team4 and creators are blatantly ignoring that fact.
@Thudd224
@Thudd224 Месяц назад
I think they should let Reaper have a secondary fire where he fires a slug instead of a spread that does the same damage. The recent armor change removing him from being a tank buster is problematic. Having a higher than pellet damage ability could help him retain that identity as a tank buster.
@Chr0n0s38
@Chr0n0s38 Месяц назад
If balancing Sombra is hard because of infinite invis, and the community at large hates infinite invis, how about they remove the infinite invis? Also, tank busting isn't quite so dead with the armor changes. With Winston for example, Bastion's ttk only changed by a fraction of a second. Same with Reaper's. It hurt them a bit, maybe enough that they aren't viable in high ranks, but in the average ranks Reaper and Bastion still run rampant when the other team has the better tank.
@missingeuphoria
@missingeuphoria Месяц назад
they ignored it yet again by pushing the hero swap narrative. the question needs to be heard "if we do away with hero swapping can we start balancing the game properly?" this could pave the way to a more balanced and more tactical game in the long run. please start considering this everyone.
@silverYolo
@silverYolo Месяц назад
this will never happen. i need yall to give this up, youre not gonna be able to one trick, the whole point of overwatch, the whole thing that made it big and seperated it from other hero shooters, is the ability to change characters mid match
@missingeuphoria
@missingeuphoria Месяц назад
@@silverYolo I respect your opinion but i have to disagree. Overwatch had many reasons it was adored at launch that are no longer part of the core gameplay experience. No hero limits for example. I've been a semi-regular player since the first game released and this seems like the natural next step for the game as it is on an inconsistent yet present decline due to the balancing issues that will never be fixed so long as they keep power-creeping and reworking heroes to no avail. This complete disregard for a potential solution only holds the game back.
@sgtfrost1878
@sgtfrost1878 27 дней назад
Am i the only one who's pissed off about the changes of Cass's Grenade? Like I'm pretty sure it's gonna be annoying to use
@runaway74
@runaway74 Месяц назад
Karque
@verethragnarok
@verethragnarok Месяц назад
Here's a thought: maybe don't have Sombra be able to just stay invisible FOREVER. then it wouldn't be hard to balance in a game based around SEEING and SHOOTING the opponent. Braindead dev moment
@halolover6893
@halolover6893 Месяц назад
For petal platform. Add a tiny bit of hitbox to the edges of it so that players can't immediately fall off of it. If they want to get off it. They'd need to jump or crouch. I've had really good petals be thrown on me, but because there's not really a way to recognize it without watching it fly through the air. I realize too late that it was for me and just barely fell off it. Admittedly, if you did this, the petal wouldn't be able to be moved around on nearly as much since player hitboxes would collide. It would be more difficult to aim downwards. I feel like alot of times when i see a teamate or enemy jump off of one. Maybe even more than half of the time it was unintentional. Some sort of directional audio que would be nice. I have a hearing disability so it probably wouldn't help me, but as a tank player, that sounds really good
@johncurry7225
@johncurry7225 Месяц назад
Agree, you should need to jump off, would make it more useful and clutch. I've been saved by and just fell and died kek
@MetroAndroid
@MetroAndroid Месяц назад
21:30 It blows my mind that they say stuff like this... Who was frustrated by Hanzo burst damage? I main support, and my favorite part of the game was how fast it was, low TTK, it felt like every moment mattered and had impact. Stepping around a corner mattered, you'd better know what DPS they have and anticipate what they're doing before you do. Now everything is very, very slow. They spent 8 years balancing the game around the 200HP benchmark then unbalanced thousands of interactions in one update by changing that benchmark which changes the value of nearly everything in the game that deals damage.
@Stacko-sama
@Stacko-sama Месяц назад
Hanzo fucking sucks right now
@LFanimes333
@LFanimes333 Месяц назад
“Reaper won’t get any better at tank busting” So he will remain trash I see
@eldenmeow5123
@eldenmeow5123 Месяц назад
There are some counter swaps that are too strong. Playing dva into Zarya is fine but dva has more than one counter swap. If they go to Zarya and a symm Mei Moira mercy then you went from a 40-60 to like a 20-80.
