Ah Simon Belmont, party pooper. Well Simon, you could also have gone to the local Transylvanian constable and told him that Dracula's party is keeping you awake and you have work tomorrow.
Why are people bitching about the music? The theme at 9:45 is an amazing arrangement! Anyway, this game had an option to play the original X68000 classic
real men play original mode. the x68000 version's even more difficult. werewolf is by far the hardest boss in the game. hell, it could be the hardest block out of all 8 in fact. imo, its the best classicvania ever, next to rondo of course. they really should port that sumbitch to the major consoles. I'd buy it instantly anyway.
Best part of this TAS: It's the only Castlevania TAS after Symphony to not feature the main character saying "Hu!hu!huah!huh!hua!hua!hua!huah! Hunh! Hunh!" Worst part of this TAS: You knew that once he threw all of his hearts away the level was over. Kinda spoiled the Death fight for me since I expected him to have a second form. Also the Death level is creepy as hell!
Hey everyone, I use Castlevania Chronicles with ePSXe 1.7, if I use the Eternal sound plugin it sounds the best without errors but it tends to crash often and usually corrupts save states for some reason. If I use the default ePSXe plugin it sounds good, except for some parts where some interference appears and slows down the fps for like 3 or 4 seconds. If I use PeoPs sound plugin, the sound is slow and sometimes slows down fps too... I played it before years ago with ePSXe 1.6 and no issues
Wait, my mistake. This one actually drops in between "Super" Castlevania 4 and Rondo of Blood, which was the PC game direct predecessor to SOTN. (Chronicles and Rondo of Blood were both released in the same year, however)
***** This game is a port of an existing game released in X68000 Computer with arrange music and Simon Belmont/Dracula's sprite,not entirely a new game plus this is how Castlevania is all about not that SOTN style which overshadowed the more linear Classic Castlevanias
I know, half year old post, but how is teh series "not about that SOTN style" when the second installment of the franchise already incorporated this style ? The overall series is so vastly different in gameplay styles that there is no definitive one.
ronald allan Zamora Castlevania 3 is non linear but not open worldish. But they went from fixed jumping/whipping controlls, to free whipping / controlled jumping etc. The series "standard" is all over the place. And the amount of "metroidvania" and "linear" games are about equal. 10 +/- mein titles each. And no one really cared about the linear games after SOTN was out. Chronicles didnt do well and is hardly ever mentioned, Adventure Rebirth was forgotten pretty fast and even the Rondo of Blood remake was mostly played because it contained the original game and a revamped version of SOTN. As much as fans cry out for these games, its the metroidvania games that have a much bigger audience these days. They tried this style as soon as the second installment, perfected it with SOTN and it prooved to be the most successful system. In this day and age, you wont find an audience for a short, 2D linear sidescroller apart from the indie scene. So, for a major dev, that would mean to make a cheap side project out of it. I dont think that this will please fans either.
Castlevania 3 and Rondo is still has non-linear gameplay with additional content(multiple branch) so it's not necessarily in SOTN style so my point still stand. There's still a way to make linear-style games also appealing with today's audience either in 2d or 3d, take a look at DMC series or such titles, even games during SOTN days still has quite amount of games in stage by stage format so your reason is still invalid. If that's the case Castlevania series should have moved on a long time ago and I'm fine with that or just release new games little by little like Contra series, Shinobi, etc. as oppose to the Metroidvanias which released in such ridiculous amount of games and time. I don't care if it doesn't appeal much to the more mainstream audience but I have to say LOS 1 is a more natural evolution from the old games than Metroidvanias which feels like a sex change. Also I'd like to point out that some other game franchise still looks feels the same way it was before even in 3d, Metroid, Super Mario, Zelda, etc. but with additional content.
ronald allan Zamora You fail to see the point im trying to make. These Metroidvania titles were several times more successful than any other title in the franchise, thats why they kept making them. And for the third time: Ho can it be "liek a sex change" if the second installment already went for that kind of gameplay ? They tried it earlier and it failed due to system limitations. They tried the same again on a much more powerful system and it became the best selling title in the franchise. And why should a company backpaddle, when this style is clearly more successful than any other ? It was a logical conclusion to keep on going with this style of gameplay. Look at Lords of Shadow. The first one was linear, the second one immediatly changed that to an open world formular, because it is what people cry out for. At this point, going back to the roots would only cater to the smallest, most devoted audience and alieanate most other customers. If it features NES style controlls, its accused of being too stiff, if it goes with SC4 style controlls, people complain about it not being retro enough. You cant please everyone and therefore, go with what pleases the most people, ergo: Metroidvania titles. Its as simple as that.
For reference, this game was originally released in 1993 for a Japanese computer system called the X68000. The PS release was basically a port. I think it does in fact feel very much like a bridge between "Super" Castlevania 4 (1991) and SOTN (1997) -- the latter of which, you will notice, begins with a the battle from the end of this game.
Ahh okay, so a TAS, and TAS = cheat, and even though you conveniently forgot to mention it in the title at least you had the decency to put it in the description, thanks for not wasting me 30 minutes of my life then
I agree. It was hard for me when O was a kid and didn't own a memory card lol but as I got older, it became really easy. But everything about that game is classic.
I've been playing this the last few days and god is it fuckin hard. Or I just reeeeealy suck! This makes it look so damn easy. Im still stuck on the clock tower. I get to that fuckin Warewolf with low health and get my ass kicked. I really want to beat this
*Sigh* I did asked.. Thank you for your invitation, but i'm straight ;) Listening to techno music doesn't make you gay. Well, i don't listen to techno music so much, but it's CASTLEVANIA for god's sake!
Chronicles soundtrack is bad but the original MIDI from Akumajo Dracula X68000 is better by far. In fact, I prefer to play the original game instead of Chronicles.
why is it that castlevania suffers from a hit or miss games spree...what i mean by that is that say instance sotn was a great hit but the game right after that which is what we'er looking at now was nt soo great ..ok...castlevania los was a hit ...but los2 was terrible... sumbody please buy this franchise n and turn it around
Its a port of an game from the X68000, which was released 8 years prior to this. Basically, its only 16-bit and came just shortly after super castlevania 4. The port only added an Arange Mode, which balances the difficulty more and has an alternate Soundtrack (also alternate Sprites for Simon and Dracula).