Holly Findlay oh no, sorry I didn't request this. It was a typo. It was actually redblaze27 who did, they have commented around here somewhere. But this is one of my favorite jams especially from castlevania.
@@CosmicCosmo1 They removed expansion Audio support in America for No Reason, and you had to get your expnasion chip approved in america (not in japan)
I figured for my request that I wanted a track next to nobody would think to deconstruct, given Crazy Kings from Ristar seems like a matter of when than if it will. My tenative plan was for Stage 2's theme from Batman Returns on the NES (yes, that exists), but then I remembered how criminially underused Mad Forest is in the Castlevania series (its only used in Castlevania 3 & Castlevania Judgement as Sypha Belnades's theme) and the quirk with soundchip in the Japanese version of the game would offer more to play around with in a deconstruction than most NES titles.
Thank you for requesting this. This is one of my favorites of all of castlevania, thanks to you and carpathia808 of course, I can finally hear how the composer placed all these notes. It inspired me to try arranging it myself lol. But man, that noise channel sounds amazing with the DMC.
I love how the actual NES chip is used just for extra sections of the music, as this can be interrupted by the SFX, while the VRC6 is used entirely for the music, preventing the music being cut by the SFX, like in normal games.
The Akumajou densetsu OST it's dozens of times better than the Castlevania III one. I love the famicom's enhacement chips, sadly, those ones never camed out of japan.
Im probably beyond late, but if you buy Castlevania The Anniversary Collection the Japanese versions of most if the games are included, INCLUDING Akumajo Densetsu
But pulse waves are square waves. Some call them rectangle waves because they can change their duty cycles (a normal square wave has a 50% duty cycle).
I know that the pulse waves can be called "square waves", but the ones on the VCR6 have problems working at 50%, something that the pulse waves on the 20A3 don't have issues working on.
@@oscwavcommentaccount maybe the famitracker has fixed the issue of the original development kit. So that means that square waves are possible on VCR6 and you're right, sorry by my mistake.
Im confused, so the NES had 2 square channels, 1 triangle channel, 1 noise channel and one dac channel. I thought the added channels were just 2 square channels and i saw channel......so was the triangle not used here or do i not get something
It has the Konami VRC6 chip, meaning an additional saw wave, and 2 more pulse channels, but with more settings in the width. And the sampler is actually DMC (or Delta Modulaton Channel). Many games used the DMC channel for just some drums, but Konami (and other companies) used it for melodies/basslines. It was limited in what the DMC can do, though.
So this has bothered me about Mad Forest in the JPN version for years. It's the quadruplet and quarter note at 0:05. Are they off key? Are my ears broken?