@AloneInTheDork
@AloneInTheDork Месяц назад
One shot is a misnomer. Yes Hanzo had an arrow that could do it. But many other Heroes have an unavoidable insta-kill. The only way Hanzo can do that now is to hog the mercy boost which makes playing him a toxic experience. We need to drop the conversation on random across the map headshots because they were so bloody rare. We all die to random junkrat bounces as well are they going to fix that? Moira orbs wandering around? Skillshots should remain in the game with something other than a lazy 5 HP nerf. Nobody asked for 0 fall-off at 90 yards for Hanzo either.
@OGEdger
@OGEdger Месяц назад
Lol. If you're dying to Junkrat spam, that's just a skill issue.
@ConspiracyCinema
@ConspiracyCinema Месяц назад
@@OGEdgersame with across the map arrows
@OGEdger
@OGEdger Месяц назад
@@ConspiracyCinema Comparing one of the slowest projectiles in the game with one of the fastest? Hilarious.
@mentarium9741
@mentarium9741 Месяц назад
@@OGEdger and yet they are still super easy to avoid. you're literally mad cause bad.
@OGEdger
@OGEdger Месяц назад
@@mentarium9741 Agreed. Anyone who's unable to dodge Junkrat's super slow projectiles and complains about it _is_ bad.
@LionXAnima
@LionXAnima 26 дней назад
So does that mean reaper is finally getting the grenade launcher secondary fire that was in the OW1 cinematic?
@ducasse8473
@ducasse8473 Месяц назад
I'm so glad I quit this game. I just follow the content. Enjoy guys.
@PHNX_140
@PHNX_140 Месяц назад
As a Hanzo one trick my take is that while sure, he's statistically performing fine, the specific playstyle that I have put time and effort into practicing has been devalued and nerfed into the ground. I don't play Hanzo to stand at midrange and shoot a hog in the face all game, i play Hanzo because i love the "assassin" playstyle, i.e. a flanking playstyle that relies on sonic arrow and wall climb to take my opponents off guard. That playstyle rewards patience and precision with my first arrow, with the balance coming from how easily a miss can be punished leading to the long walk back from spawn. The point of describing the playstyle is to try and contrast with what we have now AND the choke spammer playstyle that people complained about in the first place. How is it fair that my playing experience should be sacrificed because of an issue that has nothing to do with me? Also how is it fair that it's basically just Hanzo and Junkrat players that have suffered this sort of treatment? Overwatch is filled with characters with the capabilities to be extremely frustrating. Off the top of my head, Sombra, Ball, Widow, Cass, Phara/Echo, Sojourn, Kiri, Bap, Hog, Mauga, Orisa, all have parts of their kit that can be just as frustrating as Hanzo's one shot was, so why him? And sure you could say "oh there's counter play to every hero so those frustrating points aren't as bad", to which i say that Hanzo has more counterplay than some of the heroes i listed, Positioning, being grouped up, using cover or shields, having decent enough game sense to not walk into the choke without cover. On a separate note to that rant, what even is the balance team's goal with Hanzo? He's still built like a sniper with relatively low mobility and an extremely low fire rate, and the "better" parts of his kit are the bigger arrows, the better storm arrows, and... dragon? maybe? He currently specialises in nothing, he can't snipe anymore, if he plays midrange and gets rushed or dived he can't really defend himself or escape without help, and with the close range playstyle you basically get the same punishment you used to get for missing just for every shot you hit, including headshots. The buffs they've given him were not really wanted as far as i can tell, dragon was fine as a zoning tool, easier shots to hit takes the skill expression out of it, and storm arrows have always been whatever anyway. I just wrote way more than i expected to but those are my general feelings about the balancing of Hanzo right now.
@GAVIN760101
@GAVIN760101 Месяц назад
Hanzo it's not bad, but it's zero fun now. And you force your teammates pick mercy like pharah or you become a useless character. Everybody can do better than you. Besides the hotbox change is stupid
@tbagger5211
@tbagger5211 Месяц назад
I’m going be honest these devs are clueless
@BandannaBread
@BandannaBread Месяц назад
19:30 I understand KarQ's perspective here, but there is another thing that isn't really considered. When players have access to all the numbers, this can lead to them making decisions purely off of numbers while not understanding why they are doing something. Players ignorantly supporting believes based on numbers without knowing the significance of the numbers would likely be more frustrating than helpful for both the community and the dev team.
@Carnagemode
@Carnagemode Месяц назад
i think reaper should get overhealth instead of healing
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